Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
Offensive
|
Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.
Your Arrow Storms deal 45 - 54% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Howling Warren (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal 78 - 168 total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Increase the damage of arrows that ricochet from Barrage from 40% to 50 - 90%. Barrage's arrows have a 30 - 70% chance to split into 2 arrows whenever they ricochet.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Shadowed Plunge (Map)
|
Hawezar
|
Rogue
|
|
Offensive
|
Lucky Hit:Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 420 - 546 Poisoning damage over 3 seconds (DoT) to enemies within.
While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.
You deal 5 - 25% [x] increased damage to Dazed enemies.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Renegade's Retreat (Map)
|
Kehjistan
|
Rogue
|
|
Offensive
|
You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Explosions from the Victimize Key Passive Heal you for 38 - 229 Life for each enemy damaged, up to a maximum of 114 - 687 Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Halls of the Damned (Map)
|
Kehjistan
|
All
|
|
Offensive
|
Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring
|
N/A
|
Extraction
|
All
|
|
Defensive
|
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4 - 8% whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Flurry damages enemies in a circle around you and deals 35 - 55% [x] increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Forsaken Quarry (Map)
|
Fractured Peaks
|
Rogue
|
|
Utility
|
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 30% [+] increased Movement Speed for 3 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
Derelict Lodge (Map)
|
Fractured Peaks
|
Rogue
|
|
Utility
|
While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone 5 - 25% [x] increased damage for 9 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Raethwind Wilds (Map)
|
Scosglen
|
All
|
|
Offensive
|
Smoke Grenade has a 80 - 100% chance to create an Arrow Storm where it explodes, dealing 120 - 360 Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10 - 30% of your Maximum Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Mobility
|
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 - 4 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Dark Ravine (Map)
|
Dry Steppes
|
All
|
|
Mobility
|
Using a Healing Potion> grants 35 - 55% [+] Movement Speed for 3 seconds, and you may now drink them while at full Life.
Every 20 meters you travel, you spawn a Healing Potion.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Every 3rd cast of Puncture is Poison Imbued with 105 - 165% of normal potency.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
When entering Stealth, create a cloud that deals 900 - 1,17] Poison damage over 6 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10] seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.
You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Abandoned Mineworks (Map)
|
Kehjistan
|
All
|
|
Utility
|
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Oblivion (Map)
|
Hawezar
|
All
|
|
Defensive
|
Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.
Helm, Chest, Pants, Amulet (+50%)
|
Leviathan's Maw (Map)
|
Hawezar
|
Rogue
|
|
Mobility
|
You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fire away from them dealing 38 - 68 Cold damage and Chilling (CC) for 20 - 30%.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 150 - 180 Physical damage.
Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30 - 50% increased damage and you become Unstoppable for 3 seconds every 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second.
Your Stun Grenades deal 25 - 45% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.
Skills that consume Life deal 80% [+] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Keep (Map)
|
Hawezar
|
All
|
|
Offensive
|
After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Underroot (Map)
|
Scosglen
|
All
|
|
Offensive
|
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Archives (Map)
|
Fractured Peaks
|
All
|
|
Defensive
|
After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.
Ring, Amulet (+50%)
|
Champion's Demise (Map)
|
Dry Steppes
|
All
|
|
Offensive
|
You deal 70 - 100%[x] increased Critical Strike Damage to enemies marked by Inner Sight.
While Inner Sight is full, you gain 21 - 30%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
Demon's Wake (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing 83 - 175 damage of the same type.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Whispering Vault (Map)
|
Dry Steppes
|
Rogue
|
|
Offensive
|
When a Dark Shroud shadow is removed you trigger an explosion that deals 113 - 173 Shadow damage and applies Shadow Imbuement to each enemy it hits.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Ancient's Lament (Map)
|
Dry Steppes
|
Rogue
|
|
Resource
|
Killing an enemy with a Core Skill refunds [15.0 - 30.0]% of its base cost. Can only happen once per Skill cast.
|
N/A
|
Extraction
|
All
|
|
Resource
|
You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Twisting Blades orbit for a short time after they return to you, dealing 60 - 80% of Twisting Blades' return damage per hit.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Jalal's Vigil (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Kor Valar Ramparts (Map)
|
Fractured Peaks
|
Rogue
|
|
Offensive
|
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.
Every 20 seconds, your next skill is guaranteed to Overpower.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Flurry deals 25 - 45% [x] increased damage and has a 20% chance to Stun (CC) enemies for 3 seconds with each hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
Luban's Rest (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
Gain +2 to Agility and Subterfuge Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Your Basic Skills are always Cold Imbued.
You deal 5 - 20% [x] increased damage to enemies who are Chilled (CC) or Frozen (CC).
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Deal 10 - 30% [x] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Oldstones (Map)
|
Scosglen
|
All
|
|
Utility
|
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Caldera Gate (Map)
|
Fractured Peaks
|
All
|
|
Resource
|
Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain 25 - 45 Energy after killing an Elite enemy with a Basic Skill.
Ring, Amulet (+50%)
|
Sanguine Chapel (Map)
|
Fractured Peaks
|
Rogue
|
|
Defensive
|
Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5 - 4.5% increased Damage Reduction.
You may now drink your Healing Potion while at full Life.
Helm, Chest, Pants, Amulet (+50%)
|
Ghoa Ruins (Map)
|
Hawezar
|
Rogue
|
|
Defensive
|
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 - 10 attacks within 5 seconds. Can only occur once every 10 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [15 - 30]% chance to fully restore your Energy. Your Maximum Energy is increased by [15 - 30].
|
N/A
|
Extraction
|
Rogue
|
|
Mobility
|
While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.
Boots, Amulet (+50%)
|
Broken Bulwark (Map)
|
Scosglen
|
All
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Barrage arrows now pierce through 1 enemy. Barrage has 10 - 30% [+] increased Attack Speed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by x100%.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 - 4 seconds per trap placed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Caltrops is now also a Marksman Skill that also throws 5 - 25 piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Yshari Sanctum (Map)
|
Kehjistan
|
All
|
|
Offensive
|
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second.
Your Stun Grenades deal 25 - 45% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Prison of Caldeum (Map)
|
Kehjistan
|
Rogue
|
|
Defensive
|
When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
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N/A
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Extraction
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All
|
|
Offensive
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Basic Skills gain 15 - 35% [+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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Buried Halls (Map)
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Dry Steppes
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All
|
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Mobility
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Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 4.5 - 14.5% [x] for 2 seconds, up to 27 - 87% [x].
Boots, Amulet (+50%)
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N/A
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Extraction
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Rogue
|
|
Resource
|
Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.
Ring, Amulet (+50%)
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Shifting City (Map)
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Dry Steppes
|
Rogue
|
|
Offensive
|
Rapid Fire has a 30 - 50% chance to ricochet to another target.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Rogue
|
|
Defensive
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Casting Concealment grants +10% Resistance and Maximum Resistance to All Elements for 6 seconds.
Killing an Elite enemy reduces Concealment's Cooldown by 6 - 14 seconds.
Helm, Chest, Pants, Amulet (+50%)
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N/A
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Extraction
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Rogue
|
|
Offensive
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Dash spawns a Shadow Clone that also casts Dash, dealing 150 - 350% of the Base damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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Twisted Hollow (Map)
|
Scosglen
|
Rogue
|
|
Offensive
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You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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All
|
|
Defensive
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Each Chilled (CC) or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs 35 - 321 damage for 5 seconds, absorbing up to a maximum of 175 - 1,605 damage.
Helm, Chest, Pants, Amulet (+50%)
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N/A
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Extraction
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Rogue
|
|
Resource
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Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.
Ring, Amulet (+50%)
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N/A
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Extraction
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All
|
|
Utility
|
Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
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N/A
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Extraction
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All
|
|
Offensive
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Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 60 - 90 Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by x100%.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Rogue
|
|
Offensive
|
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 30% of Penetrating Shot's Base damage and do not split.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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Bastion of Faith (Map)
|
Hawezar
|
Rogue
|
|
Offensive
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Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.
Your Stun Grenades deal 25 - 45% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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Guulrahn Canals (Map)
|
Dry Steppes
|
Rogue
|
|
Defensive
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Lucky Hit: Critical Strikes have up to a 45 - 65% chance to grant a free Dark Shroud shadow.
Helm, Chest, Pants, Amulet (+50%)
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N/A
|
Extraction
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Rogue
|
|
Defensive
|
When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
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N/A
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Extraction
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All
|
|
Offensive
|
Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.
Your Arrow Storms deal 156 - 486% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Inferno (Map)
|
Kehjistan
|
Rogue
|
|
Utility
|
Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
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N/A
|
Extraction
|
All
|
|
Mobility
|
Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.
Boots, Amulet (+50%)
|
Shivta Ruins (Map)
|
Kehjistan
|
All
|
|