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Publication search results
found 66 matches
- 2010
- Aswin Thomas Abraham, Kevin McGee:
AI for dynamic team-mate adaptation in games. CIG 2010: 419-426 - Giovanni Acampora, Fabio Ferraguto, Vincenzo Loia:
Synthesizing bots emotional behaviors through fuzzy cognitive processes. CIG 2010: 329-336 - María Arinbjarnar, Daniel Kudenko:
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama. CIG 2010: 427-434 - Daniel A. Ashlock:
Automatic generation of game elements via evolution. CIG 2010: 289-296 - Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock:
A fingerprint comparison of different Prisoner's Dilemma payoff matrices. CIG 2010: 219-226 - Eric Beaudry, Francis Bisson, Simon Chamberland, Froduald Kabanza:
Using Markov decision theory to provide a fair challenge in a roll-and-move board game. CIG 2010: 1-8 - Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly, Shenghui Qiu:
Ghost direction detection and other innovations for Ms. Pac-Man. CIG 2010: 465-472 - Amit Benbassat, Moshe Sipper:
Evolving Lose-Checkers players using genetic programming. CIG 2010: 30-37 - Rafael Bidarra, Robert Schaap, Kim Goossens:
Growing on the inside: Soulful characters for video games. CIG 2010: 337-344 - Slawomir Bojarski, Clare Bates Congdon:
REALM: A rule-based evolutionary computation agent that learns to play Mario. CIG 2010: 83-90 - Cyril Brom, Ondrej Burkert, Rudolf Kadlec:
Timing in episodic memory for virtual characters. CIG 2010: 305-312 - Bobby D. Bryant:
Virtual bagging for an evolved agent controller. CIG 2010: 99-106 - Paolo Burelli, Georgios N. Yannakakis:
Combining local and global optimisation for virtual camera control. CIG 2010: 403-410 - Simon Butler, Yiannis Demiris:
Partial observability during predictions of the opponent's movements in an RTS game. CIG 2010: 46-53 - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi, Alessandro Pietro Bardelli:
Searching for the optimal racing line using genetic algorithms. CIG 2010: 388-394 - Laetitia Chapel, Dmitri Botvich, David Malone:
Probabilistic approaches to cheating detection in online games. CIG 2010: 195-201 - Anton Chertov, Ziad Kobti, Scott D. Goodwin:
Weighted SCAN for modeling cooperative group role dynamics. CIG 2010: 17-22 - Paolo Ciancarini, Gian Piero Favini:
Retrograde Analysis of Kriegspiel endgames. CIG 2010: 411-418 - Bruce Damer:
The day the game came alive: Virtual worlds and an origin of Artificial Life. CIG 2010: 1-6 - Chern Kuan Goh, Alexander Nareyek:
Pleasure propagation to reward predictors. CIG 2010: 62-68 - Garry W. Greenwood:
Evolving N-person social dilemma strategies to resolve questions on participation in climate change programs. CIG 2010: 227-234 - Juan Julián Merelo Guervós, Antonio Miguel Mora, Thomas Philip Runarsson, Carlos Cotta:
Assessing efficiency of different evolutionary strategies playing MasterMind. CIG 2010: 38-45 - Johan Hagelbäck, Stefan J. Johansson:
A study on human like characteristics in real time strategy games. CIG 2010: 139-145 - Johan Hagelbäck, Stefan J. Johansson, Mike Preuss:
AI and computational intelligence for real-time strategy games. CIG 2010: 1-4 - Christopher J. Hanna, Ray J. Hickey, Darryl Charles, Michaela M. Black:
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments. CIG 2010: 380-387 - Frederick William Poe Heckel, G. Michael Youngblood, Nikhil S. Ketkar:
Representational complexity of reactive agents. CIG 2010: 257-264 - Philip Hingston:
A new design for a Turing Test for Bots. CIG 2010: 345-350 - Anja Johansson, Pierangelo Dell'Acqua:
Introducing time in emotional behavior networks. CIG 2010: 297-304 - Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
The Mario AI Championship. CIG 2010: 1-3 - Markus Kemmerling, Mike Preuss:
Automatic adaptation to generated content via car setup optimization in TORCS. CIG 2010: 131-138
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