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Wenge Xu
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2020 – today
- 2024
- [j10]Zixuan Guo, Hongyu Wang, Hanxiao Deng, Wenge Xu, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Trans. Vis. Comput. Graph. 30(5): 2580-2590 (2024) - [j9]Tingjie Wan, Rongkai Shi, Wenge Xu, Yue Li, Katie Atkinson, Lingyun Yu, Hai-Ning Liang:
Hands-free multi-type character text entry in virtual reality. Virtual Real. 28(1): 8 (2024) - [c21]Rajkumar Darbar, Xuning Hu, Xinan Yan, Yushi Wei, Hai-Ning Liang, Wenge Xu, Sayan Sarcar:
OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs. SUI 2024: 11:1-11:12 - [c20]Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang:
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 159-169 - [i12]Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang:
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. CoRR abs/2408.07468 (2024) - [i11]Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen. CoRR abs/2408.07470 (2024) - 2023
- [j8]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaei, Huawei Tu:
Acceptance of Virtual Reality Exergames Among Chinese Older Adults. Int. J. Hum. Comput. Interact. 39(5): 1134-1148 (2023) - [j7]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Jimin Xiao:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. IEEE Trans. Games 15(2): 252-261 (2023) - [j6]Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai-Ning Liang:
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Real. 27(3): 1887-1903 (2023) - [c19]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. ISMAR 2023: 622-631 - [i10]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. CoRR abs/2310.14867 (2023) - 2022
- [c18]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. ISMAR 2022: 74-81 - [c17]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. ISMAR 2022: 131-140 - [c16]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. VRCAI 2022: 35:1-35:8 - [i9]Jamie Burns, Wenge Xu, Ian Williams, Irfan Khawaja:
Comparative Study of AR Versus Image and Video for Exercise Learning. CoRR abs/2209.02161 (2022) - [i8]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2209.06498 (2022) - [i7]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. CoRR abs/2209.06825 (2022) - [i6]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. CoRR abs/2212.14336 (2022) - 2021
- [j5]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 8:1-8:16 (2021) - [c15]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CHI 2021: 439:1-439:14 - [c14]Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter:
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. EICS 2021: 6-11 - [c13]Shaoyue Wen, Jing Liu, Wenge Xu:
A Novel Lesion Segmentation Algorithm based on U-Net Network for Tuberculosis CT Image. ICCAIS 2021: 909-914 - [c12]Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu:
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ICMI 2021: 453-460 - [c11]Becky Spittle, Wenge Xu, Maite Frutos Pascual, Chris Creed, Ian Williams:
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? ISMAR Adjunct 2021: 415-420 - [i5]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CoRR abs/2101.06120 (2021) - [i4]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. CoRR abs/2103.05200 (2021) - 2020
- [b1]Wenge Xu:
Motion-based interaction for head-mounted displays. University of Liverpool, UK, 2020 - [c10]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR Boxing Game. CHI PLAY (Companion) 2020: 98-102 - [c9]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. ISMAR Adjunct 2020: 247-248 - [c8]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. ISMAR 2020: 344-349 - [c7]Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu:
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. VR 2020: 204-211 - [i3]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. CoRR abs/2010.03247 (2020) - [i2]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR boxing game. CoRR abs/2010.03781 (2020) - [i1]Jialin Wang, Hai-Ning Liang, Diego Vilela Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. CoRR abs/2010.06152 (2020)
2010 – 2019
- 2019
- [j4]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE Trans. Vis. Comput. Graph. 25(5): 1991-2001 (2019) - [j3]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". IEEE Trans. Vis. Comput. Graph. 25(7): 2513 (2019) - [c6]Wenge Xu, Hai-Ning Liang, Yifan Yu, Diego Monteiro, Khalad Hasan, Charles Fleming:
Assessing the effects of a full-body motion-based exergame in virtual reality. CCHI 2019: 1-6 - [c5]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro:
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. CHI 2019: 444 - [c4]Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu:
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. ISMAR 2019: 103-114 - [c3]Wenge Xu, Hai-Ning Liang, Anqi He, Zifan Wang:
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. ISMAR 2019: 279-288 - [c2]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu:
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. VR 2019: 1060-1061 - [c1]Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu:
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. VR 2019: 1257-1258 - 2018
- [j2]Diego Monteiro, Hai-Ning Liang, Wenge Xu, Marvin Brucker, Vijayakumar Nanjappan, Yong Yue:
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j1]Difeng Yu, Kaixuan Fan, Heng Zhang, Diego Monteiro, Wenge Xu, Hai-Ning Liang:
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks. IEEE Trans. Vis. Comput. Graph. 24(11): 2927-2935 (2018)
Coauthor Index
aka: Diego Vilela Monteiro
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last updated on 2024-10-07 22:21 CEST by the dblp team
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