Abstract
Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of hand motion. In this paper, we analyzed the pose space distance from the character’s motion capture data and used stepwise searching algorithm to find the key poses for hand motion synthesis. We adaptively changed the contrast of the local distance map to capture the small motions. If an appropriate hand motion data available, temporal alignment with speed matching and spatial warping of motion data can produce realistic hand motion. If there is no motion capture data available, key frame with cubic or gaussian based interpolation can be used to generate in between frames.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Witkin, A., Popovic, Z.: Motion Warping. In: Proc. SIGGRAPH, pp. 105–118 (1995)
Wiley, D., Hahn, J.: Interpolation Synthesis of Articulated Figure Motion. IEEE CG&A 17(6), 39–45 (1997)
Gleicher, M.: Retargetting Motion to New Characters. In: Proc. SIGGRAPH, pp. 33–42 (1998)
Lee, J., Yong Shin, S.: A hierarchical approach to interactive motion editing for human-like figures. In: Proc. SIGGRAPH, pp. 39–48 (1999)
Bruderlin, A., Williams, L.: Motion signal processing. In: Proc. SIGGRAPH, pp. 97–104 (1995)
Unuma, M., Anjyo, K., Takeuchi, R.: Fourier Principles for Emotion-based Human Figure Animation. In: Proc. SIGGRAPH, pp. 91–96 (1995)
Perlin, K., Velho, L.: Live paint: painting with procedural multiscale textures. In: Proc. SIGGRAPH, pp. 153–160 (1995)
Kovar, L., Gleicher, M., Pighin, F.: Motion Graphs. In: Proc. SIGGRAPH, pp. 473–482 (2002)
Kovar, L., Gleicher, M.: Automated extraction and parameterization of motions in large data sets. In: Proc. SIGGRAPH, pp. 559–568 (2004)
Assa, J., Caspi, Y., Cohen-Or, D.: Action Synopsis: Pose Selection and Illustration. In: Proc. SIGGRAPH (2005)
Rijpkema, H., Girard, M.: Computer animation of knowledge-based human grasping. In: Proc. SIGGRAPH, pp. 339–348 (1991)
Lin, J., Wu, Y., Huang, T.: Modeling the Constraints of Human Hand Motion. In: Proc. of the Workshop on Human Motion, pp. 121–126 (2000)
ElKoura, G., Singh, K.: Handrix: animating the human hand. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 110–119 (2003)
Kim, J., Cordier, F., Magnenat-Thalmann, N.: Neural Network-Based Violinist’s Hand Animation. In: Proc. of International Conference on Computer Graphics, pp. 37–41 (2000)
Albrecht, I., Haber, J., Seidel, H.: Construction and animation of anatomically based human hand models. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 26–27 (2003)
Kurihara, T., Miyata, N.: Modeling deformable human hands from medical images. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 355–363 (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Jin, G., Hahn, J. (2005). Adding Hand Motion to the Motion Capture Based Character Animation. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds) Advances in Visual Computing. ISVC 2005. Lecture Notes in Computer Science, vol 3804. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11595755_3
Download citation
DOI: https://doi.org/10.1007/11595755_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30750-1
Online ISBN: 978-3-540-32284-9
eBook Packages: Computer ScienceComputer Science (R0)