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"Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple ..."
Martin Knuth, Jörn Kohlhammer, Arjan Kuijper (2010)
- Martin Knuth, Jörn Kohlhammer, Arjan Kuijper:
Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene Graph. GRAPP 2010: 246-253
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