Nothing Special   »   [go: up one dir, main page]

Skip to main content

Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents

  • Conference paper
Interactive Technologies and Sociotechnical Systems (VSMM 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4270))

Included in the following conference series:

  • 1353 Accesses

Abstract

In this paper, we propose a novel approach to modeling and dynamic creation of behavior-rich interactive 3D contents. The approach, called Beh-VR, enables dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Behavior of the objects is determined by associated scripts encoded in a high-level language called VR-BML. The method significantly simplifies creation of interactive 3D scenes and can be applied to various application domains. Examples discussed in the paper are related to creation of educational and entertainment contents in the cultural heritage domain.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Sitnik, R., Kujawiska, M., Zaluski, W.: 3DMADMAC system: optical 3D shape, acquisition and processing path for VR applications. In: Proc. SPIE, vol. 5857, pp. 106–117 (2005)

    Google Scholar 

  2. Okazaki, N., Aya, S., Saeyor, S., Ishizuka, M.: A Multimodal Presentation Markup Language MPML-VR for a 3D Virtual Space. In: Workshop Proc. on Virtual Conversational Characters: Applications, Methods, and Research Challenges (in conj. with HF 2002 and OZCHI 2002), Melbourne, Australia (2002)

    Google Scholar 

  3. Marriott, A., Beard, S., Stallo, J., Huynh, Q.: VHML - Directing a Talking Head. In: Liu, J., Yuen, P.C., Li, C.-H., Ng, J., Ishida, T. (eds.) AMT 2001. LNCS, vol. 2252, pp. 18–20. Springer, Heidelberg (2002)

    Google Scholar 

  4. De Carolis, B., Carofiglio, V., Bilvi, M., Pelachaud, C.: APML, A Mark-up Language for Believable Behavior Generation. In: Proc. of AAMAS Workshop Embodied Conversational Agents: Let’s Specify and Compare Them! Bologna, Italy (2002)

    Google Scholar 

  5. Boukerche, A., Zarrad, A., Duarte, D., Araujo, R., Andrade, L.: A Novel Solution for the Development of Collaborative Virtual Environment Simulations in Large Scale. In: 9th IEEE Int. Symp. on Distributed Simulation and Real-Time Applications, pp. 86–96 (2005)

    Google Scholar 

  6. Dachselt, R., Hinz, M., Meissner, K.: Contigra: an XML-based architecture for component-oriented 3D applications. In: Proc. of the 7th IC on 3D Web Technology, Tempe, AZ, USA, pp. 155–163 (2002)

    Google Scholar 

  7. Dachselt, R., Rukzio, E.: Behavior3D: an XML-based framework for 3D graphics behavior. In: Proc. of the 8th IC on 3D Web Techn., Saint Malo, France, pp. 101–112 (2003)

    Google Scholar 

  8. Burrows, T., England, D.: YABLE-yet another behaviour language. In: Proc. of the 10th IC on 3D Web Technology, Bangor, UK, pp. 65–73 (2005)

    Google Scholar 

  9. Mesing, B., Hellmich, C.: Using aspect oriented methods to add behaviour to X3D documents. In: Proc. of the 11th Int. Conf. on 3D Web Technology, Columbia, MD, USA, pp. 97–107 (2006)

    Google Scholar 

  10. Virtools Solutions, Virtools Dev, http://www.virtools.com/solutions/products/

  11. Arjomandy, S., Smedley, T.J.: Visual specification of behaviours in VRML worlds. In: Proc. of the 9th IC on 3D Web Technology, Monterey, CA, USA, pp. 127–133 (2004)

    Google Scholar 

  12. Devillers, F., Donikian, S.: A scenario language to orchestrate virtual world evolution. In: Proc. of the 2003 ACM SIGGRAPH/Eurographics symposium on computer animation, San Diego, CA, pp. 265–275 (2003)

    Google Scholar 

  13. Kearney, J., Willemsen, P., Donikian, S., Devillers, F.: Scenario languages for driving simulations. In: DSC 1999, Paris, France (1999)

    Google Scholar 

  14. Walczak, K., Cellary, W.: Building Database Applications of Virtual Reality with X-VRML. In: Proc. of the 7th IC on 3D Web Techn., Tempe, AZ, USA, pp. 111–120 (2002)

    Google Scholar 

  15. Walczak, K., Cellary, W.: Modeling Virtual Worlds in Databases. Information Processing Letters 88, 67–72 (2003)

    Article  MATH  MathSciNet  Google Scholar 

  16. Walczak, K., Cellary, W.: X-VRML for Advanced Virtual Reality Applications. IEEE Computer 36(3), 89–92 (2003)

    Google Scholar 

  17. Walczak, K., Wojciechowski, R.: Dynamic Creation of Interactive Mixed Reality Presentations. In: ACM Symposium on VR Software and Technology - VRST 2005, Monterey, CA, USA, pp. 167–176. ACM Press, New York (2005)

    Chapter  Google Scholar 

  18. Walczak, K., Cellary, W., White, M.: Virtual Museum Exhibitions. IEEE Computer 39(3), 93–95 (2006)

    Google Scholar 

  19. ARCO - Augmented Representation of Cultural Objects, http://www.arco-web.org/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Walczak, K. (2006). Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents. In: Zha, H., Pan, Z., Thwaites, H., Addison, A.C., Forte, M. (eds) Interactive Technologies and Sociotechnical Systems. VSMM 2006. Lecture Notes in Computer Science, vol 4270. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11890881_6

Download citation

  • DOI: https://doi.org/10.1007/11890881_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-46304-7

  • Online ISBN: 978-3-540-46305-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics