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Jon-Chao Hong
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2020 – today
- 2024
- [j49]Jianli Shi, Jirarat Sitthiworachart, Jon-Chao Hong:
Supporting project-based learning for students' oral English skill and engagement with immersive virtual reality. Educ. Inf. Technol. 29(11): 14127-14150 (2024) - [j48]Jon-Chao Hong, Ming-Chou Liu, Huei-Ying Ho, Chi-Ruei Tsai, Kai-Hsin Tai:
The effects of live-streaming presence and extraneous cognitive load on learning performance in P-D/O-Q/D-E-T inquiry. Educ. Inf. Technol. 29(14): 18427-18450 (2024) - [j47]Jon-Chao Hong, Wei-Chen Hung:
Exercise health belief related to "Fit-Fun" exergame play interest, anxiety, practicing attitude, and exergaming performance. Entertain. Comput. 48: 100602 (2024) - [j46]Kai-Hsin Tai, Jon-Chao Hong, Kuan-Fong Chen, Chan-Li Lin:
Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value. Entertain. Comput. 48: 100607 (2024) - [j45]Jon-Chao Hong, Jhen-Ni Ye, Jian-Hong Ye, Ling-Wen Kung:
The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device. Interact. Learn. Environ. 32(1): 34-51 (2024) - [c13]Mengying Han, Yushun Li, Jon-Chao Hong:
K12 Blended Learning in China of "Education+" Era: From the Perspective of Ecology. ICBL 2024: 176-187 - [c12]Hui-Shan Lo, Ting-Fang Wu, Jon-Chao Hong:
The Correlation Among the Intelligence, Visual-Motor Skills and Virtual Reality Operation Performance of Students with Intellectual Disabilities. ICCHP (2) 2024: 249-256 - [c11]Ting-Fang Wu, Hui-Shan Lo, Tien-Chi Huang, Jon-Chao Hong:
The Intention of Professionals to Use Extended Reality to Train Vocational Skills for Persons with Intellectual Disabilities. ICCHP (2) 2024: 385-392 - 2023
- [j44]Jon-Chao Hong, Hsun-Yu Chan, Yun-Hsuang Teng, Kai-Hsin Tai, Chang-Zhen Lin:
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy. Comput. Educ. X Real. 3: 100029 (2023) - [j43]Qiang Wang, Xin Song, Jon-Chao Hong, Shuang Li, Mengmeng Zhang, Xiantong Yang:
Impact of social comparison on perceived online academic futility: A perspective from parents. Educ. Inf. Technol. 28(5): 5805-5832 (2023) - [j42]Lin Luan, Jon-Chao Hong, Miao Cao, Yan Dong, Xiaoju Hou:
Exploring the role of online EFL learners' perceived social support in their learning engagement: a structural equation model. Interact. Learn. Environ. 31(3): 1703-1714 (2023) - 2022
- [j41]Kai-Hsin Tai, Jon-Chao Hong, Chi-Ruei Tsai, Chang-Zhen Lin, Yi-Hsuan Hung:
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience. Comput. Educ. 182: 104458 (2022) - [j40]Jon-Chao Hong, Hsiao-Chi Juan, Wei-Chen Hung:
The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown. Comput. Hum. Behav. 132: 107244 (2022) - [j39]Jon-Chao Hong, Yushun Li, Shuo-Ying Kuo, Xin An:
Supporting schools to use face recognition systems: a continuance intention perspective of elementary school parents in China. Educ. Inf. Technol. 27(9): 12645-12665 (2022) - [j38]Chih-Mei Wang, Jon-Chao Hong, Jian-Hong Ye, Jhen-Ni Ye:
The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players. Entertain. Comput. 42: 100489 (2022) - [j37]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Jian-Hong Ye:
Raising insects with an application to enhance students' self-confidence in interacting with insects. Interact. Learn. Environ. 30(5): 803-820 (2022) - [j36]Jon-Chao Hong, Ming-Yueh Hwang, Chih-Min Tsai, Ming-Chou Liu, Yi-Fang Lee:
Exploring teachers' attitudes toward implementing new ICT educational policies. Interact. Learn. Environ. 30(10): 1823-1837 (2022) - [j35]Jon-Chao Hong, Kai-Hsin Tai, Wan-Lun Luo, Yung-Ji Sher, Yi-Wen Kao:
Comparing the Taiwanese learning effects of Shaking-On and Kahoot! J. Comput. Assist. Learn. 38(3): 892-905 (2022) - 2021
- [j34]Jon-Chao Hong, Hsien-Sheng Hsiao, Po-Hsi Chen, Chow-Chin Lu, Kai-Hsin Tai, Chi-Ruei Tsai:
Critical attitude and ability associated with students' self-confidence and attitude toward "predict-observe-explain" online science inquiry learning. Comput. Educ. 166: 104172 (2021) - [j33]Zehui Zhan, Qing Wei, Jon-Chao Hong:
Cellphone addiction during the Covid-19 outbreak: How online social anxiety and cyber danger belief mediate the influence of personality. Comput. Hum. Behav. 121: 106790 (2021) - 2020
- [j32]Ming-Yueh Hwang, Jon-Chao Hong, Kai-Hsin Tai, Jiun-Ting Chen, Timothy Gouldthorp:
The relationship between the online social anxiety, perceived information overload and fatigue, and job engagement of civil servant LINE users. Gov. Inf. Q. 37(1) (2020) - [c10]Ting-Fang Wu, Yung-Ji Sher, Kai-Hsin Tai, Jon-Chao Hong:
Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities. ICCHP (1) 2020: 123-129
2010 – 2019
- 2019
- [j31]Jon-Chao Hong, Kai-Hsin Tai, Jian-Hong Ye:
Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety. Br. J. Educ. Technol. 50(5): 2720-2735 (2019) - [j30]Jon-Chao Hong, Chi-Ruei Tsai, Hsien-Sheng Hsiao, Po-Hsi Chen, Kuan-Cheng Chu, Jianjun Gu, Jirarat Sitthiworachart:
The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning. Comput. Educ. 133: 127-138 (2019) - [j29]Ming-Yueh Hwang, Jon-Chao Hong, Jian-Hong Ye, Yu-Feng Wu, Kai-Hsin Tai, Ming-Chi Kiu:
Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Comput. Educ. 138: 33-45 (2019) - 2018
- [j28]Ya-Hsun Tsai, Chien-Hung Lin, Jon-Chao Hong, Kai-Hsin Tai:
The effects of metacognition on online learning interest and continuance to learn with MOOCs. Comput. Educ. 121: 18-29 (2018) - [c9]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Chi-Ruei Tsai:
Training Spatial Ability through Virtual Reality. TALE 2018: 1204-1205 - [c8]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Chi-Ruei Tsai:
Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. TALE 2018: 1206-1207 - 2017
- [j27]Jon-Chao Hong, Kai-Hsin Tai, Ming-Yueh Hwang, Yen-Chun Kuo, Jhih-Siang Chen:
Internet cognitive failure relevant to users' satisfaction with content and interface design to reflect continuance intention to use a government e-learning system. Comput. Hum. Behav. 66: 353-362 (2017) - [j26]Jon-Chao Hong, Pei-Hsin Lin, Pei-Chi Hsieh:
The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch. Comput. Hum. Behav. 67: 264-272 (2017) - [c7]Jon-Chao Hong, Ming-Yueh Hwang:
Comparing the Judgment and Accuracy of English Vocabulary Tests Relevant to Metamemory Practice. ICALT 2017: 365-369 - 2016
- [j25]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo:
Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design. Comput. Educ. 95: 75-84 (2016) - [j24]Jon-Chao Hong, Kai-Hsin Tai, Ming-Yueh Hwang, Yen-Chun Kuo:
Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal-analytical and motor-control. Comput. Educ. 100: 32-44 (2016) - [j23]Jon-Chao Hong, Ming-Yueh Hwang, Elson Szeto, Chi-Ruei Tsai, Yen-Chun Kuo, Wei-Yeh Hsu:
Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning. Comput. Hum. Behav. 55: 214-222 (2016) - [j22]Jon-Chao Hong, Ching-Ji Wu, Hsueh-Chih Chen, Yu-Lin Chang, Kuo-En Chang:
Effect of radical-position regularity for Chinese orthographic skills of Chinese-as-a-second-language learners. Comput. Hum. Behav. 59: 402-410 (2016) - [j21]Jon-Chao Hong, Chi-Ruei Tsai, Chi Fan-Chiang, Ming-Yueh Hwang:
Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value. Comput. Hum. Behav. 64: 337-346 (2016) - [j20]Jon-Chao Hong, Ming-Yueh Hwang, Yeu-Ting Liu, Pei-Hsin Lin, Yi-Ling Chen:
The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest. Interact. Learn. Environ. 24(1): 239-251 (2016) - [j19]Jon-Chao Hong, Ming-Yueh Hwang, Nien-Chen Wu, Ying-Luan Huang, Pei-Hsin Lin, Yi-Ling Chen:
Integrating a moral reasoning game in a blended learning setting: effects on students' interest and performance. Interact. Learn. Environ. 24(3): 572-589 (2016) - [j18]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo:
Parental monitoring predicts students' prosocial and impulsive tendencies relevant to consequence-based reasoning in a blended learning environment. Interact. Learn. Environ. 24(7): 1534-1551 (2016) - 2015
- [j17]Jon-Chao Hong, Min-Pei Lin, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo:
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety. Comput. Educ. 88: 109-118 (2015) - [j16]Jon-Chao Hong, Ming-Yueh Hwang, Chin-Hao Hsu, Kai-Hsin Tai, Yen-Chun Kuo:
Belief in dangerous virtual communities as a predictor of continuance intention mediated by general and online social anxiety: The Facebook perspective. Comput. Hum. Behav. 48: 663-670 (2015) - [j15]Jon-Chao Hong, Ming-Yueh Hwang, H.-W. Chang, Kai-Hsin Tai, Yen-Chun Kuo, Y.-H. Tsai:
Internet cognitive failure and fatigue relevant to learners' self-regulation and learning progress in English vocabulary with a calibration scheme. J. Comput. Assist. Learn. 31(5): 450-461 (2015) - 2014
- [j14]Jon-Chao Hong, Ming-Yueh Hwang, Ming-Chou Liu, Huei-Ying Ho, Yi-Ling Chen:
Using a "prediction-observation-explanation" inquiry model to enhance student interest and intention to continue science learning predicted by their Internet cognitive failure. Comput. Educ. 72: 110-120 (2014) - [j13]Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Yi-Ling Chen:
Using calibration to enhance students' self-confidence in English vocabulary learning relevant to their judgment of over-confidence and predicted by smartphone self-efficacy and English learning anxiety. Comput. Educ. 72: 313-322 (2014) - [j12]Jon-Chao Hong, Lin Chien-Hou, Ming-Yueh Hwang, Ru-Ping Hu, Yi-Ling Chen:
Positive affect predicting worker psychological response to cyber-bullying in the high-tech industry in Northern Taiwan. Comput. Hum. Behav. 30: 307-314 (2014) - 2013
- [j11]Ming-Yueh Hwang, Jon-Chao Hong, Hao-Yueh Cheng, Yu-Chi Peng, Nien-Chen Wu:
Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game. Comput. Educ. 60(1): 254-263 (2013) - [j10]Jon-Chao Hong, Ming-Yueh Hwang, Yu-Ju Chen, Pei-Hsin Lin, Yao-Tien Huang, Hao-Yueh Cheng, Chih-Chin Lee:
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum. Comput. Educ. 66: 74-82 (2013) - [j9]Jon-Chao Hong, Ming-Yueh Hwang, Wen-Chi Chen, Chia-Ching Lee, Pei-Hsin Lin, Yi-Ling Chen:
Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory. Comput. Educ. 69: 369-376 (2013) - [j8]Jon-Chao Hong, Chih-Min Tsai, Ya-Jiuan Ho, Ming-Yueh Hwang, Ching-Ji Wu:
A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students. Interact. Learn. Environ. 21(1): 39-53 (2013) - [j7]Jyh-Tsorng Jong, Jon-Chao Hong, C.-Y. Yen:
Persistence temperament associated with children playing math games between touch panel and embodied interaction. J. Comput. Assist. Learn. 29(6): 569-578 (2013) - 2012
- [j6]Jon-Chao Hong, Ming-Yueh Hwang, Ker-Ping Tam, Yi-Hsuan Lai, Li-Chun Liu:
Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis. Comput. Hum. Behav. 28(3): 920-928 (2012) - 2011
- [j5]Jon-Chao Hong, Ming-Yueh Hwang, Hsuan-Fang Hsu, Wan-Tzu Wong, Mei-Yung Chen:
Applying the technology acceptance model in a study of the factors affecting usage of the Taiwan digital archives system. Comput. Educ. 57(3): 2086-2094 (2011) - [c6]Jon-Chao Hong, Kai-Hsin Tai:
Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systems. IGIC 2011: 29-30 - [c5]Ming-Yueh Hwang, Jon-Chao Hong, Tsui-Fang Hsu, Yu-Ju Chen:
The relation between students' anxiety and interest in playing an online game. IGIC 2011: 37-39 - 2010
- [j4]Yung-Wei Hao, Jon-Chao Hong, Jyh-Tsorng Jong, Ming-Yueh Hwang, Chao-Ya Su, Jin-Shin Yang:
Non-native Chinese language learners' attitudes towards online vision-based motion games. Br. J. Educ. Technol. 41(6): 1043-1053 (2010)
2000 – 2009
- 2009
- [j3]Jon-Chao Hong, Ming-Yueh Hwang, Chin-Hsieh Lu, Ching-Ling Cheng, Yu-Chen Lee, Chan-Li Lin:
Playfulness-based design in educational games: a perspective on an evolutionary contest game. Interact. Learn. Environ. 17(1): 15-35 (2009) - [j2]Jon-Chao Hong, Ching-Ling Cheng, Ming-Yueh Hwang, Chia-Kun Lee, Hsing-Yun Chang:
Assessing the educational values of digital games. J. Comput. Assist. Learn. 25(5): 423-437 (2009) - [c4]Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho:
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. Edutainment 2009: 456-463 - [c3]Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang:
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. Edutainment 2009: 464-472 - [c2]Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao:
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. Edutainment 2009: 473-478 - 2007
- [c1]Jon-Chao Hong, Ching-Ling Cheng, Hui-Chin Huang, Chia-Ying Lee, Yu-Nien Chen, Yu-Chen Li, I-Tzu Wu:
Social Behavior Change in an Evolutionary Online-Game. ICCE 2007: 261-264 - 2003
- [j1]Jon-Chao Hong, Ming-Chou Liu:
A study on thinking strategy between experts and novices of computer games. Comput. Hum. Behav. 19(2): 245-258 (2003)
Coauthor Index
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last updated on 2024-11-08 21:27 CET by the dblp team
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