Class IUltraleapTrackingPlugin¶
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class IUltraleapTrackingPlugin : public IInputDeviceModule¶
The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.
Subclassed by FUltraleapTrackingPlugin
Public Functions
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inline virtual void AddEventDelegate(const ULeapComponent *EventDelegate)¶
Attach an event delegate to the leap input device loop
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inline virtual void RemoveEventDelegate(const ULeapComponent *EventDelegate)¶
Remove an event delegate from the leap input device loop
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inline virtual void SetOptions(const FLeapOptions &InOptions, const TArray<FString> &DeviceSerials)¶
Set Leap Options such as time warp, interpolation and tracking modes
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inline virtual FLeapOptions GetOptions(const FString &DeviceSerial)¶
Get the currently set Leap Options
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virtual void AreHandsVisible(bool &LeftHandIsVisible, bool &RightHandIsVisible, const FString &DeviceSerial) = 0¶
Convenience function to determine hand visibility
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virtual void GetLatestFrameData(FLeapFrameData &OutData, const FString &DeviceSerial) = 0¶
Polling method for latest frame data
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virtual void SetLeapPolicy(ELeapPolicyFlag Flag, bool Enable, const TArray<FString> &DeviceSerials) = 0¶
Set a Leap Policy, such as image streaming or optimization type
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virtual void GetAttachedDevices(TArray<FString> &Devices) = 0¶
List the attached (plugged in) devices
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virtual void ShutdownLeap() = 0¶
Force shutdown leap, do not call unless you have a very specfic need
Public Static Functions
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static inline IUltraleapTrackingPlugin &Get()¶
Singleton-like access to this module’s interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- Returns
Returns singleton instance, loading the module on demand if needed
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static inline bool IsAvailable()¶
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- Returns
True if the module is loaded and ready to use
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inline virtual void AddEventDelegate(const ULeapComponent *EventDelegate)¶