Nothing Special   »   [go: up one dir, main page]

Skip to main content

Proposing Daily Visual Feedback as an Aide to Reach Personal Goals

  • Conference paper
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (ICVS 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

Included in the following conference series:

Abstract

Personal goals are difficult to achieve and healthy habits are not as simple to maintain as people would like to. Often, humans look for help to change unwanted behavior. Technology could help us to overcome the daily struggle faced during the search for behavior improvement. The Persuasive Mirror is an example of how computerize persuasion, in the form of visual feedback, could give the needed support.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Activity monitoring. Intelligent Home Services. Accenture Technology Information, http://www.accenture.com/xd/xd.asp?it=enweb&xd=services/technology/research/ihsactivity.xml (retrieved on August 2005)

  2. del Valle, A.C.A., Opalach, A.: The Persuasive Mirror: computerized persusion for healthy living. In: Human Computer Interaction International, LV, US (2005)

    Google Scholar 

  3. Brown, M.Z., Burschka, D., Hager, G.D.: Advance in Computational Stereo, Department of Computer Science, the Johns Hopkins University

    Google Scholar 

  4. Buehler, C., Bosse, M., McMillan, L.: Unstructured Lumigraph Rendering. In: Proceedings of SIGGRAPH (2001)

    Google Scholar 

  5. Cialdini, R.B.: Influence. In: Science and Practice. Allyn & Bacon Publishers, MA (2001) ISBN 0-321-01147-3

    Google Scholar 

  6. Criminisi, A., Shotton, J., Blake, A., Torr, P.: Efficient dense stereo and novel-view synthesis for gaze manipulation in one-to-one teleconferencing. [Technical Report] MSR-TR-2003-59, Microsoft Research (2004)

    Google Scholar 

  7. Darrell, T., Gordon, G., Woodfill, J., Harville, M.: A Virtual Mirror Interface using Real-time Robust Face Tracking. In: Proceedings of the the Third International Conference on Face and Gesture Recognition. IEEE Computer Society Press, Nara (1998)

    Google Scholar 

  8. Face Transformer: Morphing-based face transformer at Perception Laboratory, School of Psychology, University of St Andrews, Scotland. http://www.dcs.st-and.ac.uk/~morph/Transformer/index.html (retrieved March 29, 2005)

  9. Fogg, B.J.: Persuasive technology: using computers to change what we think and do. Morgan Kaufmann Publishers, San Francisco (2003)

    Google Scholar 

  10. François, A., Kang, E., Malesci, U.: A Handheld Virtual Mirror. Integrated Media Systems Center, University of Southern California

    Google Scholar 

  11. Hutchinson, H., et al.: Technology probes: inspiring design for and with families. In: Proc. ACM CHI 2003 Conference on Human factors in Computing Systems, pp. 17–23 (2003)

    Google Scholar 

  12. ”Intelligent Home Services” – Accenture: Accenture Technology Labs Intelligent Home Services initiative, http://ww.accenture.com/ihs (retrieved March 25, 2005)

  13. Intille, S.: Designing a home of the future. IEEE Pervasive Computing, 80–86 (2002)

    Google Scholar 

  14. Intille, S., Larson, K.: Designing and evaluating supportive technology for homes. In: Proc. IEEE/ASME International Conference on Advanced Intelligent Mechatronics

    Google Scholar 

  15. Nakanishi, Y., Fujii, T., Kiatjima, K., Koike, H.: Vision-Based Face Tracking System for Large Displays. In: Proceedings of the Ubicutous Computer International Conference, Göteborg, Sweden (2002)

    Google Scholar 

  16. Pryor, K.: Don’t shoot the dog! The new art of teaching and training. Bantam Books, ch. 4 (1999) ISBN 0-553-38039-7

    Google Scholar 

  17. Terzopoulos, D., Waters, K.: Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models. IEEE Trans. Pattern Anal. Mach. Intell. 15(6), 569–579 (1993)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

del Valle, A.C.A., Opalach, A. (2005). Proposing Daily Visual Feedback as an Aide to Reach Personal Goals. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_4

Download citation

  • DOI: https://doi.org/10.1007/11590361_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics