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Manfred Ernst
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2010 – 2019
- 2019
- [j7]Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, Peyman Milanfar:
Handheld multi-frame super-resolution. ACM Trans. Graph. 38(4): 28:1-28:18 (2019) - [i1]Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, Peyman Milanfar:
Handheld Multi-Frame Super-Resolution. CoRR abs/1905.03277 (2019) - 2018
- [j6]Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst:
View-Region Optimized Image-Based Scene Simplification. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 26:1-26:22 (2018) - 2016
- [j5]Ulan Degenbaev, Jochen Eisinger, Manfred Ernst, Ross McIlroy, Hannes Payer:
Idle-time garbage-collection scheduling. Commun. ACM 59(10): 34-39 (2016) - [j4]Ulan Degenbaev, Jochen Eisinger, Manfred Ernst, Ross McIlroy, Hannes Payer:
Idle-Time Garbage-Collection Scheduling. ACM Queue 14(3): 70 (2016) - [c7]Ulan Degenbaev, Jochen Eisinger, Manfred Ernst, Ross McIlroy, Hannes Payer:
Idle time garbage collection scheduling. PLDI 2016: 570-583 - 2014
- [j3]Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst:
Embree: a kernel framework for efficient CPU ray tracing. ACM Trans. Graph. 33(4): 143:1-143:8 (2014) - 2012
- [j2]Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark:
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. IEEE Trans. Vis. Comput. Graph. 18(9): 1438-1448 (2012) - 2011
- [j1]Manfred Ernst, Sven Woop:
Ray Tracing with Shared-Plane Bounding Volume Hierarchies. J. Graphics, GPU, & Game Tools 15(3): 141-151 (2011) - 2010
- [c6]Benjamin Segovia, Manfred Ernst:
Memory efficient ray tracing with hierarchical mesh quantization. Graphics Interface 2010: 153-160
2000 – 2009
- 2009
- [b1]Manfred Ernst:
Ray tracing techniques for hybrid and photorealistic rendering. University of Erlangen-Nuremberg, Germany, 2009, pp. 1-166 - 2008
- [c5]Manfred Ernst, Günther Greiner:
Precomputed importance sampling. SIGGRAPH Posters 2008: 116 - 2005
- [c4]Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen:
Interactive rendering of caustics using interpolated warped volumes. Graphics Interface 2005: 87-96 - 2004
- [c3]Manfred Ernst, Frank Firsching, Roberto Grosso:
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes. IMR 2004: 449-458 - [c2]Manfred Ernst, Christian Vogelgsang, Günther Greiner:
Stack Implementation on Programmable Graphics Hardware. VMV 2004: 255-262 - 2003
- [c1]Manfred Ernst, Frank Firsching, Günther Greiner, Ulrich Rüde:
Simulation und Visualisierung von Rauch. SimVis 2003: 103-114
Coauthor Index
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