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Computers & Education, Volume 67
Volume 67, September 2013
- Mingzhu Qiu, Douglas McDougall:
Foster strengths and circumvent weaknesses: Advantages and disadvantages of online versus face-to-face subgroup discourse. 1-11 - Erol Ozcelik, Nergiz Ercil Cagiltay, Nese Sahin Ozcelik:
The effect of uncertainty on learning in game-like environments. 12-20 - Jeroen Bourgonjon, Frederik De Grove, Cindy De Smet, Jan Van Looy, Ronald Soetaert, Martin Valcke:
Acceptance of game-based learning by secondary school teachers. 21-35 - Gamze Ozogul, Amy M. Johnson, Robert K. Atkinson, Martin Reisslein:
Investigating the impact of pedagogical agent gender matching and learner choice on learning outcomes and perceptions. 36-50 - Timothy Teo:
An initial development and validation of a Digital Natives Assessment Scale (DNAS). 51-57 - Ching-Yieh Lee, Peter Jen Der Pan, Ching-Jung Liao, Ho-Yuan Chen, Brent G. Walters:
E-character education among digital natives: Focusing on character exemplars. 58-68 - Míriam Álvarez, Alexandra Torres, Elisa Rodríguez, Sonia Padilla, María José Rodrigo:
Attitudes and parenting dimensions in parents' regulation of Internet use by primary and secondary school children. 69-78 - Eloy D. Villasclaras-Fernández, Davinia Hernández Leo, Juan I. Asensio-Pérez, Yannis A. Dimitriadis:
Web Collage: An implementation of support for assessment design in CSCL macro-scripts. 79-97 - Annika Agélii Genlott, Åke Grönlund:
Improving literacy skills through learning reading by writing: The iWTR method presented and tested. 98-104 - Judit García-Martín, Jesús-Nicasio García-Sánchez:
Patterns of Web 2.0 tool use among young Spanish people. 105-120 - Fernando Rosell-Aguilar:
Delivering unprecedented access to learning through podcasting as OER, but who's listening? A profile of the external iTunes U user. 121-129 - Wu-Yuin Hwang, Rustam Shadiev, Yueh-Min Huang, Yi-Ting Cai, Yu-Shu Yang, Jia-Han Su:
Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance. 130-141 - Jennifer L. Chiu, Peter T. Malcolm, Deborah Hecht, Crystal J. DeJaegher, Edward A. Pan, Michael Bradley, M. David Burghardt:
WISEngineering: Supporting precollege engineering design and mathematical understanding. 142-155 - Séverine Erhel, Éric Jamet:
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. 156-167 - Yuan-Hsuan Lee, Jiun-Yu Wu:
The indirect effects of online social entertainment and information seeking activities on reading literacy. 168-177 - Jaime Urquiza-Fuentes, J. Ángel Velázquez-Iturbide:
Toward the effective use of educational program animations: The roles of student's engagement and topic complexity. 178-192 - Rebecca Gray, Jessica Vitak, Emily W. Easton, Nicole B. Ellison:
Examining social adjustment to college in the age of social media: Factors influencing successful transitions and persistence. 193-207 - Feng-Yang Kuo, Fan-Chuan Tseng, Cecilia I. Lin, Wen-Hui Vivian Tang:
Critical success factors for motivating and sustaining women's ICT learning. 208-218 - Caroline Di Bernardi Luft, July Silveira Gomes, Daniel Priori, Emilio Takase:
Using online cognitive tasks to predict mathematics low school achievement. 219-228 - Chiung-Hui Chiu, Chiu-Yi Wu, Hsiao-Wei Cheng:
Integrating reviewing strategies into shared electronic note-taking: Questioning, summarizing and note reading. 229-238 - Lijia Lin, Robert K. Atkinson, Robert Christopherson, Stacey S. Joseph, Caroline J. Harrison:
Animated agents and learning: Does the type of verbal feedback they provide matter? 239-249 - Jennifer R. Wolgemuth, Robert S. Savage, Janet Helmer, Helen Harper, Tess Lea, Philip C. Abrami, Adrienne Kirby, Kalotina Chalkiti, Peter Morris, Jonathan R. Carapetis, William Louden:
ABRACADABRA aids Indigenous and non-Indigenous early literacy in Australia: Evidence from a multisite randomized controlled trial. 250-264
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