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Sébastien Hillaire
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2020 – today
- 2020
- [j5]Sébastien Hillaire:
A Scalable and Production Ready Sky and Atmosphere Rendering Technique. Comput. Graph. Forum 39(4): 13-22 (2020) - [c7]Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sébastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Pieké, Igor Skliar, Jonathan Stone, Pascal Barla, Mégane Bati, Iliyan Georgiev:
Physically based shading in theory and practice. SIGGRAPH Courses 2020: 11:1-11:12
2010 – 2019
- 2012
- [j4]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) - 2011
- [j3]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011) - [c6]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
The Virtual Crepe Factory: 6DoF haptic interaction with fluids. SIGGRAPH Emerging Technologies 2011: 17 - 2010
- [j2]Sébastien Hillaire, Gaspard Breton, Nizar Ouarti, Rémi Cozot, Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010) - [c5]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198
2000 – 2009
- 2009
- [c4]Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener:
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? VR 2009: 131-134 - [c3]Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments. VRST 2009: 43-50 - 2008
- [j1]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008) - [c2]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50 - 2007
- [c1]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206
Coauthor Index
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