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ISS Companion 2023: Pittsburgh, PA, USA
- Jacob T. Biehl, Scott A. Carter, Andrés Lucero, Ville Mäkelä, Florian Alt:
Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, ISS Companion 2023, Pittsburgh, PA, USA, November 5-8, 2023. ACM 2023 - Filip Trzcinka, Oyewole Oyekoya, Daniel Chan:
Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills. 1-4 - Habin Park, Daniel Lichtman, Oyewole Oyekoya:
Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit. 5-9 - Samantha Vos, Oyewole Oyekoya, Olorunseun Ogunwobi:
Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer. 10-13 - Sabrina Chow, Kendra Krueger, Oyewole Oyekoya:
iOS Augmented Reality Application for Immersive Structural Biology Education. 14-18 - Lisa Haye, Courtney D. Cogburn, Oyewole Oyekoya:
Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations. 19-23 - Richard Chinedu Erem, Oyewole Oyekoya, Margrethe Horlyck-Romanovsky:
Effects of Varying Avatar Sizes on Food Choices in Virtual Environments. 24-26 - Milad Jamalzadeh, Yosra Rekik, Laurent Grisoni:
The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices. 27-31 - Thomas E. F. Witte, Jessica Schwarz:
A Concept of User State Analysis for Evaluations of Interaction Design in Armored Vehicles. 32-34 - Takayuki Komoda, Hisham Elser Bilal Salih, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo:
Synchronized Expressions: An Auditory Interface for Naturally Harmonizing Facial Expressions between People with Visual Impairment and Sighted People. 35-39 - Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava, Anmol Srivastava:
Safar: Heuristics for Augmented Reality Integration in Cultural Heritage. 40-44 - Richard Yeung, Oyewole Oyekoya, Hao Tang:
In-Place Virtual Exploration Using a Virtual Cane: An Initial Study. 45-49 - Jesse Harden, Nurit Kirshenbaum, Roderick S. Tabalba Jr., Jason Leigh, Luc Renambot, Chris North:
SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling. 50-52 - Tian Min, Chengshuo Xia, Yuta Sugiura:
Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive Feedback. 53-56 - Yoshito Nakaue, Chihiro Ura, Hiroshi Kano, Shigeyuki Hirai:
MarbLED: Embedded and Transmissive LED Touch Display System and Its Application Platform for Surface Computing with Engineered Marble. 57-60 - Tate Johnson, Ann Li, Andrew Knowles, Zhenfang Chen, Semina Yi, Yumeng Zhuang, Dina El-Zanfaly, Daragh Byrne:
Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development. 61-64 - Florian Echtler, Vitus Maierhöfer, Nicolai Brodersen Hansen, Raphael Wimmer:
Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing. 65-68 - Kotaro Oomori, Wataru Kawabe, Fabrice Matulic, Takeo Igarashi, Keita Higuchi:
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames. 69 - Manuel Rebol, Becky Lake, Michael Reinisch, Krzysztof Pietroszek, Christian Gütl:
Holographic Sports Training. 70-73 - Sunniva Liu, Eric Zhao, Anthony Anton Julian Alexander Renouf, Dina El-Zanfaly:
MindfulBloom: Spatial Finger Painting for Mindfulness Intervention in Augmented Reality. 74-78 - Nan Qie, Nick Bryan-Kinns, Fangli Song, Francisco Rebelo, Roger Ball, Yijing Yang, Le Du, Wei Wang:
Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces. 79-81 - Brandon Huynh, Tatiana Lau, Kate A. Sieck:
Augmented Reality for Exploring Social Spaces and Building Social Connections. 82-83 - Arghavan (Nova) Ebrahimi:
Empowering Online Learning: AI-Embedded Design Patterns for Enhanced Student and Educator Experiences in Virtual Worlds. 84-88 - Yanjun Lyu:
Designing for Children's Social Play in Responsive Multi-sensory Environments. 89-92 - Mengxing Li:
Exploring Human Values in Mixed Reality. 93-96 - Jesse Harden:
Exploring and Evaluating the Potential of 2D Computational Notebooks. 97-99 - Jonathan Wieland:
Designing and Evaluating Interactions for Handheld AR. 100-103
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