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Samuli Laato
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- affiliation: Tampere University, Finland
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2020 – today
- 2024
- [j23]Samuli Laato, Matti Minkkinen, Matti Mäntymäki, Denis Dennehy:
Machine Learning System Development in Information Systems Development Praxis. Commun. Assoc. Inf. Syst. 54: 10 (2024) - [j22]Radoslaw Trepanowski, Samuli Laato, Dariusz Drazkowski, Juho Hamari, Zuzanna Kopec:
Sexism in esports: How male and female players evaluate each others' performance and agency. Comput. Hum. Behav. 161: 108415 (2024) - [j21]Samuli Laato, Heinrich Söbke, Manuel F. Baer:
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. i-com 23(2): 189-204 (2024) - [c72]Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, Garreth W. Tigwell, Nicolas J. LaLone, Michael Saker, Alan Chamberlain, Samuli Laato, John Dunham, Yihong Wang:
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. CHI 2024: 36:1-36:14 - [c71]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Björn Niehaves:
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. CHI 2024: 755:1-755:15 - [c70]Samuli Laato, Bastian Kordyaka, Juho Hamari:
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. CHI 2024: 758:1-758:18 - [c69]Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, Samuli Laato, Regan L. Mandryk:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. CHI PLAY (Companion) 2024: 145-150 - [c68]Ville-Veikko Uhlgren, Samuli Laato, Tuomas Yrttimaa, Philip Chambers, Mikko Vastaranta, Timo Nummenmaa:
Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection. CHI PLAY (Companion) 2024: 340-345 - [c67]Bastian Kordyaka, Samuli Laato, Björn Niehaves:
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players. GamiFIN 2024: 23-32 - [c66]Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk:
Designing locative human-forest interactions through playful design workshops. GamiFIN 2024: 110-120 - [c65]Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari:
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. HCI (48) 2024: 203-219 - [c64]Samuli Laato, Nannan Xi, Velvet Spors, Mattia Thibault, Juho Hamari:
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. HICSS 2024: 6625-6634 - [c63]Ville-Veikko Uhlgren, Samuli Laato, Juho Hamari, Timo Nummenmaa:
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe. MindTrek 2024: 230-234 - [c62]Sampsa Rauti, Robin Carlsson, Samuli Laato, Timi Heino, Panu Puhtila, Ville Leppänen:
Health data leaks to third parties in web-based health services. TKTP 2024: 117-121 - [c61]Samuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari:
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites. IMX 2024: 256-267 - 2023
- [j20]Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, Björn Kruse, Samuli Laato:
Gender disparities in esports - An explanatory mixed-methods approach. Comput. Hum. Behav. 149: 107956 (2023) - [j19]Samuli Laato, Thomas Tregel:
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. Entertain. Comput. 46: 100575 (2023) - [j18]Samuli Laato, Matti Mäntymäki, A. K. M. Najmul Islam, Sami Hyrynsalmi, Teemu Birkstedt:
Trends and Trajectories in the Software Industry: implications for the future of work. Inf. Syst. Frontiers 25(2): 929-944 (2023) - [j17]Bastian Kordyaka, Samuli Laato, Katharina Jahn, Juho Hamari, Björn Niehaves:
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 611-641 (2023) - [j16]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Konstantinos Papangelis, Juho Hamari:
How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 642-664 (2023) - [j15]John Dunham, Konstantinos Papangelis, Samuli Laato, Nicolas J. LaLone, Jin Ha Lee, Michael Saker:
The Impacts of Covid-19 on Players of Pokémon GO. ACM Trans. Comput. Hum. Interact. 30(4): 57:1-57:31 (2023) - [j14]Bastian Kordyaka, Solip Park, Jeanine Krath, Samuli Laato:
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. ACM Trans. Soc. Comput. 6: 3:1-3:20 (2023) - [c60]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Gerhard Klassen:
The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games. ACIS 2023 - [c59]Samuli Laato, Sampsa Rauti, Juho Hamari:
Resemblance of religion and pervasive games: A study among church employees and gamers. CHI 2023: 292:1-292:15 - [c58]Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari:
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. CHI 2023: 523:1-523:16 - [c57]Tong Li, Samuli Laato, Yang Yang:
When to Set Goals that Hold? Longitudinal Evidence from Information System-Supported Smoking Cessation. ECIS 2023 - [c56]Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves:
What drives gamer toxicity? Essays from players. GamiFIN 2023: 86-95 - [c55]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Konstantinos Papangelis, Juho Hamari:
How Location-based Gaming Affects Players' Nature and Forest Experiences. HICSS 2023: 3224-3233 - [c54]Bastian Kordyaka, Aida Stelter, Samuli Laato, Björn Niehaves:
Dark Desires? Using the Theory of Basic Desires to Better Understand Toxic Behavior in Multiplayer Online Games. HICSS 2023: 5551-5559 - [c53]Sampsa Rauti, Samuli Laato:
Understanding Software Obfuscation and Diversification as Defensive Measures for the Cybersecurity of Internet of Things. HICSS 2023: 6645-6654 - [c52]Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Björne:
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. ICALT 2023: 226-230 - [c51]Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz 'Oz' Buruk:
Composing Music Through Tile-based Games. ISM 2023: 309-314 - [c50]Robin Carlsson, Sampsa Rauti, Samuli Laato, Timi Heino, Ville Leppänen:
Privacy in Popular Children's Mobile Applications: A Network Traffic Analysis. MIPRO 2023: 1213-1218 - 2022
- [j13]Samuli Laato, A. K. M. Najmul Islam, Teemu Henrikki Laine:
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players. Behav. Inf. Technol. 41(9): 1888-1904 (2022) - [j12]A. K. M. Najmul Islam, Matti Mäntymäki, Samuli Laato, Ofir Turel:
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic. Int. J. Inf. Manag. 62: 102431 (2022) - [j11]Samuli Laato, Miika Tiainen, A. K. M. Najmul Islam, Matti Mäntymäki:
How to explain AI systems to end users: a systematic literature review and research agenda. Internet Res. 32(7): 1-31 (2022) - [j10]Samuli Laato, Bastian Kordyaka, A. K. M. Najmul Islam, Konstantinos Papangelis, Juho Hamari:
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. Internet Res. 32(7): 330-353 (2022) - [c49]Bastian Kordyaka, Jeanine Krath, Samuli Laato, Solip Park, Katharina Jahn, Björn Niehaves:
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 - [c48]Samuli Laato, Teemu Birkstedt, Matti Mäntymäki, Matti Minkkinen, Tommi Mikkonen:
AI governance in the system development life cycle: insights on responsible machine learning engineering. CAIN 2022: 113-123 - [c47]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Juho Hamari:
Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom. CHI Extended Abstracts 2022: 325:1-325:7 - [c46]Samuli Laato, Matti Mäntymäki, Matti Minkkinen, Teemu Birkstedt, A. K. M. Najmul Islam, Denis Dennehy:
Integrating Machine Learning with Software Development Lifecycles: Insights from Experts. ECIS 2022 - [c45]Samuli Laato, Sari Pynnönen, Annika Kangas:
Gamification of forest-going: Opportunities for players, landowners and the forest industry. GamiFIN 2022: 146-155 - [c44]Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, Samuli Laato:
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. HICSS 2022: 1-10 - [c43]Samuli Laato, Sampsa Rauti:
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games. HICSS 2022: 1-10 - [c42]Samuli Laato, Mika Murtojärvi, Antti Airola, Jari Björne:
Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system. ICALT 2022: 46-48 - [c41]Manuel F. Baer, Thomas Tregel, Samuli Laato, Heinrich Söbke:
Virtually (re)constructed reality: the representation of physical space in commercial location-based games. MindTrek 2022: 9-22 - [i2]John Dunham, Konstantinos Papangelis, Samuli Laato, Nicolas J. LaLone, Jin Ha Lee, Michael Saker:
Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players. CoRR abs/2202.05185 (2022) - 2021
- [j9]Samuli Laato, Sampsa Rauti, A. K. M. Najmul Islam, Erkki Sutinen:
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience. Comput. Hum. Behav. 121: 106816 (2021) - [j8]Md. Shamim Talukder, Samuli Laato, A. K. M. Najmul Islam, Yukun Bao:
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective. Internet Res. 31(5): 1611-1640 (2021) - [j7]Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala:
Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Res. 31(5): 1695-1717 (2021) - [j6]Samuli Laato, Sampsa Rauti, Antti Laato, Teemu Henrikki Laine, Erkki Sutinen, Erno Lehtinen:
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers. Sensors 21(1): 129 (2021) - [j5]Samuli Laato, Nobufumi Inaba, Juho Hamari:
Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics Informatics 65: 101716 (2021) - [c40]Samuli Laato, Sampsa Rauti, Lauri Koivunen, Jouni Smed:
Technical cheating prevention in location-based games. CompSysTech 2021: 40-48 - [c39]Samuli Laato, Sampsa Rauti:
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds. GamiFIN 2021: 140-149 - [c38]Bastian Kordyaka, Samuli Laato, Marius Müller, Björn Niehaves:
Architecture of Belonging - A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games. HICSS 2021: 1-10 - [c37]Samuli Laato, Bastian Kordyaka, A. K. M. Najmul Islam, Konstantinos Papangelis:
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games. HICSS 2021: 1-10 - [c36]Samuli Laato, Sampsa Rauti:
Central Themes of the Pokémon Franchise and why they Appeal to Humans. HICSS 2021: 1-10 - [c35]Samuli Laato, Matti Mäntymäki, Teemu Birkstedt, A. K. M. Najmul Islam, Sami Hyrynsalmi:
Digital Transformation of Software Development: Implications for the Future of Work. I3E 2021: 609-621 - [c34]Samuli Laato, Sampsa Rauti:
When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal. ICSOB 2021: 194-201 - [c33]Sampsa Rauti, Samuli Laato:
Filters that Fight Back Revisited: Conceptualization and Future Agenda. WorldCIST (1) 2021: 365-374 - [c32]Samuli Laato, Shemunyenge T. Hamukwaya, László Major, Shindume L. Hamukwaya:
Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design. WorldCIST (1) 2021: 478-487 - 2020
- [j4]Samuli Laato, A. K. M. Najmul Islam, Muhammad Nazrul Islam, Eoin Whelan:
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic? Eur. J. Inf. Syst. 29(3): 288-305 (2020) - [j3]Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, A. K. M. Najmul Islam, Teemu Henrikki Laine:
Location-based Games as Exergames - From Pokémon To The Wizarding World. Int. J. Serious Games 7(1): 79-95 (2020) - [j2]Samuli Laato, Teemu Henrikki Laine, A. K. M. Najmul Islam:
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players. Multimodal Technol. Interact. 4(2): 29 (2020) - [j1]Samuli Laato, A. K. M. Najmul Islam, Teemu Henrikki Laine:
Did location-based games motivate players to socialize during COVID-19? Telematics Informatics 54: 101458 (2020) - [c31]Oguz 'Oz' Buruk, Oguzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hüseyin Ugur Genç, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz:
Children in 2077: Designing Children's Technologies in the Age of Transhumanism. CHI Extended Abstracts 2020: 1-14 - [c30]Bastian Kordyaka, Samuli Laato, Katharina Jahn, Sidney Hribersek:
Designing Community identification - a Multi-method Approach. ECIS 2020 - [c29]Sampsa Rauti, Samuli Laato, Tarja Pietarinen:
Learning Social Skills and Acquiring Social Capital through Pervasive Gaming. DELbA@EC-TEL 2020 - [c28]Samuli Laato, Erkki Sutinen:
Integrating Theological Aspects to Engineering Education. FIE 2020: 1-9 - [c27]Samuli Laato, Henna Vilppu, Juho Heimonen, Antti Hakkala, Jari Björne, Ali Farooq, Tapio Salakoski, Antti Airola:
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module. FIE 2020: 1-9 - [c26]Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu D. Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi:
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. GamiFIN 2020: 115-125 - [c25]Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, Erkki Sutinen:
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review. HICSS 2020: 1-10 - [c24]Samuli Laato, Nobufumi Inaba, Mauri Paloheimo:
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang. HICSS 2020: 1-10 - [c23]Samuli Laato, Ali Farooq, Henri Tenhunen, Tinja Pitkamaki, Antti Hakkala, Antti Airola:
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs. ICALT 2020: 6-10 - [c22]Samuli Laato, Sampsa Rauti, Erkki Sutinen:
The Role of Music in 21st Century Education-Comparing Programming and Music Composing. ICALT 2020: 269-273 - [c21]Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal:
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line. ICE/ITMC 2020: 1-9 - [c20]Samuli Laato, Renny S. N. Lindberg, Teemu Henrikki Laine, Phuong Bui, Boglárka Brezovszky, Lauri Koivunen, Olga De Troyer, Erno Lehtinen:
Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces. ICE/ITMC 2020: 1-8 - [c19]Sampsa Rauti, Samuli Laato, Tinja Pitkämäki:
Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes. SoCPaR 2020: 727-737 - [c18]Samuli Laato, Sampsa Rauti:
Scambaiting as a Form of Online Video Entertainment: An Exploratory Study. SoCPaR 2020: 738-748 - [c17]Samuli Laato:
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner. Tethics 2020: 99-109 - [c16]Bastian Kordyaka, Katharina Jahn, Björn Niehaves, Samuli Laato:
Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies. Wirtschaftsinformatik (Zentrale Tracks) 2020: 499-505 - [c15]Samuli Laato, Mari Murtonen:
Improving Synchrony in Small Group Asynchronous Online Discussions. WorldCIST (3) 2020: 215-224 - [c14]Samuli Laato, Antti Laato:
Augmented Reality to Enhance Visitors' Experience at Archaeological Sites. WorldCIST (2) 2020: 349-358 - [c13]Sampsa Rauti, Samuli Laato:
Location-Based Games as Interfaces for Collecting User Data. WorldCIST (2) 2020: 631-642 - [i1]Samuli Laato, A. K. M. Najmul Islam, Muhammad Nazrul Islam, Eoin Whelan:
Why do People Share Misinformation during the COVID-19 Pandemic? CoRR abs/2004.09600 (2020)
2010 – 2019
- 2019
- [c12]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu Henrikki Laine:
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. CompSysTech 2019: 153-160 - [c11]Samuli Laato, Heidi Salmento, Emilia Lipponen, Henna Vilppu, Mari Murtonen, Erno Lehtinen:
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses. CSEDU (Selected Papers) 2019: 503-523 - [c10]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Erkki Sutinen:
Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics. CSEDU (Selected Papers) 2019: 557-581 - [c9]Samuli Laato, Emilia Lipponen, Heidi Salmento, Henna Vilppu, Mari Murtonen:
Minimizing the Number of Dropouts in University Pedagogy Online Courses. CSEDU (1) 2019: 587-596 - [c8]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Mauri Paloheimo, Nobufumi Inaba, Erkki Sutinen:
A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training? CSEDU (1) 2019: 616-627 - [c7]Samuli Laato, Nicolas Pope:
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools. HICSS 2019: 1-10 - [c6]Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo:
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets - The Case of Ingress. ICSOB 2019: 387-401 - [c5]Samuli Laato, Heidi Salmento, Neea Heinonen, Emilia Lipponen, Henna Vilppu, Henna Virtanen, Mari Murtonen:
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses. LWMOOCS 2019: 138-144 - [c4]Samuli Laato, Romanus Shivoro, Nicolas Pope, Frednard Gideon, Erkki Sutinen:
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia. TALE 2019: 1-8 - 2018
- [c3]Samuli Laato, Heidi Salmento, Mari Murtonen:
Development of an Online Learning Platform for University Pedagogical Studies-Case Study. CSEDU (2) 2018: 481-488 - [c2]Ville Taajamaa, Antero Järvi, Samuli Laato, Johannes Holvitie:
Co-creative engineering curriculum design - Case East Africa. FIE 2018: 1-5 - 2017
- [c1]Samuli Laato, Teemu Henrikki Laine, Jungryul Seo, Wooryeon Ko, Erkki Sutinen:
Designing a Game for Learning Math by Composing: A Finnish Primary School Case. ICALT 2017: 136-138
Coauthor Index
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