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41st SIGGRAPH 2014: Vancouver, Canada - Studio
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Studio. ACM 2014, ISBN 978-1-4503-2977-4
Art form color
- Andy Lomas:
Cellular forms: an artistic exploration of morphogenesis. 1:1 - Alain Lioret:
Quantum computing for art exploration and creation. 2:1 - DongSheng Cai, Nobuyoshi Asai, Noriko Nagata:
Emotion of colors: synesthetic cross-modal key modulation. 3:1
Visualize collaborate install
- Ernie Wright:
Data and methods for recreating Earthrise. 4:1 - Tania Pouli, Ronan Boitard, Christel Chamaret, Mekides Abebe, Catherine Serre, David Touze, Edouard François, Erik Reinhard:
HDR in the living room. 5:1
Think design do
- Gerry Derksen, Stan Ruecker, Piotr Michura:
The role of conversational models in design practice. 6:1 - Will Walker:
Thinking out of the screen. 7:1 - Maria Lantin, Keith Doyle:
Virtual and material: applied research at Emily Carr university. 8:1
Model print fabricate
- Ryan M. Schmidt, Nobuyuki Umetani:
Branching support structures for 3D printing. 9:1 - Taro Narahara:
Exploring board game design using digital technologies. 10:1 - Philipp Herholz, Marc Alexa, Wojciech Matusik:
Turning free-form surfaces into manufacturable components. 11:1 - Emily Smith:
An inside look at Vancouver's vibrant maker community. 12:1
Bing! bang! boom!
- Özge Samanci:
Impact of digital media on comics. 13:1 - Brian Schrank:
Avant-garde videogames. 14:1 - Michael F. Cohen, Matt Uyttendaele, Eric Stolnitz:
Making the GigaPixelArtZoom. 15:1
Dissect visualize educate
- Armelle Bauer, Federico Ulliana, Ali-Hamadi Dicko, Benjamin Gilles, Olivier Palombi, François Faure:
MyCorporisFabrica: making anatomy easy. 16:1 - Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey:
Virtual dog head: using 3D models to teach complex veterinary anatomy. 17:1 - Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu:
Charismatic and eloquent instructor avatars with scriptable gesture. 18:1 - Ippei Torii, Kaoruko Ohtani:
Development of communication assistant application with blinking for physically handicapped children and elderly people. 19:1
Studio courses
- Arduino drawing machine workshop and contest. 20:1-20:36
- Will Walker:
High-resolution 3D printing: design for stereolithography. 21:1 - Eddie Murphy:
Design considerations in creating t-shirt artwork for direct-to-garment digital printing. 22:1 - Gil Irizarry:
Make cross-platform mobile apps quickly. 23:1 - Daniel Plemmons, David Holz:
Creating next-gen 3D interactive apps with motion control and Unity3D. 24:1-24:23 - Inigo Quilez, Pol Jeremias-Vila:
Shadertoy Hackathon. 25:1 - Ricardo Rendon Cepeda:
Developing a 3D model viewer for iOS using COLLADA and OpenGL ES. 26:1 - Gabriel Taubin, Daniel Moreno, Douglas Lanman:
3D scanning for personal 3D printing: build your own desktop 3D scanner. 27:1-27:66 - Ashley John Pigford:
alphaBot workshop: constructing robots, translating language. 28:1-28:2 - Robert S. Laramee:
Data visualization: a starting point. 29:1-29:2
Studio projects
- Arduino drawing machine workshop and contest. 30:1-30:36
- Jaeyoung Kim, Byongsue Kang, Shinyoung Rhee, Byengwol Kim, Hyeonjin Yun, Junghwan Sung:
Bitcube: the new kind of physical programming interface with embodied programming. 31:1 - Marguerite A. Doman, Courtney Starrett, Chlotia Posey Garrison:
Computational bead design. 32:1 - Lyn Bishop, Nance Paternoster:
Inspirations in digital fine art printmaking. 33:1 - Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice:
DRACO: sketching animated drawings with kinetic textures. 34:1 - Michael F. Cohen, Matt Uyttendaele, Eric Stolnitz:
Making the GigaPixelArtZoom. 35:1 - Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi:
Graffiti fur: turning your carpet into a computer display. 36:1 - Tomás Dorta, Gokce Kinayoglu, Michael Hoffmann:
Hyve-3D: a new embodied interface for immersive collaborative 3D sketching. 37:1 - Jules Françoise, Norbert Schnell, Frédéric Bevilacqua:
MaD: mapping by demonstration for continuous sonification. 38:1 - Kumiko Kushiyama, Yuya Kikukawa, Tetsuaki Baba, Paul Haimes, Shinji Sasada:
Mag-B: tactile sand play using an interactive magnetic display. 39:1 - Roy Shilkrot, Pattie Maes, Amit Zoran:
Physical rendering with a digital airbrush. 40:1 - Hironori Mitake, Takahiro Harano, Shingo Fujinaga, Shunsuke Matsuyama, Shinichi Shibata, Masafumi Ezoe, Shoichi Hasegawa:
SprBlender: creation environment for touchable characters. 41:1 - Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung:
Tangible and modular input device for character articulation. 42:1 - Dan Collins, Josh Gigantino, Aubrey Wigner:
Zenith object detector (ZOD): a multi-camera 3D body scanning platform. 43:1
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