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SIGGRAPH Asia 2021 Posters: Tokyo, Japan
- Shuzo John Shiota, Ayumi Kimura, Wan-Chun Alex Ma:
SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021. ACM 2021, ISBN 978-1-4503-8687-6
Cameras and Imaging
- Yushi Yamagiwa, Hiroyuki Kubo:
A parallel guaranteed projector-camera system for dual videography. 1:1-1:2 - Kazuto Ogiwara, Hiroyuki Kubo:
Visibility Enhancement for Transmissive Image using Synchronized Side-by-side Projector-Camera System. 2:1-2:2
Geometry
- Yi-Fei Feng, Xin Li, Chun-Ming Yuan, Li-Yong Shen:
Patching Non-Uniform Extraordinary Points with Sharp Features. 3:1-3:2 - Thi Ngoc Hanh Le, Sheng-Yi Yao, Chih-Kuo Yeh, Sheng-Jie Wang, Tong-Yee Lee:
Optimized binarization for eggshell carving art. 4:1-4:2
Hardware
- Hsin-Fu Chen, Scottie Chih-Chieh Huang:
BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism. 5:1-5:3 - Ryo Shirai, Masanori Hashimoto:
Submarine LED: Wirelessly powered underwater display controlling its buoyancy. 6:1-6:2 - Ryo Hajika, Tamil Selvan Gunasekaran, Alaeddin Nassani, Yun Suen Pai, Mark Billinghurst:
VRTwitch: Enabling Micro-motions in VR with Radar Sensing. 7:1-7:2 - Michael Roumeliotis, Katerina Mania:
Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications. 8:1-8:2
Machine Learning for Graphics
- Qian Wang, Cai Guo, Hong-Ning Dai, Ping Li:
Self-Stylized Neural Painter. 9:1-9:2 - Siyuan Fu, Yifan Lu, Xiao Hua Zhang, Ning Xie:
Monte Carlo Denoising with a Sparse Auxiliary Feature Encoder. 10:1-10:2 - Sanghun Kim, SeungKyu Lee:
Class Balanced Sampling for the Training in GANs. 11:1-11:2 - Ryogo Ito, Mitsuhiro Uchida, Suguru Saito:
Decision of Line Structure beyond Junctions Using U-Net-Based CNN for Line Drawing Rendering. 12:1-12:2 - Yifan Jin, Yi Zhang, Xi Yang:
Learning English to Chinese Character: Calligraphic Art Production based on Transformer. 13:1-13:2 - MinGeun Park, Seungkyu Lee:
Deep Color-Normal Residual Networks for Geometry Refinement Extracting Color Consistency and Fine Geometry. 14:1-14:2 - Sohee Kim, Seungkyu Lee:
Occlusion Robust Part-aware Object Classification through Part Attention and Redundant Features Suppression. 15:1-15:2
Mixed and Virtual Reality
- Allison Jing, Brandon J. Matthews, Kieran May, Thomas Clarke, Gun A. Lee, Mark Billinghurst:
eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. 16:1-16:2 - Ming-Ru Xie, Siang-Jhih Sie, Shing-Yun Jung, Bo-Wei Dong, Pei-Hua Tsai, Neng-Hao Yu, Kuan-Wen Chen:
Training to Get a Drone License, Virtually. 17:1-17:2 - Weihan Huang, Stephanie Bourgeois, Yun Suen Pai, Kouta Minamizawa:
ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality. 18:1-18:2 - Li Zhang, Weiping He, Yizhe Liu, Qianyuan Zou, Huidong Bai, Mark Billinghurst:
ARinVR: Bringing Mobile AR into VR. 19:1-19:2 - Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst:
VR-Wizard: Towards an Emotion-Adaptive Experience in VR. 20:1-20:2 - Hiroki Tsunekawa, Akihiro Matsuura:
Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff. 21:1-21:2 - Benjamin Sho, Ryan Anthony J. de Belen, Rowan T. Hughes, Tomasz Bednarz:
Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision. 22:1-22:2 - Sora Ahn, Shinji Mizuno:
"Sketch Dance Stage Online": Three-dimensional CG projection of hand-drawn characters to real space and interaction. 23:1-23:2 - Wan-Ting Hsu, I-Chen Lin:
Associating Real Objects with Virtual Models for VR Interaction. 24:1-24:2 - Mark Armstrong, Lawrence Quest, Yun Suen Pai, Kai Kunze, Kouta Minamizawa:
BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction. 25:1-25:3 - Mai Otsuki, Takashi Okuma:
Service Skills Training in Restaurants Using Virtual Reality. 26:1-26:2
User Interface
- Arooj Zaidi, Junichi Yamaoka:
TIEboard: Developing Kids Geometric Thinking through Tangible user Interface. 27:1-27:3 - Joon Kuy Han, Byungkon Kang, Dennis Wong:
HWAuth: Handwriting-Based Socially-Inclusive Authentication. 28:1-28:2
Simulation
- Tim McGraw, Bushra Ferdousi:
Red versus blue: Slime mold civil war. 29:1-29:2 - Mackinnon Buck, Christian Eckhardt:
Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation. 30:1-30:2 - Hyuga Saito, Syuhei Sato, Yoshinori Dobashi:
A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation. 31:1-31:2
Shading
- Delong Ouyang, Ryosuke Furuta, Yugo Shimizu, Yukinobu Taniguchi, Ryota Hinami, Shonosuke Ishiwatari:
Interactive Manga Colorization with Fast Flat Coloring. 32:1-32:2 - Reika Yagi, Shuhei Kodama, Tokiichiro Takahashi:
An Abstract Drawing Method for Same Shaped but Densely Arranged Many Objects. 33:1-33:2 - Yuki Koyama, Takeshi Tsuruta, Heisuke Saito, Daisuke Takizawa, Hiroshi Moriguchi:
A Procedural MatCap System for Cel-Shaded Japanese Animation Production. 34:1-34:2
Rendering
- Masahiko Yasui, Yoshihiro Watanabe, Masatoshi Ishikawa:
Dynamic and Occlusion-Robust Light Field Illumination. 35:1-35:2 - Hiroaki Yano, Tomohiro Yendo:
Kaleidoscopic Display: easy-to-make light-field display. 36:1-36:2 - Chaitra Desai, Ramesh Ashok Tabib, Sai Sudheer Reddy, Ujwala Patil, Uma Mudenagudi:
Rendering of Synthetic Underwater Images Towards Restoration. 37:1-37:2 - Yuta Tsuji, Tatsuya Yatagawa, Shigeo Morishima:
Light Source Selection in Primary-Sample-Space Neural Photon Sampling. 38:1-38:2 - Tatsuya Kobayashi, Tomoaki Konno, Haruhisa Kato:
A Robust Display Delay Compensation Technique Considering User's Head Motion Direction for Cloud XR. 39:1-39:2
Perception
- Yutaro Yano, Ayami Hoshi, Naoya Koizumi:
Can Shadows Create a Sense of Depth to Mid-air Image? 40:1-40:2
Motion Capture and Animation
- Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike:
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. 41:1-41:2 - Sewhan Chun, Daegeun Choe, Shindong Kang, Shounan An, Youngbak Jo, Insoo Oh:
Emotion Guided Speech-Driven Facial Animation. 42:1-42:2
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