Struct FLeapOptions¶
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struct FLeapOptions¶
Public Members
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TEnumAsByte<ELeapMode> Mode¶
Optimize for desktop facing upward or VR facing outward?
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TEnumAsByte<ELeapTrackingFidelity> TrackingFidelity¶
Set your tracking fidelity from low latency to smooth. If not set to custom, some of the low level settings may be overwritten
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TEnumAsByte<ELeapServiceLogLevel> LeapServiceLogLevel¶
Verbosity of additional log updates from the leap service
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bool bUseTimeWarp¶
Should leap use Temporal warping to align HMD rotation with leap samples
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bool bUseInterpolation¶
Whether leap should use frame interpolation for smooth tracking
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bool bTransformOriginToHMD¶
Should all leap data be transported to HMD space?
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float TimewarpOffset¶
Timewarp offset sampling in microseconds. The higher, the further back in time.
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float TimewarpFactor¶
Linear factor, useful for inverting timewarp effects for certain platforms (e.g. Oculus)
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float HandInterpFactor¶
Number of frames we should predict forward (positive) or back (negative) from right now for hands
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float FingerInterpFactor¶
Number of frames we should predict forward (positive) or back (negative) from right now for fingers
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FVector HMDPositionOffset¶
Fixed offset in leap space for all tracking data. Useful for setting Leap->HMD real world offset
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FRotator HMDRotationOffset¶
Fixed offset in leap space for all tracking data. Useful for setting Leap->HMD real world offset
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bool bUseFrameBasedGestureDetection¶
Enable or disable the use of frame based gesture detection (old system)
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bool bUseOpenXRAsSource¶
Experimental: Pull tracking data from OpenXR instead of LeapC.dll. Note that Pinch and Grasp events and strength are not yet implemented
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TEnumAsByte<ELeapMode> Mode¶