LOL — Laugh Out Loud
DOI:
https://doi.org/10.1609/aaai.v29i1.9779Abstract
In our demo, LoL, a user interacts with a virtual agentable to copy and to adapt its laughing and expressive behaviorson-the-fly. Our aim is to study copying capabilitiesparticipate in enhancing user’s experience in the interaction.User listens to funny audio stimuli in the presenceof a laughing agent: when funniness of audio increases, theagent laughs and the quality of its body movement (directionand amplitude of laughter movements) is modulated on-theflyby user’s body features.
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Published
2015-03-04
How to Cite
Pecune, F., Biancardi, B., Ding, Y., Pelachaud, C., Mancini, M., Varni, G., Camurri, A., & Volpe, G. (2015). LOL — Laugh Out Loud. Proceedings of the AAAI Conference on Artificial Intelligence, 29(1). https://doi.org/10.1609/aaai.v29i1.9779
Issue
Section
Virtual Agent Demonstrations