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Interactive Technology and Smart Education, Volume 3
Volume 3, Number 1, 2006
- Manuel Esteve, Benjamín Molina, Carlos Enrique Palau, Giancarlo Fortino:
A streaming content distribution network for e-learning support. 9-19 - Giancarlo Fortino, Wilma Russo, Carlos Enrique Palau:
Collaborative control of media playbacks in SCDNs. 21-29 - Adrian J. Cahill, Cormac J. Sreenan:
An efficient resource management system for a streaming media distribution network. 31-44 - Md. Humayun Kabir, Gholamali C. Shoja, Eric G. Manning:
A scalable multimedia streaming scheme with CBR-transmission of VBR-encoded videos over the internet. 45-57 - Maria Alexandra Rentroia-Bonito, Frederico C. Figueiredo, André F. T. Martins, Joaquim A. Jorge, Claude Ghaoui:
An integrated evaluation method for e-learning: a case study. 59-68 - Martin Owen:
Driving demand for streaming. 69-75
Volume 3, Number 2, 2006
- Panagiotis Zaharias, Angeliki Poulymenakou:
Implementing learner-centred design: The interplay between usability and instructional design practices. 87-100 - Christina Mainka, Angela Benzies:
E-learning: vision to reality. 101-111 - Gayle Calverley:
Developing organisational 'off-the-shelf' capacity: Continued implications for tutors who wish to increase their re-use of electronically delivered time-based media. 113-130 - Mike Wald:
Creating accessible educational multimedia through editing automatic speech recognition captioning in real time. 131-141 - Ibrahim Yucel, Joseph A. Zupko, Magy Seif El-Nasr:
IT education, girls and game modding. 143-156 - Janice Whatley:
Student teamwork: Developing virtual support for team projects. 157-165
Volume 3, Number 3, 2006
- Pedro T. Isaías, Maggie McPherson:
Learning in the information society. 171-172 - Lefteris Moussiades, Anthi Iliopolou:
Guidelines for evaluating e-learning environments. 173-184 - Marc Conrad, Tim French, Carsten Maple, Sijing Zhang:
Preparing computing students for culturally diverse e-mediated IT projects. 185-195 - Martin Gutbrod, Christian Werner, Stefan Fischer:
Platform-independent authoring and production of rapid e-learning content. 197-206 - Christian Voigt, Paula M. C. Swatman:
Learning through interaction: Improving practice with design-based research. 207-224 - John Rae, Gary Taylor, Carole Roberts:
Collaborative learning: A connected community for learning and knowledge management. 225-233 - Antonia Stefani, Bill Vassiliadis, Michalis Nik Xenos:
On the quality assessment of advanced e-learning services. 237-250
Volume 3, Number 4, 2006
- Stephan G. Lukosch, Till Schümmer:
Making exam preparation an enjoyable experience. 259-274 - Karin Danielsson, Charlotte Wiberg:
Participatory design of learning media: Designing educational computer games with and for teenagers. 275-291 - Lori L. Scarlatos:
Tangible math. 293-309 - Megan Miller, Volker Hegelheimer:
The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom. 311-328 - Ahmed BinSubaih, Steve Maddock, Daniela Romano:
A serious game for traffic accident investigators. 329-346 - Brian K. Smith, Priya Sharma, Paula Hooper:
Decision making in online fantasy sports communities. 347-360
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