Abstract
The diffusion of mobile devices and the development of their services and applications are connected with the possibility to communicate anytime and anywhere according to a natural approach, which combines different modalities (speech, sketch, etc.). A natural communication approach, such as sketch-based interaction, frequently produces ambiguities. Ambiguities can arise in sketch recognition process by the gap between the user’s intention and the system interpretation.
This paper presents a classification of meaningful ambiguities in sketch-based interaction and discusses methods to solve them taking into account of the spatial and temporal information that characterise the drawing process. The proposed solution methods use both sketch-based approaches and/or integrated approaches with other modalities. They are classified in: prevention, a-posteriori and approximation methods.
An erratum to this chapter can be found at http://dx.doi.org/10.1007/11915034_125.
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Avola, D., Caschera, M.C., Grifoni, P. (2006). Solving Ambiguities for Sketch-Based Interaction in Mobile Environments. In: Meersman, R., Tari, Z., Herrero, P. (eds) On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops. OTM 2006. Lecture Notes in Computer Science, vol 4277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11915034_115
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DOI: https://doi.org/10.1007/11915034_115
Publisher Name: Springer, Berlin, Heidelberg
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