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VR 2021: Lisbon, Portugal
- IEEE Virtual Reality and 3D User Interfaces, VR 2021, Lisbon, Portugal, March 27 - April 1, 2021. IEEE 2021, ISBN 978-1-6654-1838-6
- Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers:
Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing. 1-10 - Shuntaro Shimizu, Takeru Hashimoto, Shigeo Yoshida, Reo Matsumura, Takuji Narumi, Hideaki Kuzuoka:
Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. 11-20 - Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurício Sousa, Craig Anslow, Joaquim Jorge:
Promoting Reality Awareness in Virtual Reality through Proxemics. 21-30 - Fatma Ben Guefrech, Florent Berthaut, Patricia Plénacoste, Yvan Peter, Laurent Grisoni:
Revealable Volume Displays: 3D Exploration of Mixed-Reality Public Exhibitions. 31-39 - Christos Mousas, Alexandros Koilias, Banafsheh Rekabdar, Dominic Kao, Dimitris Anastasiou:
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior. 40-49 - Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng:
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. 50-56 - Sifan Hou, Yujia Wang, Bing Ning, Wei Liang:
Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis. 57-64 - Erik Wolf, Nathalie Merdan, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik:
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. 65-74 - André Zenner, Kora Persephone Regitz, Antonio Krüger:
Blink-Suppressed Hand Redirection. 75-84 - Anil Ufuk Batmaz, Wolfgang Stuerzlinger:
The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems. 85-94 - Yijun Li, De-Rong Jin, Miao Wang, Jun-Long Chen, Frank Steinicke, Shi-Min Hu, Qinping Zhao:
Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping. 95-102 - Aylen Ricca, Amine Chellali, Samir Otmane:
The influence of hand visualization in tool-based motor-skills training, a longitudinal study. 103-112 - Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe:
Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials. 113-121 - Julia Hertel, Frank Steinicke:
Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments. 122-130 - Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray:
Diegetic Tool Management in a Virtual Reality Training Simulation. 131-139 - Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee:
Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality. 140-149 - Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow:
Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality. 150-159 - Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, Pooja Guhan, Aniket Bera, Dinesh Manocha:
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g. 160-169 - Lili Wang, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han:
Bidirectional Shadow Rendering for Interactive Mixed 360° Videos. 170-178 - Yuan Xiong, Hongrui Chen, Jingru Wang, Zhe Zhu, Zhong Zhou:
DSNet: Deep Shadow Network for Illumination Estimation. 179-187 - Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu:
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality. 188-197 - Ashutosh Singla, Steve Göring, Dominik Keller, Rakesh Rao Ramachandra Rao, Stephan Fremerey, Alexander Raake:
Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos. 198-206 - Weicai Ye, Hai Li, Tianxiang Zhang, Xiaowei Zhou, Hujun Bao, Guofeng Zhang:
SuperPlane: 3D Plane Detection and Description from a Single Image. 207-215 - Lili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu:
Disocclusion Headlight for Selection Assistance in VR. 216-225 - Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang:
Stable Hand Pose Estimation under Tremor via Graph Neural Network. 226-234 - Miao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang Yang:
Scene-Context-Aware Indoor Object Selection and Movement in VR. 235-244 - Daniel Hawes, Ali Arya:
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth. 245-254 - Wennan He, Mingze Xi, Henry Gardner, Ben Swift, Matt Adcock:
Spatial Anchor Based Indoor Asset Tracking. 255-259 - Arata Horie, M. H. D. Yamen Saraiji, Zendai Kashino, Masahiko Inami:
EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms. 260-269 - Jingjing Liu, Wei Liang, Bing Ning, Ting Mao:
Work Surface Arrangement Optimization Driven by Human Activity. 270-278 - Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu:
Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? 279-285 - Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth, Jan vom Brocke:
Visual Complexity and Scene Recognition: How Low Can You Go? 286-295 - Danny Schott, Patrick Saalfeld, Gerd Schmidt, Fabian Joeres, Christian Boedecker, Florentine Huettl, Hauke Lang, Tobias Huber, Bernhard Preim, Christian Hansen:
A VR/AR Environment for Multi-User Liver Anatomy Education. 296-305 - Hugo Romat, Andreas Fender, Manuel Meier, Christian Holz:
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality. 306-315 - Giulia Benvegnù, Patrik Pluchino, Luciano Gamberini:
Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations. 316-325 - Markus Wirth, Stefan Gradl, Georg Prosinger, Felix Kluge, Daniel Roth, Björn M. Eskofier:
The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality. 326-335 - Koorosh Vaziri, Maria Bondy, Amanda Bui, Victoria Interrante:
Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void. 336-344 - David Englmeier, Wanja Sajko, Andreas Butz:
Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality. 345-352 - Xuetong Sun, Yang Zhang, Po-Chun Huang, Niloy Acharjee, Mario Dagenais, Martin Peckerar, Amitabh Varshney:
Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased Arrays. 353-362 - Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura:
BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. 363-372 - Yuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne, Jivka Ovtcharova:
Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation. 373-381 - Negin Hamzeheinejad, Daniel Roth, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik:
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation. 382-391 - Kevin Yu, Alexander Winkler, Frieder Pankratz, Marc Lazarovici, Dirk Wilhelm, Ulrich Eck, Daniel Roth, Nassir Navab:
Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation. 392-401 - Robin K. Kammerlander, André Pereira, Simon Alexanderson:
Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters. 402-410 - Hyerim Park, Woontack Woo:
Video Content Representation to Support the Hyper-reality Experience in Virtual Reality. 411-419 - Guillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton:
VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users. 420-427 - Lauren Gold, Alireza Bahremand, Connor Richards, Justin Hertzberg, Kyle Sese, Alexander Gonzalez, Zoe Purcell, Kathryn Powell, Robert LiKamWa:
Visualizing Planetary Spectroscopy through Immersive On-site Rendering. 428-437 - Pingchuan Ke, Kening Zhu:
Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality. 438-447 - Yong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se-Hee Lee, June-Seop Yoon, In-Kwon Lee:
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps. 448-454 - Klemen Lilija, Søren Kyllingsbæk, Kasper Hornbæk:
Correction of Avatar Hand Movements Supports Learning of a Motor Skill. 455-462 - Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker:
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. 463-472 - Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. 473-482 - Seungwon Paik, Youngseung Jeon, Patrick C. Shih, Kyungsik Han:
I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application. 483-492 - Boyu Gao, Ziiun Mai, Huawei Tu, Henry Been-Lirn Duh:
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality. 493-500 - Yoan-Daniel Grigorov Malinov, David E. Millard, Tom Blount:
StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game. 501-510 - Matteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano:
The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation. 511-518 - Manuel Meier, Paul Streli, Andreas Fender, Christian Holz:
TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing. 519-528 - Lee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North, Doug A. Bowman:
Sensemaking Strategies with Immersive Space to Think. 529-537 - Alejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, Mel Slater:
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study. 538-545 - Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch:
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users. 546-554 - Meraj Ahmed Khan, Arnab Nandi:
DreamStore: A Data Platform for Enabling Shared Augmented Reality. 555-563 - Abdullah Al Arafat, Zhishan Guo, Amro Awad:
VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR Headsets. 564-572 - Manuel Rebol, Christian Gütl, Krzysztof Pietroszek:
Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech. 573-581 - Mohammadreza Mirzaei, Peter Kán, Hannes Kaufmann:
Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People. 582-587 - Mohammadreza Mirzaei, Peter Kán, Hannes Kaufmann:
Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People. 588-596 - Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, Richard Göllner:
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms. 597-605 - Alexandre Gomes de Siqueira, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites, Hannah Solini, Moloud Nasiri, Andrew C. Robb, Christopher Pagano, Brygg Ullmer, Sabarish V. Babu:
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality. 606-615 - Young-Woon Cha, Husam Shaik, Qian Zhang, Fan Feng, Andrei State, Adrian Ilie, Henry Fuchs:
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors. 616-625 - Tianyang Dong, Yue Shen, Tieqi Gao, Jing Fan:
Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments. 626-634 - Chi-Hsuan Hsu, Chih-Han Chung, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Yu-Shuen Wang, Sabarish V. Babu:
Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments. 635-644 - Jhon Bueno Vesga, Xinhao Xu, Hao He:
The Effects of Cognitive Load on Engagement in a Virtual Reality Learning Environment. 645-652 - Dooyoung Kim, Jae-eun Shin, Jeongmi Lee, Woontack Woo:
Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation. 653-660 - Markus Tatzgern, Christoph Birgmann:
Exploring Input Approximations for Control Panels in Virtual Reality. 661-669 - Sangyoon Han, Gyeore Yun, Seungmoon Choi:
Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films. 670-678 - Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Möller:
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. 679-686 - Jonathan W. Kelly, Lucia A. Cherep, Alex F. Lim, Taylor A. Doty, Stephen B. Gilbert:
Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners. 687-694 - Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. 695-704 - Vincent R. Curtis, Nicholas W. Caira, Jiayi Xu, Asha Gowda Sata, Nicolas C. Pégard:
DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays. 705-712 - Abbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey, Mar González-Franco, Joseph W. Malloch, Derek Reilly:
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling. 713-722 - Jiacheng Liu, Vit Drga, Ifat Yasin:
Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual Environments. 723-728 - Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thomas:
Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors. 729-738 - Patrick Saalfeld, Claudia Böttcher, Fabian Klink, Bernhard Preim:
VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument. 739-748 - Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. 749-758 - Leonardo Pavanatto Soares, Chris North, Doug A. Bowman, Carmen Badea, Richard Stoakley:
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. 759-767 - Feiyu Lu, Doug A. Bowman:
Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. 768-777 - Evren Bozgeyikli, Lal "Lila" Bozgeyikli:
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture. 778-787 - Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch:
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality. 788-797 - Holly C. Gagnon, Taren Rohovit, Hunter Finney, Yu Zhao, John M. Franchak, Jeanine K. Stefanucci, Bobby Bodenheimer, Sarah H. Creem-Regehr:
The Effect of Feedback on Estimates of Reaching Ability in Virtual Reality. 798-806 - Di Zhang, Chi-Man Pun, Yang Yang, Hao Gao, Feng Xu:
A Rate-based Drone Control with Adaptive Origin Update in Telexistence. 807-816 - Russell Todd, Qin Zhu, Amy Banic:
Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment. 817-825 - Fanxing Zhang, Zhihao Liu, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang:
Mid-Air Finger Sketching for Tree Modeling. 826-834 - Zhenyu Tang, Hsien-Yu Meng, Dinesh Manocha:
Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation. 835-844
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