Abstract
Although many of the concepts included in staff cyber-security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, CyberCIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure.
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Keywords
- Computer Security
- Information Assurance
- Naval Postgraduate School
- Malicious Software
- Information System Security
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© 2006 International Federation for Information Processing
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Cone, B.D., Thompson, M.F., Irvine, C.E., Nguyen, T.D. (2006). Cyber Security Training and Awareness Through Game Play. In: Fischer-Hübner, S., Rannenberg, K., Yngström, L., Lindskog, S. (eds) Security and Privacy in Dynamic Environments. SEC 2006. IFIP International Federation for Information Processing, vol 201. Springer, Boston, MA. https://doi.org/10.1007/0-387-33406-8_37
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DOI: https://doi.org/10.1007/0-387-33406-8_37
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