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Amon Rapp
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- affiliation: University of Torino, Italy
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2020 – today
- 2025
- [j48]Amon Rapp, Chiara Di Lodovico, Federico Torrielli, Luigi Di Caro:
How do people experience the images created by generative artificial intelligence? An exploration of people's perceptions, appraisals, and emotions related to a Gen-AI text-to-image model and its creations. Int. J. Hum. Comput. Stud. 193: 103375 (2025) - 2024
- [j47]Arianna Boldi, Alessandro Silacci, Marc-Olivier Boldi, Mauro Cherubini, Maurizio Caon, Noé Zufferey, Kévin Huguenin, Amon Rapp:
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking. Comput. Hum. Behav. 151: 108036 (2024) - [j46]Arianna Boldi, Amon Rapp, Maurizio Tirassa:
Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic. Hum. Comput. Interact. 39(3-4): 338-379 (2024) - [j45]Arianna Boldi, Amon Rapp:
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. Int. J. Hum. Comput. Interact. 40(15): 4021-4041 (2024) - [j44]Amon Rapp, Arianna Boldi, Lorenzo Curti, Alessandro Perrucci, Rossana Simeoni:
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness. Int. J. Hum. Comput. Interact. 40(19): 6027-6050 (2024) - [j43]Sara Capecchi, Antonio Lieto, Federica Patti, Ruggero G. Pensa, Amon Rapp, Fabiana Vernero, Sandra Zingaro:
A Gamified Platform to Support Educational Activities About Fake News in Social Media. IEEE Trans. Learn. Technol. 17: 1805-1819 (2024) - [j42]Alain D. Starke, Cataldo Musto, Amon Rapp, Giovanni Semeraro, Christoph Trattner:
"Tell Me Why": using natural language justifications in a recipe recommender system to support healthier food choices. User Model. User Adapt. Interact. 34(2): 407-440 (2024) - [c79]Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa Marengo, Roberto Micalizio, Amon Rapp, Ivan Nabil Ras:
Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade Classes. AAAI 2024: 23060-23068 - [c78]Eric Tron Gianet, Luigi Di Caro, Amon Rapp:
Redefining the User in Human-Generative AI Collaboration: Insights from Music Composition. CoPDA@AVI 2024 - [c77]Amon Rapp, Arianna Boldi:
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems. HCI (3) 2024: 99-116 - [c76]Eric Tron Gianet, Luigi Di Caro, Amon Rapp:
Music Composition as a Lens for Understanding Human-AI Collaboration (short paper). SYNERGY@AVI 2024 - [c75]Marco Polignano, Cataldo Musto, Amra Delic, Oana Inel, Amon Rapp, Giovanni Semeraro, Jürgen Ziegler:
ExUM 2024 - 6th Workshop on Explainable User Modeling and Personalised Systems. UMAP (Adjunct Publication) 2024 - [e8]Amon Rapp, Luigi Di Caro, Farid Meziane, Vijayan Sugumaran:
Natural Language Processing and Information Systems - 29th International Conference on Applications of Natural Language to Information Systems, NLDB 2024, Turin, Italy, June 25-27, 2024, Proceedings, Part I. Lecture Notes in Computer Science 14762, Springer 2024, ISBN 978-3-031-70238-9 [contents] - [e7]Amon Rapp, Luigi Di Caro, Farid Meziane, Vijayan Sugumaran:
Natural Language Processing and Information Systems - 29th International Conference on Applications of Natural Language to Information Systems, NLDB 2024, Turin, Italy, June 25-27, 2024, Proceedings, Part II. Lecture Notes in Computer Science 14763, Springer 2024, ISBN 978-3-031-70241-9 [contents] - 2023
- [j41]Amon Rapp:
Wearable technologies as extensions: a postphenomenological framework and its design implications. Hum. Comput. Interact. 38(2): 79-117 (2023) - [j40]Arianna Boldi, Amon Rapp:
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis. Int. J. Hum. Comput. Stud. 180: 103141 (2023) - [j39]Federica Cena, Noemi Mauro, Amon Rapp:
How do sensory features of places impact on spatial exploration of people with autism? A user study. J. Inf. Technol. Tour. 25(1): 105-132 (2023) - [j38]Amon Rapp, Arianna Boldi:
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI. ACM Trans. Comput. Hum. Interact. 30(6): 81:1-81:50 (2023) - [c74]Sabrina Villata, Amon Rapp, Federica Cena:
Towards an Adaptive Behavior Change Game Based on User-tailored and Context-aware Interventions. BehavRec@RecSys 2023 - [c73]Amon Rapp, Arianna Boldi, Lorenzo Curti, Alessandro Perrucci, Rossana Simeoni:
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions. CHI 2023: 115:1-115:17 - [c72]Arianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, Max V. Birk:
Methodological Challenges, Risks, and Ethical Implications in Game Research. CHI PLAY (Companion) 2023: 350-351 - [c71]Luigi Di Caro, Amon Rapp, Federico Torrielli:
GENERAL: GENerative, Explainable and Reasonable Artificial Learning. CHItaly 2023: 35:1-35:2 - [c70]Chiara Di Lodovico, Sara Colombo, Amon Rapp:
Ambiguity for Social Self-tracking Practices: Exploring an Emerging Design Space. CSCW Companion 2023: 144-148 - [c69]Matteo Baldoni, Cristina Baroglio, Alessio Bottrighi, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa Marengo, Davide Marocco, Roberto Micalizio, Luca Piovesan, Michela Ponticorvo, Amon Rapp, Annalisa Roveta, Paolo Terenziani, Francesca Ugo:
Fostering Awareness and Personalization of Learning Artificial Intelligence. Ital-IA 2023: 449-454 - [c68]Federico Torrielli, Amon Rapp, Luigi Di Caro:
How Shall a Machine Call a Thing? NLDB 2023: 546-557 - [c67]Amon Rapp, Federica Cena, Christoph Trattner, Rita Orji, Julita Vassileva, Alain Starke:
BehavRec: Workshop on Recommendations for Behavior Change. RecSys 2023: 1231-1233 - [c66]Cataldo Musto, Amra Delic, Oana Inel, Marco Polignano, Amon Rapp, Giovanni Semeraro, Jürgen Ziegler:
5th Workshop on Explainable User Models and Personalised Systems (ExUM). UMAP (Adjunct Publication) 2023: 196-198 - [c65]Federica Cena, Noemi Mauro, Liliana Ardissono, Fabio Ferrero, Serena Ferrigno, Amon Rapp, Claudio Mattutino, Roberto Keller:
CARES: an Inclusive Personalized Touristic System for Autism. UMAP (Adjunct Publication) 2023: 363-366 - [e6]Amon Rapp, Christoph Trattner, Julita Vassileva, Federica Cena, Rita Orji, Alain Starke:
Proceedings of the International Workshop on Behavior Change and Persuasive Recommender Systems co-located with the 17th ACM Conference on Recommender Systems (RecSys 2023), Singapore, September 19, 2023. CEUR Workshop Proceedings 3544, CEUR-WS.org 2023 [contents] - [e5]Federico Torrielli, Luigi Di Caro, Amon Rapp:
Proceedings of the Workshop on GENerative, Explainable and Reasonable Artificial Learning co-located with the 15th Biannual Conference of the Italian SIGCHI Chapter (CHITALY 2023), Torino, Italy, September 20-22, 2023. CEUR Workshop Proceedings 3571, CEUR-WS.org 2023 [contents] - 2022
- [j37]Arianna Boldi, Amon Rapp:
Commercial video games as a resource for mental health: A systematic literature review. Behav. Inf. Technol. 41(12): 2654-2690 (2022) - [j36]Amon Rapp, William Odom, Larissa Pschetz, Daniela Petrelli:
Introduction to the special issue on time and HCI. Hum. Comput. Interact. 37(1): 1-14 (2022) - [j35]Amon Rapp:
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI. Int. J. Hum. Comput. Stud. 167: 102899 (2022) - [j34]Amon Rapp:
Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games. Inf. Syst. J. 32(1): 5-32 (2022) - [j33]Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo:
Anticipating User Intentions in Customer Care Dialogue Systems. IEEE Trans. Hum. Mach. Syst. 52(5): 973-983 (2022) - [c64]Eleonora Mencarini, Amon Rapp, Ashley Colley, Florian Daiber, Michael D. Jones, Felix Kosmalla, Stephan G. Lukosch, Jasmin Niess, Evangelos Niforatos, Pawel W. Wozniak, Massimo Zancanaro:
New Trends in HCI and Sports. MobileHCI (Adjunct) 2022: 6:1-6:5 - [c63]Cataldo Musto, Amra Delic, Oana Inel, Marco Polignano, Amon Rapp, Giovanni Semeraro, Jürgen Ziegler:
Workshop on Explainable User Models and Personalised Systems (ExUM). UMAP (Adjunct Publication) 2022: 160-162 - [e4]Eleonora Mencarini, Amon Rapp, Ashley Colley, Florian Daiber, Michael D. Jones, Felix Kosmalla, Stephan G. Lukosch, Jasmin Niess, Evangelos Niforatos, Pawel W. Wozniak, Massimo Zancanaro:
Proceedings of the New Trends in HCI and Sports Workshop, co-located with the ACM International Conference on Mobile Human-Computer Interaction, NTSPORT@MobileHCI 2022, Vancouver, BC, Canada, October 1, 2022. CEUR Workshop Proceedings 3267, CEUR-WS.org 2022 [contents] - [d1]Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo:
Dialogue corpus for explanation request in a customer-care chatbot service. IEEE DataPort, 2022 - 2021
- [j32]Amon Rapp:
In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research. Int. J. Hum. Comput. Interact. 37(8): 783-802 (2021) - [j31]Eleonora Mencarini, Amon Rapp, Massimo Zancanaro:
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI. Int. J. Hum. Comput. Stud. 151: 102621 (2021) - [j30]Amon Rapp, Lorenzo Curti, Arianna Boldi:
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots. Int. J. Hum. Comput. Stud. 151: 102630 (2021) - [c62]Eleonora Mencarini, Amon Rapp, Linda Tonolli, Maurizio Teli, Roberto Cibin, Vincenzo D'Andrea, Massimo Zancanaro:
Designing for/with/around Nature: Exploring new Frontiers of Outdoor-related HCI. CHItaly 2021: 42:1-42:2 - [c61]Federica Cena, Amon Rapp, Claudio Mattutino, Noemi Mauro, Liliana Ardissono, Simone Antonio Giuseppe Cuccurullo, Stefania Brighenti, Roberto Keller, Maurizio Tirassa:
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder. INTERACT (5) 2021: 313-317 - [c60]Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa Marengo, Roberto Micalizio, Amon Rapp:
Empowering AI competences in children: A training program based on simple playful activities. PSYCHOBIT 2021 - [c59]Cataldo Musto, Alain D. Starke, Christoph Trattner, Amon Rapp, Giovanni Semeraro:
Exploring the Effects of Natural Language Justifications in Food Recommender Systems. UMAP 2021: 147-157 - [c58]Iris Hendrickx, Federica Cena, Erkan Basar, Luigi Di Caro, Florian Kunneman, Elena Musi, Cataldo Musto, Amon Rapp, Jelte van Waterschoot:
Towards a New generation of Personalized Intelligent Conversational Agents. UMAP (Adjunct Publication) 2021: 373-374 - [e3]Eleonora Mencarini, Amon Rapp, Linda Tonolli, Maurizio Teli, Roberto Cibin, Vincenzo D'Andrea, Massimo Zancanaro:
Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, Bozen-Bolzano, Italy, July 11-13, 2021. CEUR Workshop Proceedings 2901, CEUR-WS.org 2021 [contents] - [i1]Eleonora Mencarini, Amon Rapp, Massimo Zancanaro:
Underground Astronauts: Understanding the Sporting Science of Speleology and its Implications for HCI. CoRR abs/2104.02362 (2021) - 2020
- [j29]Federica Cena, Amon Rapp, Cataldo Musto, Giovanni Semeraro:
Generating Recommendations From Multiple Data Sources: A Methodological Framework for System Design and Its Application. IEEE Access 8: 183430-183447 (2020) - [j28]Amon Rapp:
Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses. Comput. Educ. 145 (2020) - [j27]Amon Rapp:
An exploration of world of Warcraft for the gamification of virtual organizations. Electron. Commer. Res. Appl. 42: 100985 (2020) - [j26]Amon Rapp, Lia Tirabeni:
Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools. Int. J. Hum. Comput. Stud. 140: 102434 (2020) - [j25]Amon Rapp:
A Gameful Organizational Assimilation Process: Insights from World of Warcraft for Gamification Design. Proc. ACM Hum. Comput. Interact. 4(CSCW3): 1-25 (2020) - [j24]Amon Rapp, Federica Cena, Claudio Schifanella, Guido Boella:
Finding a Secure Place: A Map-Based Crowdsourcing System for People With Autism. IEEE Trans. Hum. Mach. Syst. 50(5): 424-433 (2020) - [j23]Frank Hopfgartner, Judy Kay, Amon Rapp:
Preface to the special issue on harnessing personal tracking data for personalization and sense-making. User Model. User Adapt. Interact. 30(3): 323-329 (2020) - [c57]Amon Rapp, Federica Cena, Claudio Mattutino, Claudio Schifanella, Noemi Mauro, Liliana Ardissono, Guido Boella, Stefania Brighenti, Romina Castaldo, Roberto Keller, Arianna Boldi, Maurizio Tirassa:
How can we engage people to map places suitable for the autistic population? A crowdsourced approach. PSYCHOBIT 2020 - [c56]Federica Cena, Noemi Mauro, Liliana Ardissono, Claudio Mattutino, Amon Rapp, Stefano Cocomazzi, Stefania Brighenti, Roberto Keller:
Personalized Tourist Guide for People with Autism. UMAP (Adjunct Publication) 2020: 347-351
2010 – 2019
- 2019
- [j22]Guido Boella, Alessia Calafiore, Elena Grassi, Amon Rapp, Luigi Sanasi, Claudio Schifanella:
FirstLife: Combining Social Networking and VGI to Create an Urban Coordination and Collaboration Platform. IEEE Access 7: 63230-63246 (2019) - [j21]Amon Rapp:
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes. Behav. Inf. Technol. 38(3): 244-272 (2019) - [j20]Amon Rapp, Frank Hopfgartner, Juho Hamari, Conor Linehan, Federica Cena:
Strengthening gamification studies: Current trends and future opportunities of gamification research. Int. J. Hum. Comput. Stud. 127: 1-6 (2019) - [j19]Federica Cena, Silvia Likavec, Amon Rapp:
Real World User Model: Evolution of User Modeling Triggered by Advances in Wearable and Ubiquitous Computing - State of the Art and Future Directions. Inf. Syst. Frontiers 21(5): 1085-1110 (2019) - [j18]Eleonora Mencarini, Amon Rapp, Lia Tirabeni, Massimo Zancanaro:
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction. IEEE Trans. Hum. Mach. Syst. 49(4): 314-325 (2019) - [j17]Amon Rapp, Maurizio Tirassa, Lia Tirabeni:
Rethinking Technologies for Behavior Change: A View from the Inside of Human Change. ACM Trans. Comput. Hum. Interact. 26(4): 22:1-22:30 (2019) - [c55]Amon Rapp, Federica Cena, Claudio Mattutino, Guido Boella, Claudio Schifanella, Roberto Keller, Stefania Brighenti:
Designing an Urban Support for Autism. MobileHCI 2019: 43:1-43:6 - [c54]Amon Rapp, Federica Cena, Christopher Frauenberger, Niels Hendriks, Karin Slegers:
Designing Mobile Technologies for Neurodiversity: Challenges and Opportunities. MobileHCI 2019: 75:1-75:5 - [c53]Cataldo Musto, Amon Rapp, Federica Cena, Frank Hopfgartner, Judy Kay, Aonghus Lawlor, Pasquale Lops, Giovanni Semeraro, Nava Tintarev:
UMAP 2019 Workshop on Explainable and Holistic User Modeling (ExHUM) Chairs' Welcome & Organization. UMAP (Adjunct Publication) 2019: 225-227 - [c52]Federica Cena, Ruggero G. Pensa, Amon Rapp:
Privacy Issues in Holistic Recommendations. UMAP (Adjunct Publication) 2019: 263-265 - [p2]Federica Cena, Amon Rapp, Ilaria Torre:
Internet of Things: An Opportunity for Advancing Universal Access. Web Accessibility (2nd Ed.) 2019: 777-790 - 2018
- [j16]Amon Rapp, Alessandro Marcengo, Luca Buriano, Giancarlo Ruffo, Mirko Lai, Federica Cena:
Designing a personal informatics system for users without experience in self-tracking: a case study. Behav. Inf. Technol. 37(4): 335-366 (2018) - [j15]Amon Rapp, Federica Cena, Alessandro Marcengo:
Editorial of the Special Issue on Quantified Self and Personal Informatics. Comput. 7(1): 14 (2018) - [j14]Amon Rapp:
Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design. Int. J. Hum. Comput. Interact. 34(8): 759-773 (2018) - [j13]Federica Cena, Amon Rapp, Silvia Likavec, Alessandro Marcengo:
Envisioning the Future of Personalization Through Personal Informatics: A User Study. Int. J. Mob. Hum. Comput. Interact. 10(1): 52-66 (2018) - [j12]Amon Rapp, Federica Cena, Romina Castaldo, Roberto Keller, Maurizio Tirassa:
Designing technology for spatial needs: Routines, control and social competences of people with autism. Int. J. Hum. Comput. Stud. 120: 49-65 (2018) - [j11]J. Tuomas Harviainen, Amon Rapp:
Multiplayer online role-playing as information retrieval and system use: an ethnographic study. J. Documentation 74(3): 624-640 (2018) - [j10]Amon Rapp, Lia Tirabeni:
Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes. ACM Trans. Comput. Hum. Interact. 25(3): 16:1-16:30 (2018) - [c51]Amon Rapp:
Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems. CHI 2018: 80 - [c50]Amon Rapp:
Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice. CHI Extended Abstracts 2018 - [c49]Eleonora Mollo, Amon Rapp, Dario Mana, Rossana Simeoni:
Progettare Chatbot: considerazioni e linee guida. CLiC-it 2018 - [c48]Leonardo Angelini, Maurizio Caon, Jacky Casas, Federica Cena, Amon Rapp, Omar Abou Khaled, Elena Mugellini:
Ubiquitous Chatbots: Workshop on Wearable and Embodied Conversational Agents. UbiComp/ISWC Adjunct 2018: 1652-1655 - [c47]Cataldo Musto, Amon Rapp, Federica Cena, Frank Hopfgartner, Judy Kay, Giovanni Semeraro:
UMAP 2018 HUM (Holistic User Modeling) Workshop Chairs' Preface &Organization. UMAP (Adjunct Publication) 2018: 87-89 - [c46]Amon Rapp, Federica Cena, Claudio Mattutino, Alessia Calafiore, Claudio Schifanella, Elena Grassi, Guido Boella:
Holistic User Models for Cognitive Disabilities: Personalized Tools for Supporting People with Autism in the City. UMAP (Adjunct Publication) 2018: 109-113 - [c45]Federica Cena, Amon Rapp, Cataldo Musto, Pasquale Lops:
Towards a Conceptual Model for Holistic Recommendations. UMAP (Adjunct Publication) 2018: 207-210 - [c44]Federica Cena, Amon Rapp, Claudio Mattutino:
Personalized Spatial Support for People with Autism Spectrum Disorder. UMAP (Adjunct Publication) 2018: 233-238 - [p1]Amon Rapp:
Autoethnography in Human-Computer Interaction: Theory and Practice. New Directions in Third Wave Human-Computer Interaction (2) 2018: 25-42 - 2017
- [j9]Amon Rapp, Alessandra Marino, Rossana Simeoni, Federica Cena:
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices. Behav. Inf. Technol. 36(11): 1193-1217 (2017) - [j8]Amon Rapp:
Designing interactive systems through a game lens: An ethnographic approach. Comput. Hum. Behav. 71: 455-468 (2017) - [j7]Amon Rapp, Maurizio Tirassa:
Know Thyself: A Theory of the Self for Personal Informatics. Hum. Comput. Interact. 32(5-6): 335-380 (2017) - [j6]Amon Rapp:
Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies. Interact. Comput. 29(5): 648-678 (2017) - [c43]Amon Rapp, Federica Cena, Guido Boella, Alessio Antonini, Alessia Calafiore, Stefania Buccoliero, Maurizio Tirassa, Roberto Keller, Romina Castaldo, Stefania Brighenti:
Interactive Urban Maps for People with Autism Spectrum Disorder. CHI Extended Abstracts 2017: 1987-1992 - [c42]Federica Cena, Amon Rapp, Maurizio Tirassa, Guido Boella, Alessia Calafiore, Roberto Keller:
Personalized interactive urban maps for autism: enhancing accessibility to urban environments for people with autism spectrum disorder. UbiComp/ISWC Adjunct 2017: 9-12 - [c41]Amon Rapp, Federica Cena, Judy Kay, Bob Kummerfeld, Frank Hopfgartner, Till Plumbaum, Jakob Eg Larsen, Daniel A. Epstein, Rúben Gouveia:
New frontiers of quantified self 3: exploring understudied categories of users. UbiComp/ISWC Adjunct 2017: 861-864 - [c40]Amon Rapp, Federica Cena, Maurizio Tirassa, Guido Boella, Alessia Calafiore, Roberto Keller:
Tracking personal movements in urban environments: personalized maps for people with autism spectrum disorder. UbiComp/ISWC Adjunct 2017: 883-886 - [c39]Michael Meder, Amon Rapp, Till Plumbaum, Frank Hopfgartner:
Data-driven gamification design. MindTrek 2017: 255-258 - [c38]Cataldo Musto, Amon Rapp, Veronika Bogina, Federica Cena, Frank Hopfgartner, Judy Kay, David Konopnicki, Tsvi Kuflik, Bamshad Mobasher, Giovanni Semeraro:
UMAP 2017 THUM Workshop Chairs' Welcome & Organization. UMAP (Adjunct Publication) 2017: 368-369 - [e2]Michael Meder, Amon Rapp, Till Plumbaum, Frank Hopfgartner:
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), Tampere, Finland, September 20, 2017. CEUR Workshop Proceedings 1978, CEUR-WS.org 2017 [contents] - 2016
- [j5]Amon Rapp, Federica Cena, Cristina Gena, Alessandro Marcengo, Luca Console:
Using game mechanics for field evaluation of prototype social applications: a novel methodology. Behav. Inf. Technol. 35(3): 184-195 (2016) - [j4]Amon Rapp, Federica Cena:
Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data. Int. J. Hum. Comput. Stud. 94: 1-17 (2016) - [c37]Amon Rapp, Federica Cena, Luca Console, Cristina Gena, Alessandro Marcengo:
A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage. AVI*CH 2016: 11-14 - [c36]Alessia Calafiore, Amon Rapp:
Gamifying the City: Pervasive Game Elements in the Urban Environment. FGE@CHI PLAY 2016 - [c35]Amon Rapp:
The Value of Rewards: Exploring World of Warcraft for Gamification Design. CHI PLAY (Companion) 2016: 253-259 - [c34]Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan:
Fictional Game Elements: Critical Perspectives on Gamification Design. CHI PLAY (Companion) 2016: 373-377 - [c33]Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan:
Fictional Game Elements 2016. FGE@CHI PLAY 2016 - [c32]Alessandro Marcengo, Amon Rapp, Federica Cena, Marina Geymonat:
The Falsified Self: Complexities in Personal Data Collection. HCI (7) 2016: 351-358 - [c31]Amon Rapp, Federica Cena, Judy Kay, Bob Kummerfeld, Frank Hopfgartner, Till Plumbaum, Jakob Eg Larsen, Daniel A. Epstein, Rúben Gouveia:
New frontiers of quantified self 2: going beyond numbers. UbiComp Adjunct 2016: 506-509 - [c30]Federica Cena, Silvia Likavec, Amon Rapp, Alessandro Marcengo:
An ontology for quantified self: capturing the concepts behind the numbers. UbiComp Adjunct 2016: 602-604 - [c29]Amon Rapp, Alessandro Marcengo, Federica Cena:
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study. UMAP (Extended Proceedings) 2016 - [e1]Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan:
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, USA, October 16-19, 2016. CEUR Workshop Proceedings 1715, CEUR-WS.org 2016 [contents] - 2015
- [j3]Amon Rapp:
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. Int. J. Technol. Hum. Interact. 11(1): 67-82 (2015) - [c28]Federico Sarzotti, Ilaria Lombardi, Amon Rapp, Alessandro Marcengo, Federica Cena:
Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self. HCI (8) 2015: 518-527 - [c27]Amon Rapp, Federica Cena, Dize Hilviu, Maurizio Tirassa:
Human body and smart objects. UbiComp/ISWC Adjunct 2015: 939-943 - [c26]Amon Rapp, Federica Cena, Judy Kay, Bob Kummerfeld, Frank Hopfgartner, Till Plumbaum, Jakob Eg Larsen:
New frontiers of quantified self: finding new ways for engaging users in collecting and using personal data. UbiComp/ISWC Adjunct 2015: 969-972 - [c25]Federica Cena, Silvia Likavec, Amon Rapp:
Quantified self and modeling of human cognition. UbiComp/ISWC Adjunct 2015: 1021-1026 - [c24]Dize Hilviu, Amon Rapp:
Narrating the quantified self. UbiComp/ISWC Adjunct 2015: 1051-1056 - [c23]Amon Rapp, Federica Cena:
Affordances for self-tracking wearable devices. ISWC 2015: 141-142 - [c22]Assunta Matassa, Amon Rapp:
Map: making: designing a mobile application for enhancing memories' retrieval. MobileHCI Adjunct 2015: 994-1001 - 2014
- [c21]Amon Rapp, Cristina Gena:
Immersion and involvement in a 3D training environment: Experimenting different points of view. CIVEMSA 2014: 18-23 - [c20]Amon Rapp, Federica Cena:
Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics. HCI (7) 2014: 613-622 - [c19]Federica Cena, Silvia Likavec, Amon Rapp, Martina Deplano, Alessandro Marcengo:
Ontologies for Quantified Self: a Semantic Approach. HT (Doctoral Consortium / Late-breaking Results / Workshops) 2014 - [c18]Federica Cena, Amon Rapp, Alessandro Marcengo, Adelina Brizio, Dize Hilviu, Maurizio Tirassa:
The Role of Affordance in Cyber-Physical Systems for Behavioral Change. IoT360 (1) 2014: 82-86 - [c17]Amon Rapp:
Meaningful game elements for personal informatics. ISWC Adjunct 2014: 125-130 - [c16]Federica Cena, Ilaria Lombardi, Amon Rapp, Federico Sarzotti:
Self-Monitoring of Emotions: a Novel Personal Informatics Solution for an Enhanced Self-Reporting. UMAP Workshops 2014 - 2013
- [j2]Luca Console, Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre, Andrea Toso, Fabio Torta, Fabiana Vernero:
Interacting with social networks of intelligent things and people in the world of gastronomy. ACM Trans. Interact. Intell. Syst. 3(1): 4:1-4:38 (2013) - [c15]Amon Rapp:
Beyond gamification: Enhancing user engagement through meaningful game elements. FDG 2013: 485-487 - [c14]Amon Rapp, Alessandro Marcengo, Marina Geymonat, Rossana Simeoni, Luca Console:
E-Inclusion as the Next Challenge for Sustainable Consumption. HCI (6) 2013: 224-232 - [c13]Assunta Matassa, Amon Rapp, Rossana Simeoni:
Wearable accessories for cycling: tracking memories in urban spaces. UbiComp (Adjunct Publication) 2013: 415-424 - [c12]Assunta Matassa, Amon Rapp, Rossana Simeoni:
Designing for smart cities: connecting and binding citizens to urban spaces through a new wearable interactive system. UbiComp (Adjunct Publication) 2013: 757-760 - 2012
- [c11]Luca Console, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Roberto Furnari, Cristina Gena, Pierluigi Grillo, Silvia Likavec, Ilaria Lombardi, Michele Mioli, Claudia Picardi, Daniele Theseider Dupré, Fabiana Vernero, Rossana Simeoni, Fabrizio Antonelli, Vincenzo Cuciti, Matteo Demichelis, Fabrizio Franceschi, Marina Geymonat, Alessandro Marcengo, Dario Mana, Mario Mirabelli, Monica Perrero, Amon Rapp, Franco Fassio, Piercarlo Grimaldi, Fabio Torta:
WantEat: interacting with social networks of smart objects for sharing cultural heritage and supporting sustainability. ECAI 2012: 1005-1006 - [c10]Federica Cena, Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Elisa Chiabrando, Luca Console, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Elena Guercio, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Roberta Sandon, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre, Andrea Toso, Fabio Torta, Fabiana Vernero:
Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences. ENTER 2012: 179-190 - [c9]Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Luca Console, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Elena Guercio, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Roberta Sandon, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre, Andrea Toso, Fabio Torta, Fabiana Vernero:
Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain. IUI 2012: 321-322 - [c8]Amon Rapp, Alessandro Marcengo, Luca Console, Rossana Simeoni:
Playing in the wild: enhancing user engagement in field evaluation methods. MindTrek 2012: 227-228 - [c7]Luca Console, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Roberto Furnari, Cristina Gena, Pierluigi Grillo, Silvia Likavec, Ilaria Lombardi, Michele Mioli, Claudia Picardi, Amon Rapp, Fabiana Vernero, Rossana Simeoni, Fabrizio Antonelli, Vincenzo Cuciti, Matteo Demichelis, Fabrizio Franceschi, Marina Geymonat, Alessandro Marcengo, Dario Mana, Mario Mirabelli, Monica Perrero, Federica Protti, Franco Fassio, Piercarlo Grimaldi, Fabio Torta:
WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage. UMAP Workshops 2012 - 2011
- [j1]Daniela Cardillo, Amon Rapp, Sergio Benini, Luca Console, Rossana Simeoni, Elena Guercio, Riccardo Leonardi:
The art of video MashUp: supporting creative users with an innovative and smart application. Multim. Tools Appl. 53(1): 1-23 (2011) - [c6]Alessandro Marcengo, Amon Rapp:
GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience. HCI (7) 2011: 56-65
2000 – 2009
- 2009
- [c5]Amon Rapp, Daniela Cardillo, Rossana Simeoni, Luca Console:
Being a self-director: enhance user creativity with a video mash up tool. Advances in Computer Entertainment Technology 2009: 358-361 - [c4]Alessandro Marcengo, Elena Guercio, Amon Rapp:
Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects. HCI (10) 2009: 256-265 - [c3]Pino Castrogiovanni, Elena Guercio, Alessandro Marcengo, Giovanni Martini, Amon Rapp:
Telco@home: a seamless communication project with a user perspective. Intelligent Environments 2009: 437-444 - 2008
- [c2]Rossana Simeoni, Marina Geymonat, Elena Guercio, Monica Perrero, Amon Rapp, Francesco Tesauri, Roberto Montanari:
Where Have You Ended Up Today? Dynamic TV and the Inter-tainment Paradigm. EuroITV 2008: 238-247 - 2007
- [c1]Rossana Simeoni, Linnea Etzler, Elena Guercio, Monica Perrero, Amon Rapp, Roberto Montanari, Francesco Tesauri:
Innovative TV: From an Old Standard to a New Concept of Interactive TV - An Italian Job. HCI (3) 2007: 971-980
Coauthor Index
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