Abstract
Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene. Techniques such as voxel-based object simplification, accelerated volume rendering, fast stereo volume rendering, and volumetric “collision detection” are introduced and improved, with the idea of demonstrating the possibilities and potential benefits of incorporating volumetric models into VR systems.
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HE Taosong graduated from Fudan University in 1991. He received hisM.S. and Ph.D. degrees in computer science from the State University of New York at Stony Brook in 1993 and 1996, respectively. He is a member of ACM and IEEE. He is a researcher working at the Network and Service Management Research Department at Bell Labs, Lucent Technology. His research interests include interactive graphics, virtual reality, volume visualization, 3D interaction, and 3D user interface.
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He, T. Volumetric virtual environments. J. Comput. Sci. & Technol. 15, 37–46 (2000). https://doi.org/10.1007/BF02951925
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DOI: https://doi.org/10.1007/BF02951925