Abstract
Recently, virtual heritage has emerged as a promising technology for conservation, preservation, and interpretation of our culture and natural history. We implemented a virtual heritage system with real data acquisition and a MPEG-21 based graphics adaptation architecture for transmitting adapted 3D contents to multiple target devices. Our system consists of 3D modeling tools, 3D content authoring tools, 3D database system and 3D graphics adaptation system. In this paper, we provide a overview of our system, including our approach in 3D modeling, a web-based interactive presentation over network and proposed a graphics adaptation system within MPEG-21 framework for transmitting adapted 3D contents to multiple target devices with different user preferences.
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© 2005 Springer-Verlag Berlin Heidelberg
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Le, M.T., Kim, HK., Kwon, YM. (2005). 3D Modeling and Adaptation for Virtual Heritage System. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds) Advances in Visual Computing. ISVC 2005. Lecture Notes in Computer Science, vol 3804. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11595755_70
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DOI: https://doi.org/10.1007/11595755_70
Publisher Name: Springer, Berlin, Heidelberg
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