Abstract
Grass occurs frequently in the forest and the high performance grass generation can greatly enhance the reliability and complexity of virtual forest scenes. So the paper presents a simple method to render fields of grass, animated in the wind in real-time. We employ a series of polygons contain several grass blades to construct a basic grass unit. Animation is achieved by translate the grass units according the “wind vector” and we implement the wind effect such as a strong wind. Furthermore, we employ the rendering optimization to acquire faster frames.
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© 2006 Springer-Verlag Berlin Heidelberg
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Yao, L., Tang, L., Chen, C., Sun, J. (2006). Animating Grass in Real-Time. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_75
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DOI: https://doi.org/10.1007/11941354_75
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
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