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VR 2005: Bonn, Germany
- IEEE Virtual Reality Conference 2005, VR 2005, Bonn, Germany, March 12-16, 2005. IEEE Computer Society 2005, ISBN 0-7803-8929-8
Keynote Address
- Frederick P. Brooks Jr.:
Keynote Address: Making and Measuring Effective Virtual Environments.
Session 1: Studies I: Perception
- Eric Burns, Sharif Razzaque, Abigail Panter, Mary C. Whitton, Matthew R. McCallus, Frederick P. Brooks Jr.:
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception. 3-10 - Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman, John F. Lucas, Divya Gupta:
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality. 11-18 - Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir:
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. 19-25
Session 2: Distributed Systems
- Anthony Steed, Cameron Angus:
Supporting Scalable Peer to Peer Virtual Environments Using Frontier Sets. 27-34 - Paul Boustead, Farzad Safaei, Mehran Dowlatshahi:
DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces. 35-41
Session 3: Systems
- Guido Heumer, Malte Schilling, Marc Erich Latoschik:
Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual Environments. 43-50 - Gerhard Reitmayr, Dieter Schmalstieg:
Flexible Parametrization of Scene Graphs. 51-58 - Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware. 59-66
Session 4: Tracking
- Arjen van Rhijn, Robert van Liere, Jurriaan D. Mulder:
An Analysis of Orientation Prediction and Filtering Methods for VR/AR. 67-74 - Alexander Hornung, Sandip Sar-Dessai, Leif Kobbelt:
Self-Calibrating Optical Motion Tracking for Articulated Bodies. 75-82 - Andrejs Vorozcovs, Andrew Hogue, Wolfgang Stuerzlinger:
The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive Displays. 83-89
Session 5: Interaction
- Christoph W. Borst, Arun P. Indugula:
Realistic Virtual Grasping. 91-98 - Scott Frees, G. Drew Kessler:
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments. 99-106 - Andreas Simon, Sascha Scholz:
Multi-Viewpoint Images for Multi-User Interaction. 107-113
Session 6: Studies II: Navigation
- Roy A. Ruddle:
The Effect of Trails on First-time and Subsequent Navigation in a Virtual Environment. 115-122 - Mary C. Whitton, Joseph V. Cohn, Jeff Feasel, Paul Zimmons, Sharif Razzaque, Sarah J. Poulton, Brandi McLeod, Frederick P. Brooks Jr.:
Comparing VE Locomotion Interfaces. 123-130 - Bernhard E. Riecke, Jörg Schulte-Pelkum, Franck Caniard, Heinrich H. Bülthoff:
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. 131-138
Session 7: Simulators
- Franck Crison, Anatole Lécuyer, Daniel Mellet d'Huart, Jean-Marie Burkhardt, Georges Michel, Jean-Louis Dautin:
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality. 139-145 - Jesper Mosegaard, Thomas Sangild Sørensen:
GPU Accelerated Surgical Simulators for Complex Morphology. 147-153 - Hongling Wang, Joseph K. Kearney, James F. Cremer, Peter Willemsen:
Steering Behaviors for Autonomous Vehicles in Virtual Environments. 155-162
Session 8: Studies III: Interaction and Collaboration
- Chadwick A. Wingrave, Ryan Tintner, Bruce N. Walker, Doug A. Bowman, Larry F. Hodges:
Exploring Individual Differences in Raybased Selection; Strategies and Traits. 163-170 - Ilona Heldal, Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson, Maria Spante, Josef Wideström:
Immersiveness and Symmetry in Copresent Scenarios. 171-178 - Kyle Johnsen, Robert F. Dickerson, Andrew Raij, Benjamin Lok, Jonathan Jackson, Min C. Shin, Jonathan Hernandez, Amy O. Stevens, D. Scott Lind:
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills. 179-186
Session 9: AR
- Florian Ledermann, Dieter Schmalstieg:
APRIL A High-Level Framework for Creating Augmented Reality Presentations. 187-194 - Jan Fischer, Dirk Bartz, Wolfgang Straßer:
Stylized Augmented Reality for Improved Immersion. 195-202 - Jurriaan D. Mulder:
Realistic Occlusion Effects in Mirror-Based Co-Located Augmented Reality Systems. 203-208
Session 10: Real and Virtual
- Hrvoje Benko, Edward W. Ishak, Steven Feiner:
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments. 209-216 - Shigang Li, Kiyotaka Fukumori:
Spherical Stereo for the Construction of Immersive VR Environment. 217-222 - Hiroo Iwata, Hiroaki Yano, Hiroyuki Fukushima, Haruo Noma:
CirculaFloor: A Locomotion Interface Using Circulation of Movable Tiles. 223-230
Sketches
- Bernd Hentschel, Torsten W. Kuhlen, Christian H. Bischof:
VRhino II: Flow Field Visualization inside the Human Nasal Cavity. 233-236 - Nils Neumaier, André Hinkenjann:
Explorative Analysis of Medical Study Data. 237-240 - Peter R. Rizun, Garnette R. Sutherland:
Surgical Laser Augmented with Haptic Feedback and Visible Trajectory. 241-244 - Konstantinos Moustakas, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis:
A Geometry Education Haptic VR Application Based on a New Virtual Hand Representation. 245-248 - Christian Knöpfle, Jens Weidenhausen, Laurent Chauvigné, Ingo Stock:
Template Based Authoring for AR Based Service Scenarios. 249-252 - Ralph Schönfelder, Frank Spenling:
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments. 253-256 - Kresimir Matkovic, Thomas Psik, Ina Wagner, Denis Gracanin:
Dynamic Texturing of Real Objects in an Augmented Reality System. 257-260 - Jonathan Knispel:
The XYZ Virtual Workspace. 261-264
Posters
- Laura L. Arns, Melinda M. Cerney:
The Relationship Between Age and Incidence of Cybersickness among Immersive Environment Users. 267-268 - Ling Chen, Hong Chen, Gencai Chen:
Echo: A Method to Improve the Task Performance of CVEs. 269-270 - Dominique Gerber, Dominique Bechmann:
The Spin Menu: A Menu System for Virtual Environments. 271-272 - Yoji Hirose, Yasushi Ikei, Koichi Hirota, Michitaka Hirose:
iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal. 273-274 - Ernst Houtgast, Onno Pfeiffer, Zachary Wartell, William Ribarsky, Frits H. Post:
Navigation and Interaction in a Multi-Scale Stereoscopic Environment. 275-276 - Takafumi Ienaga, Katsuya Matsunaga, Kazunori Shidoji, Makoto Otsuru, Shigeo Araki, Yuji Matsuki:
An Effect of a Large Overlapped Area of Stereo Pairs at the Working Point on a Spatial Multi-Resolution Stereoscopic Video System. 277-278 - Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt:
3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench. 279-280 - Kenji Kimura, Hideo Saito:
Video Synthesis at Tennis Player Viewpoint from Multiple View Videos. 281-282 - Marc Erich Latoschik, Peter Biermann, Ipke Wachsmuth:
High-Level Semantics Representation for Intelligent Simulative Environments. 283-284 - Robert W. Lindeman, Yasuyuki Yanagida, Haruo Noma, Kenichi Hosaka, Kazuhiro Kuwabara:
Design of a Wireless Tactor System for Haptic Feedback in Virtual Reality. 285-286 - Mark A. Livingston, Catherine A. Zanbaka, J. Edward Swan II, Harvey S. Smallman:
Objective Measures for the Effectiveness of Augmented Reality. 287-288 - Taro Maeda, Hideyuki Ando, Maki Sugimoto:
Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment. 289-290 - Hiroshi Mori, Jun Takazawa, Junichi Hoshino:
Key Action Control of Multiple Human Characters. 291-292 - Jan Ohlenburg, Torsten Fröhlich, Wolfgang Broll:
Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines. 293-294 - Kengo Uratani, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura:
A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality. 295-296
Panels
- Hannes Kaufmann, Skip Rizzo, Gerard Jounghyun Kim, Rudolph P. Darken, Robert Astur, Frank Tendick:
Virtual Reality and Spatial Ability. 299-300 - Peter Zimmermann, Thomas T. Jaeger, Jürgen Krause, Torsten Steinborn, Martin Saller, Jean Lorisson:
Virtual Technologies in the Manufacturing Industry. 301-302 - Randall C. Smith, Brian D. Fisher, Daniel J. Sandin, Stephen H. Westin:
VR - A Reality Check? 303
Tutorials
- Grigore C. Burdea:
Virtual Reality Technology - An Introduction. 307 - Katerina Mania, Heinrich H. Bülthoff, Douglas W. Cunningham, Bernard D. Adelstein, Nadia Magnenat-Thalmann, Nicholaos Mourkoussis, Tom Troscianko, J. Edward Swan II:
Human-Centered Fidelity Metrics for Virtual Environment Simulations. 308 - Albert A. Rizzo, Brenda K. Wiederhold:
Virtual Reality Technology for Behavioral/Cognitive/Neuropsychological Assessment and Intervention: Applications and Issues. 309 - Gabriel Zachmann, Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Laks Raghupathi, Arnulph Fuhrmann:
Real-Time Collision Detection for Dynamic Virtual Environments. 310 - Roy A. Ruddle:
Navigation: Theoretical Foundations and Techniques for Travel. 311 - Roy A. Ruddle:
Aiding and Evaluating Navigation. 311
Workshops
- Doug A. Bowman, Bernd Fröhlich, Yoshifumi Kitamura, Wolfgang Stuerzlinger:
New Directions in 3D User Interfaces. 312 - Leonie Schäfer, Ulrike Spierling:
Virtuality Structure: Enabling Real Experiences Through Virtual Environments. 312 - Andreas Simon, Greg Welch, Mark T. Bolas:
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement. 313
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