Nothing Special   »   [go: up one dir, main page]

Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Rogue

From Diablo 4 Wiki

The Diablo 4 Rogue sticks closely to the classes’ lore from previous games but combat options are a mix of the traditional Rogue, the Assassin from Diablo 2: LoD and Diablo 3's Demon Hunter.

The Rogue is a fast-paced character proficient in both close combat with two one-handed weapons and also from afar with a bow or crossbow and with traps and grenades.

Some of their skills allow them to move very quickly or in stealth mode directly to a foe and if Energy is well-managed and some attention given to reducing skill cooldowns their attacks are overwhelming.

Rogue Fundamentals

  • Resource: Energy - Refills automatically
  • Weapon Slots: Two x One-Handed melee weapons. Ranged.
  • Dismount Skill: Volley
  • Rogue Skill Trees:
    • Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
    • Core - Melee and ranged attacks dealing physical damage. Use Combo Points
    • Agility - Accelerated movement-based skills
    • Subterfuge - Stealth, traps and shroud
    • Imbuements - Enhance weapons with cold, poison or shadow damage
    • Ultimate - Traps, stealth and arrows
    • Masteries - Damage, Attack Speed, Crit but only one at a time
  • Rogue Specialization:
    • Combo Points - Unlocks level 15. Build up to 3 Combo points with Basic skills and offload when using next Core skill.
    • Inner Sight - Unlocks level 20. Fill up Inner Sight gauge, when full gain unlimited Energy for 4 seconds
    • Preparation - Unlocks level 30. Resets the Ultimate skill cooldown in exchange for Energy.

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 7 7 10 8
1 Point in adds + 1 Armor
x 0.1% Energy Regen
+ 0.05% All Resistances
x 0.02% Critical Strike Chance
+ 0.025% Dodge Chance
x 0.1% Skill damage
+ 0.1% Healing received
+ 0.25% Overpower damage


Strengths and Weaknesses

Strengths Weaknesses
* Very fast and nimble combat * Can be vulnerable with fewer defensive capabilities.
* Deals high damage * Requires quick reactions to move away from attacks.
* Ability to switch between ranged and melee combat. * If working with combo points is not your thing then the Rogue might not be for you.
* Ability to imbue weapons with Frost, Poison, or Shadow. * Awareness of positioning.
* Traps


Rogue Skills

The Rogue has access to multiple trees of active and passive skills and full details of those can be found on the Rogue Skill Tree page.


Rogue Specializations - Class Mechanic

The Rogue has three opportunities to specialize her build the first of which becomes available at level 15.

Combo Points

Diablo 4 Rogue Specialization Combo Points
Up to 3 combo points can boost a Core Skill

At level 15 the Rogue will be offered the quest True Potential from Leyranna in Menestad (Map). Once completed the Rogue can specialize in the Specialization Combo Points.

Using the Rogue's Basic skills will build up to 3 Combo Points which are displayed above the level-up bar (image right). When the next Core skill is used it will be boosted by powerful effects depending on how many Combo Points have been built up.

All the Core skills can be boosted by Combo Points.

The bonuses added by using those Core skills are as follows:


Barrage

Combo Pts Extra Arrows Damage
1 6 Arrows x 36.3% Damage
2 7 Arrows x 40.42% Damage
3 8 Arrows x 46.2% Damage

Twisting Blades

Combo Pts Movement Damage
1 +20% Movement Speed x 58.8% Damage
2 + 40% Movement Speed x 72% Damage
3 + 60% Movement Speed x 85.6% Damage

Flurry

Combo Pts Bonus Damage
1 + 15% Attack Speed x 93.75% Damage
2 + 30% Attack Speed x 112.5% Damage
3 + 45% Attack Speed x 131.25% Damage

Rapid Fire

Combo Pts Extra Arrows Damage
1 6 Arrows x 36.3% Damage
2 7 Arrows x 40.42% Damage
3 8 Arrows x 46.2% Damage

Penetrating Shot

Combo Pts Chance Damage
1 + 10% Lucky Chance x 91% Damage
2 + 20% Lucky Chance x 112% Damage
3 +30% Lucky Chance x 133% Damage


Inner Sight

This Specialization becomes available at character level 20.

An enemy is marked above with a purple eye and whilst attacking it the Rogue's Inner Sight gauge will fill up. The more powerful the attacks the quicker the gauge will fill. Once filled the Rogue has unlimited energy for 4 seconds.

Should an enemy not be taken down within 10 seconds, the mark will move to another enemy. When all enemies are dead the Inner Sight gauge will return to zero but the energy orb will be full.

Preparation

This Specialization becomes available at character level 30.

Preparation resets the Ultimate skill cooldown in exchange for Energy. Using the Ultimate Skill will also reset all skills.


Imbuing Weapons

Which Rogue skills can be imbued? Rogues can imbue weapons with special powers that apply Cold (including freezing), Poison or Shadow damage to the next two attacks. It doesn't matter if you use a ranged or melee weapon.

The following skills can be Imbued:

Skills that execute multiple attacks such as Barrage, Flurry, Rapid Fire and Dash will count as only one imbue attack .

The Imbuement passives can further amplify the Rogue's attacks with Imbued weapons.

Certain Legendary Aspects specific to the Rogue can also affect Imbued weapons. These are:

Items and Weapons

The Rogue can equip the following weapons:

  • Bow
  • Dagger
  • Crossbow
  • 1-Handed Sword

There is no need to manually swap between weapons when using different skills, the game will automatically swap to the appropriate weapon type depending on the skill used with no delay.

Diablo 4 Rogue Weapon Slots
The Rogue's Weapon Slots


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Rogues's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Rogue Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Rogue item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Strength
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Dexterity
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Intelligence
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Willpower
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Cold Resist
Small Tick Check
Small Tick Check
Small Tick Check
Fire Resist
Small Tick Check
Small Tick Check
Small Tick Check
Lightning Resist
Small Tick Check
Small Tick Check
Small Tick Check
Poison Resist
Small Tick Check
Small Tick Check
Small Tick Check
Shadow Resist
Small Tick Check
Small Tick Check
Small Tick Check
* 18.5% Resistance to All Elements
Small Tick Check
* 25% Cold/Fire Resistance
Small Tick Check
* 25% Cold/Lightning Resistance
Small Tick Check
* 25% Cold/Poison Resistance
Small Tick Check
* 25% Cold/Shadow Resistance
Small Tick Check
* 25% Fire/Lightning Resistance
Small Tick Check
* 25% Fire/Poison Resistance
Small Tick Check
* 25% Fire/Shadow Resistance
Small Tick Check
* 25% Lightning/Poison Resistance
Small Tick Check
* 25% Lightning/Shadow Resistance
Small Tick Check
* 25% Shadow/Poison Resistance
Small Tick Check
Life on Kill
Small Tick Check
Small Tick Check
Small Tick Check
Life Regen while not damaged recently
Small Tick Check
Small Tick Check
Small Tick Check
Healing Received
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Heal
Small Tick Check
Small Tick Check
Maximum Life
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Potion Capacity
Small Tick Check
Potion Drop Rate
Small Tick Check
Maximum Energy
Small Tick Check
Small Tick Check
Energy Cost Reduction
Small Tick Check
Small Tick Check
Resource Generation
Small Tick Check
Small Tick Check
Lucky Hit: Chance to Restore [X]% Primary Resource
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Restores 20% Resource
Small Tick Check
Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
Small Tick Check
Thorns
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction while Injured
Small Tick Check
Small Tick Check
Damage Reduction from Close Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction from Distant Enemies
Small Tick Check
Small Tick Check
Small Tick Check
* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
Small Tick Check
Small Tick Check
Small Tick Check
Dodge Chance Against Close Enemies
Small Tick Check
Dodge Chance Against Distant Enemies
Small Tick Check
* +2 Max Evade Charges
Small Tick Check
* Attacks Reduce Evade's Cooldown by 0.8 Second
Small Tick Check
Movement Speed
Small Tick Check
Small Tick Check
Movement Speed for 4 seconds After Killing an Elite
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
Small Tick Check
* Evade Grants +50% Movement Speed for 1 Second
Small Tick Check
Control Impaired Duration
Small Tick Check
Small Tick Check
Slow Duraction Reduction
Small Tick Check
Small Tick Check
Shrine Buff Duration
Small Tick Check
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Physical Damage
Small Tick Check
Small Tick Check
Damage
Small Tick Check
Small Tick Check
Damage Over Time
Small Tick Check
Small Tick Check
Attack Speed
Small Tick Check
Attack Speed for 4 seconds after dodging an attack
Small Tick Check
Small Tick Check
Basic Skills Attack Speed
Small Tick Check
Small Tick Check
Critical Strike Damage
Small Tick Check
Small Tick Check
* 17.5% Critical Strike Damage (sword)
Small Tick Check
Critical Strike Chance
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit Chance
Small Tick Check
Small Tick Check
Small Tick Check
Damage with Dual-Wielded Weapons
Small Tick Check
Small Tick Check
Small Tick Check
Damage with Ranged Weapons
Small Tick Check
Small Tick Check
Damage with skills that swap to new weapons
Small Tick Check
Damage to Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
Small Tick Check
Critical Strike Chance Against Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Close Enemies
Small Tick Check
Small Tick Check
* 20% Damage to Close Enemies (dagger)
Small Tick Check
Damage to Distant Enemies
Small Tick Check
Small Tick Check
* 40% Damage to Distant Enemies (bow)
Small Tick Check
Damage to Slowed Enemies
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Slow
Small Tick Check
Small Tick Check
Damage to Stunned Enemies
Small Tick Check
Small Tick Check
Damage to Dazed Enemies
Small Tick Check
Small Tick Check
Damage for 4 seconds after killing an Elite
Small Tick Check
Small Tick Check
Damage for 4 seconds after dodging an attack
Small Tick Check
Damage to Crowd Controlled Enemies
Small Tick Check
Small Tick Check
Crowd Control Duration
Small Tick Check
Small Tick Check
Small Tick Check
Overpower Damage
Small Tick Check
Small Tick Check
Small Tick Check
Vulnerable Damage
Small Tick Check
Small Tick Check
* 40% Vulnerable Damage (crossbow)
Small Tick Check
Ranks in Malice Passive
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
Small Tick Check
Small Tick Check
Ranks in Shadow Step
Small Tick Check
Ranks in Dash
Small Tick Check
Ranks in Caltraps
Small Tick Check
Core Skills Damage
Small Tick Check
Ranks in Twisting Blade
Small Tick Check
Ranks in Barrage
Small Tick Check
Ranks in Flurry
Small Tick Check
Ranks in Rapid Fire
Small Tick Check
Ranks in Penetrating Shot
Small Tick Check
Trap Skills Damage
Small Tick Check
Small Tick Check
Damage to Enemies affected by Trap Skills
Small Tick Check
Small Tick Check
Trap Skills Cooldown Reduction
Small Tick Check
Small Tick Check
Reduces the Arm Time of your Trap Skills
Small Tick Check
Small Tick Check
Cutthroat Skills Damage
Small Tick Check
Small Tick Check
Marksman Skills Damage
Small Tick Check
Small Tick Check
Rank in all Agility Skills
Small Tick Check
Ranks in Weapon Mastery
Small Tick Check
Ranks in all Subterfuge Skill
Small Tick Check
Ranks in Exploit Passive
Small Tick Check
Imbued Skills Damage
Small Tick Check
Small Tick Check
Small Tick Check
Rank in all Imbuement Skills
Small Tick Check
Critical Strike Damage with Imbued Skills
Small Tick Check
Small Tick Check
Small Tick Check
Imbuement Skills Cooldown Reduction
Small Tick Check
Small Tick Check
Ranks in Cold Imbuement
Small Tick Check
Rank in Frigid Finesse Passive
Small Tick Check
Cold Damage
Small Tick Check
Damage to Chilled Enemies
Small Tick Check
Small Tick Check
Damage to Frozen Enemies
Small Tick Check
Small Tick Check
Shadow Damage
Small Tick Check
Small Tick Check
Ranks in Shadow Imbuement
Small Tick Check
Poison Damage
Small Tick Check
Damage to Poisoned Enemies
Small Tick Check
Small Tick Check
Ranks in Poison Imbuement
Small Tick Check
Ranks in Poison Trap
Small Tick Check
Ranks in Deadly Venom
Small Tick Check
Damage Reduction from Enemies that are Poisoned
Small Tick Check
Small Tick Check
Small Tick Check
Ranks in Dark Shroud
Small Tick Check
Ranks in Smoke Grenade
Small Tick Check
Ranks in Concealment
Small Tick Check
Ultimate Skills Damage
Small Tick Check
Small Tick Check
Small Tick Check
Ranks in Impetus Passive
Small Tick Check
Cooldown Reduction
Small Tick Check
Small Tick Check
Small Tick Check
* 7% Cooldown Reduction
Small Tick Check
Sockets 1 1 1 1-2 1-2 1-2 1
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand



Rogue Legendary Aspects

The Rogue has an impressive range of Legendary Aspects that improve upon her skills. As well as those she can also make use of the general aspects useful to all classes. Use the drop-down below to see the full details of the Rogue Aspects.

Expand drop-down for all Rogue Aspect Statistics.
Name Category Description Dungeon Zone Class
Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Accursed Touch
Offensive Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Adaptability
Utility When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

Your Arrow Storms deal 45 - 54% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Howling Warren
(Map)
Scosglen Rogue
Aspect of Artful Initiative
Offensive When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal 78 - 168 total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Assistance
Utility Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Branching Volleys
Offensive Increase the damage of arrows that ricochet from Barrage from 40% to 50 - 90%. Barrage's arrows have a 30 - 70% chance to split into 2 arrows whenever they ricochet.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Shadowed Plunge
(Map)
Hawezar Rogue
Aspect of Bursting Venoms
Offensive Lucky Hit:Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 420 - 546 Poisoning damage over 3 seconds (DoT) to enemies within.

While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Concussive Strikes
Utility Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.

You deal 5 - 25% [x] increased damage to Dazed enemies.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Corruption
Offensive Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Creeping Death
Offensive You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Cruel Sustenance
Defensive Explosions from the Victimize Key Passive Heal you for 38 - 229 Life for each enemy damaged, up to a maximum of 114 - 687 Life.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Aspect of Disobedience
Defensive You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].

Helm, Chest, Pants, Shield, Amulet (+50%)
Halls of the Damned
(Map)
Kehjistan All
Aspect of Elements
Offensive Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.

1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring

N/A Extraction All
Aspect of Elusive Menace
Defensive While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4 - 8% whenever you're hit by an enemy. Successfully Dodging resets this bonus.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Aspect of Encircling Blades
Offensive Flurry damages enemies in a circle around you and deals 35 - 55% [x] increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forsaken Quarry
(Map)
Fractured Peaks Rogue
Aspect of Explosive Verve
Utility Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 30% [+] increased Movement Speed for 3 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Frosty Strides
Utility While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Imitated Imbuement
Offensive Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone 5 - 25% [x] increased damage for 9 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Inevitable Fate
Offensive When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Inner Calm
Offensive Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Raethwind Wilds
(Map)
Scosglen All
Aspect of Iron Rain
Offensive Smoke Grenade has a 80 - 100% chance to create an Arrow Storm where it explodes, dealing 120 - 360 Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Lethal Dusk
Defensive Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10 - 30% of your Maximum Life.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Aspect of Metamorphosis
Mobility When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 - 4 seconds.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Might
Defensive Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Dark Ravine
(Map)
Dry Steppes All
Aspect of Nebulous Brews
Mobility Using a Healing Potion> grants 35 - 55% [+] Movement Speed for 3 seconds, and you may now drink them while at full Life.

Every 20 meters you travel, you spawn a Healing Potion.


Boots, Amulet (+50%)
N/A Extraction Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Aspect of Pestilent Points
Offensive Every 3rd cast of Puncture is Poison Imbued with 105 - 165% of normal potency.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Poisonous Clouds
Offensive When entering Stealth, create a cloud that deals 900 - 1,17] Poison damage over 6 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Quickening Fog
Utility You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10] seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.

You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

Helm, Chest, Pants, Amulet (+50%)
Leviathan's Maw
(Map)
Hawezar Rogue
Aspect of Slaughter
Mobility You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Sly Steps
Defensive When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Splintering Shards
Offensive Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fire away from them dealing 38 - 68 Cold damage and Chilling (CC) for 20 - 30%.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Star Shards
Offensive Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 150 - 180 Physical damage.

Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Stolen Vigor
Defensive While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30 - 50% increased damage and you become Unstoppable for 3 seconds every 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Surprise
Offensive When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of the Crowded Sage
Defensive You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Dark Dance
Resource Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

Skills that consume Life deal 80% [+] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Moonrise
Offensive Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Protector
Defensive Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Archives
(Map)
Fractured Peaks All
Aspect of the Prudent Heart
Defensive After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Aspect of True Sight
Offensive You deal 70 - 100%[x] increased Critical Strike Damage to enemies marked by Inner Sight.

While Inner Sight is full, you gain 21 - 30%[x] increased damage.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Demon's Wake
(Map)
Scosglen Rogue
Aspect of Unstable Imbuements
Offensive When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing 83 - 175 damage of the same type.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Whispering Vault
(Map)
Dry Steppes Rogue
Aspect of Volatile Shadows
Offensive When a Dark Shroud shadow is removed you trigger an explosion that deals 113 - 173 Shadow damage and applies Shadow Imbuement to each enemy it hits.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Ancient's Lament
(Map)
Dry Steppes Rogue
Aspect of Voracious Rage
Resource Killing an enemy with a Core Skill refunds [15.0 - 30.0]% of its base cost. Can only happen once per Skill cast.

N/A Extraction All
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Bladedancer's Aspect
Offensive Twisting Blades orbit for a short time after they return to you, dealing 60 - 80% of Twisting Blades' return damage per hit.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Jalal's Vigil
(Map)
Scosglen Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Blood Boiling Aspect
Offensive When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.

Every 20 seconds, your next skill is guaranteed to Overpower.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Breakneck Bandit's Aspect
Offensive Flurry deals 25 - 45% [x] increased damage and has a 20% chance to Stun (CC) enemies for 3 seconds with each hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Clandestine Aspect
Offensive Gain +2 to Agility and Subterfuge Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Coldclip Aspect
Offensive Your Basic Skills are always Cold Imbued.

You deal 5 - 20% [x] increased damage to enemies who are Chilled (CC) or Frozen (CC).


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Craven Aspect
Mobility You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.

Boots, Amulet (+50%)
N/A Extraction All
Edgemaster's Aspect
Offensive Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Oldstones
(Map)
Scosglen All
Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Caldera Gate
(Map)
Fractured Peaks All
Energizing Aspect
Resource Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain 25 - 45 Energy after killing an Elite enemy with a Basic Skill.

Ring, Amulet (+50%)
Sanguine Chapel
(Map)
Fractured Peaks Rogue
Enshrouding Aspect
Defensive Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5 - 4.5% increased Damage Reduction.

You may now drink your Healing Potion while at full Life.


Helm, Chest, Pants, Amulet (+50%)
Ghoa Ruins
(Map)
Hawezar Rogue
Escape Artist's Aspect
Defensive Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 - 10 attacks within 5 seconds. Can only occur once every 10 seconds.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Frostbitten Aspect
Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

N/A Extraction Rogue
Galvanized Slasher's Aspect
Resource Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [15 - 30]% chance to fully restore your Energy. Your Maximum Energy is increased by [15 - 30].

N/A Extraction Rogue
Ghostwalker Aspect
Mobility While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.

Boots, Amulet (+50%)
Broken Bulwark
(Map)
Scosglen All
Hectic Aspect
Utility After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
High Velocity Aspect
Offensive Barrage arrows now pierce through 1 enemy. Barrage has 10 - 30% [+] increased Attack Speed.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by x100%.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Infiltrator's Aspect
Offensive Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 - 4 seconds per trap placed.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Juggernaut's Aspect
Defensive You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Mired Sharpshooter's Aspect
Utility Caltrops is now also a Marksman Skill that also throws 5 - 25 piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Rogue
Needleflare Aspect
Offensive Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Yshari Sanctum
(Map)
Kehjistan All
Opportunist's Aspect
Offensive When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Prison of Caldeum
(Map)
Kehjistan Rogue
Protecting Aspect
Defensive When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Rapid Aspect
Offensive Basic Skills gain 15 - 35% [+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Buried Halls
(Map)
Dry Steppes All
Ravager's Aspect
Mobility Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 4.5 - 14.5% [x] for 2 seconds, up to 27 - 87% [x].

Boots, Amulet (+50%)
N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.

Ring, Amulet (+50%)
Shifting City
(Map)
Dry Steppes Rogue
Repeating Aspect
Offensive Rapid Fire has a 30 - 50% chance to ricochet to another target.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Resistant Assailant's Aspect
Defensive Casting Concealment grants +10% Resistance and Maximum Resistance to All Elements for 6 seconds.

Killing an Elite enemy reduces Concealment's Cooldown by 6 - 14 seconds.


Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Shadowslicer Aspect
Offensive Dash spawns a Shadow Clone that also casts Dash, dealing 150 - 350% of the Base damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Twisted Hollow
(Map)
Scosglen Rogue
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Snap Frozen Aspect
Defensive Each Chilled (CC) or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs 35 - 321 damage for 5 seconds, absorbing up to a maximum of 175 - 1,605 damage.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Starlight Aspect
Resource Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.

Ring, Amulet (+50%)
N/A Extraction All
Sticker-thought Aspect
Utility Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Toxic Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 60 - 90 Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by x100%.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Trickshot Aspect
Offensive Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 30% of Penetrating Shot's Base damage and do not split.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Bastion of Faith
(Map)
Hawezar Rogue
Trickster's Aspect
Offensive Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Guulrahn Canals
(Map)
Dry Steppes Rogue
Umbrous Aspect
Defensive Lucky Hit: Critical Strikes have up to a 45 - 65% chance to grant a free Dark Shroud shadow.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Undying Aspect
Defensive When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Vengeful Aspect
Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

Your Arrow Storms deal 156 - 486% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Inferno
(Map)
Kehjistan Rogue
Wildbolt Aspect
Utility Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Wind Striker Aspect
Mobility Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.

Boots, Amulet (+50%)
Shivta Ruins
(Map)
Kehjistan All



Rogue Unique Items

The Rogue has a collection of Unique Items that are specifically beneficial to her. The table below details those.

Expand drop-down for all Rogue Uniques Statistics.
2853628590.png

Asheara's Khanjar

When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.


Type: Unique Dagger
Class: Rogue

Description: Hits with this weapon increase your Attack Speed by [4.0 - 8.0]%[+] for 4 seconds, up to [30.0 - 50.0]%[+].

  • +50.0% Damage

Affixes: (Item Power 925)
  • +[6.0 - 8.0]% Critical Strike Chance
  • +[6.0 - 8.0]% Lucky Hit Chance
  • +[638 - 873] Maximum Life
  • +[1 - 2] to Weapon Mastery
2397813517.png

Azurewrath

The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.

Type: Unique Sword
Class: All Classes

Description: Lucky Hit: Up to a 20% chance to Freeze (CC) enemies for 3 seconds and deal [450 - 900] Cold damage to them.

  • +85.0% Cold Damage

Affixes: (Item Power 925)
  • Lucky Hit: Up to a 40% Chance to Deal +[1,100 - 2,700] Cold Damage
  • +[47 - 65] All Stats
  • +[7.0 - 9.0]% Attack Speed
  • +[46.5 - 60.0]% Cold Resistance
1992899505.png

Beastfall Boots

"Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult." - Fable of Genai's Twenty Trials

Type: Unique Boots
Class: Rogue

Description: When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals x0.25 - 0.75% increased damage per Energy consumed. Using a Cooldown restores 25 Energy.


Affixes:
  • +2 - 4 to Agile
  • +13 - 21 Maximum Resource
  • 8 - 12.5% Ultimate Cooldown Reduction
  • +10.5 - 17.5% Movement Speed
2853628588.png

Condemnation

"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Unique Dagger
Class: Rogue

Description: Your Core Skills deal [50 - 70]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.

  • +50.0% Damage

Affixes: (Item Power 925)
  • +[16.0 - 25.0]% Basic Attack Speed
  • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47.0 - 65.0]% Damage per Combo Point Spent
  • +[99 - 135] Dexterity
2499146167.png

Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Unique Helm
Class: Rogue

Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies.


    Affixes:
    2397813516.png

    Doombringer

    Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.

    Type: Mythic Unique Sword
    Class: All Classes

    Description: Lucky Hit: Up to a 25% chance to deal 900 Shadow damage to surrounding enemies and reduce their damage dealt by 20% for 5 seconds.

    • +100.0% Damage

    Affixes: (Item Power 925)
    • +160 All Stats
    • 10.0% Damage Reduction
    • Lucky Hit: Up to a 5% Chance to Heal +2,687 Life
    • 35.0% Maximum Life
    3931493632.png

    Eaglehorn

    "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

    Type: Unique Bow
    Class: Rogue

    Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals x50 - 150% more damage.


    Affixes:
    1708031346.png

    Eyes in the Dark

    "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

    Type: Unique Pants
    Class: Rogue

    Description: Death Trap deals x50 - 150% increased damage and will rearm itself once after activating.

    • Traps Arm 1 Second Faster

    Affixes:
    844063043.png

    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


    Type: Unique Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


      Affixes: (Item Power 925)
      3468537877.png

      Saboteur's Signet

      "The element of surprise is the starting point. In this moment, be sure to finish it." - Kashya

      Type: Unique Ring
      Class: Rogue

      Description: Casting a Core Skill has a [15 - 45]% chance to throw Stun Grenades that deal [191 - 300] Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.

      • +10.0% Resistance to All Elements
      • +10.0% Shadow Resistance

      Affixes: (Item Power 925)
      • +[203.0 - 275.0]% Grenade Damage
      • +[29.0 - 42.5]% Stun Grenade (CC) Size
      • +1 Energy when a Stun Grenade Explodes
      • [6.0 - 8.0]% Cooldown Reduction
      3468537875.png

      Scoundrel's Kiss

      "This'll blow your hair back." - Lyndon


      Type: Unique Ring
      Class: Rogue

      Description: Rapid Fire now lobs exploding arrows that deal [35 - 55]%[x] increased damage.

      • +10.0% Resistance to All Elements
      • +10.0% Poison Resistance

      Affixes: (Item Power 925)
      • +[2.5 - 4.0]% Critical Strike Chance to each Enhanced Rapid Fire Bonus
      • +[2 - 3] to Rapid Fire
      • +[15.5 - 20.0]% Chance for Rapid Fire Projectiles to Cast Twice
      • +[7.0 - 9.0]% Attack Speed
      3945315155.png

      Scoundrel's Leathers

      "Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride." - Elstir


      Type: Unique Chest Armor
      Class: Rogue

      Description: While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.


        Affixes: (Item Power 925)
        • +[31.5 - 45.0]% Inner Sight Duration
        • +[26.0 - 35.0]% Movement Speed while the Inner Sight Gauge is Full
        • [10.5 - 15.0]% Damage Reduction from Enemies Affected by Trap Skills
        • +[957 - 1,259] Maximum Life
        3931493629.png

        Skyhunter

        "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

        Type: Unique Bow
        Class: Rogue

        Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a skill, that skill gains x20 - 60% increased Critical Strike Damage and you gain 30 - 60 Energy.


        Affixes:
        2853628622.png

        The Umbracrux

        One of a pair of twin daggers, forbidden from ever meeting. Bitter voices whisper from the blade.

        Type: Unique Dagger
        Class: Rogue

        Description: Your Subterfuge Skills create an attackable Shade Totem for [3.0 - 8.0] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap skill.

        • +50.0% Damage

        Affixes: (Item Power 925)
        • +[76 - 90] Dexterity
        • +[30.0 - 40.0]% Vulnerable Damage
        • [7.0 - 9.0]% Subterfuge Cooldown Reduction
        • +[2 - 3] to Innervation
        3931493633.png

        Windforce

        "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

        Type: Unique Bow
        Class: Rogue

        Description: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down (CC) enemies.


        Affixes:
        • +37 - 50% Chance for Barrage Projectiles to Cast Twice
        • +2 - 4 to Barrage
        • 1 - 2 to Malice
        • +14 - 18% Movement Speed
        3125733812.png

        Word of Hakan

        "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

        Type: Unique Amulet
        Class: Rogue

        Description: Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.

        • +25.0% Resistance to All Elements

        Affixes:
        929013031.png

        Writhing Band of Trickery

        The ring shifts and spins on your finger as the forces within desperately attempt to escape.

        Type: Unique Ring
        Class: Rogue

        Description: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing 11,951 - 21,143 Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.

        • +10.0% Resistance to All Elements
        • +10.0% Shadow Resistance

        Affixes:



        Mounts

        All classes have access to Mounts including the Rogue. On dismounting, the Rogue will fire down a Volley of arrows.


        Factions

        Continuing Diablo lore, this class is part of the factions that we have seen before in the series, such as the Sisters of the Sightless Eye.

        Playing as a male character will mean the player will be aligned to one of Sanctuary’s other Rogue factions.


        Rogue History

        Rogues are members of an all-female guild, renowned for their archery and combat skill. The official game fiction reads as follows:

        The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an “inner-sight” that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.
        The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.
        Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.

        The sisterhood is shrouded in mystery amongst the local people, and not very much is known about the organisation. It’s known the Order was started some hundred years ago with the help of the Horadrim, who pledged the Sisters to guard the pass from Khanduras (and Tristram) to the East. They upheld this pledge until about 20 years ago, when their monastery was invaded by demons, and many Sisters corrupted by Andariel.

        The Sisters employ a religious/military structure and is at least to some extent interested in gathering monetary riches, although this might be the goal of individual sisters rather than the Sisterhood itself.

        Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travellers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.

        The sisters are not only located in the West, as there are sisters as far away as the “Eastern dunes”.

        Rogues returned in Diablo 2, as the main NPCs of Act One. It was their monastery through which the Dark Wanderer passed, waking demons and calling forth Andariel, the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues could be hired as mercenaries in Act One of Diablo 2, and as part of the game fiction players learn that the rogue character from Diablo 1 returned to the Monastery and was corrupted, eventually becoming Blood Raven, a demon archer you must defeat in one of the earliest quests in Diablo 2.

        The Sisterhood of the Sightless Eye is known by many names, as any dear child. They are naturally all quite similar.

        • Sisterhood of the Sightless Eye (primary)
        • Order of the Sightless Eye
        • Sisters of the Sightless Eye
        • Rogue Sisterhood
        • Sisters
        • The Order

        Fun Fact

        In Diablo 2, one of the Rogues that can be hired as a mercenary is named after this site’s founder. When playing Diablo 2 Resurrected lookout for the mercenary called Elly. Two other Rogues were also named after previous staff members that worked with us during Diablo 2’s development, Gaile and Flux.

        These characters were named after our staff as a special thanks from Blizzard North for all our work and support during Diablo 2’s development.

        Diablo 4 Rogue Gameplay

        Diablo 4 Rogue Announcement Trailer


        Changes to Rogue

        Patch 1.4.0, May 14, 2024

        • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

        Patch 1.1.0a, July 18, 2023

        • Preparation - Ultimate Cooldown reduction increased from 4 to 5 seconds.


        Barbarian Druid Necromancer Rogue Sorcerer Spiritborn