Abstract
This paper addresses the problem of synthesizing in real time the motion of realistic virtual characters with a physics-based model from the analysis of human motion data. The synthesis is achieved by computing the motion equations of a dynamical model controlled by a sensory motor feedback loop with a non-parametric learning approach. The analysis is directly applied on end-effector trajectories captured from human motion. We have developed a Dynamic Programming Piecewise Linear Approximation model (DPPLA) that generates the discretization of these 3D Cartesian trajectories. The DPPLA algorithm leads to the identification of discrete target-patterns that constitute an adaptive sampling of the initial end-point trajectory. These sequences of samples non uniformly distributed along the trajectory are used as input of our sensory motor system. The synthesis of motion is illustrated on a dynamical model of a hand-arm system, each arm being represented by seven degrees of freedom. We show that the algorithm works on multi-dimensional variables and reduces the information flow at the command level with a good compression rate, thus providing a technique for motion data indexing and retrieval. Furthermore, the adaptive sampling seems to be correlated with some invariant law of human motion.
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Marteau, PF., Gibet, S. (2006). Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture. In: Gibet, S., Courty, N., Kamp, JF. (eds) Gesture in Human-Computer Interaction and Simulation. GW 2005. Lecture Notes in Computer Science(), vol 3881. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11678816_25
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DOI: https://doi.org/10.1007/11678816_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-32624-3
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