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21st SBGames 2022: Natal, Brazil
- Alyson Matheus de Carvalho Souza, Charles Andryê Galvão Madeira, Julio César Paulino de Melo, Luiz Marcos Garcia Gonçalves:
21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022. IEEE 2022, ISBN 978-1-6654-6156-6 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. 1-6 - Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin, Vânia Paula de Almeida Néris:
Building your own games: A platform for authoring digital games. 1-6 - Paulo Vinícius Moreira Dutra, Saulo Moraes Villela, Raul Fonseca Neto:
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback. 1-6 - Lauro Victor Ramos Cavadas, Esteban Clua, Troy Costa Kohwalter, Sidney Araujo Melo:
Training human-like bots with Imitation Learning based on provenance data. 1-6 - Érick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor:
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. 1-6 - Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António L. Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer model. 1-6 - Gustavo Morais, Ian Loron, Luiz F. S. Coletta, Anderson Anjos da Silva, Alexandre da Silva Simões, Ricardo R. Gudwin, Paula Dornhofer Paro Costa, Esther Colombini:
CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents. 1-6 - Gabriel Fonseca Silva, Paulo Knob, Rubens Montanha, Soraia Raupp Musse:
WebCrowds: An Authoring Tool for Crowd Simulation. 1-6 - Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues:
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. 1-6 - Sarah Mattos Tabosa de Almeida, Gabriel Montoto Dutra, Gabriel Aprigliano Fernandes, Jose Ricardo da Silva Junior:
A Model for Dynamic Game Content Using Semantic Web and Prolog. 1-6 - Flávio Roberto dos Santos Coutinho, Ismael S. Silva, Glívia A. R. Barbosa, Thiago Figueiredo Costa, Luis G. D. Carvalho, Cassiano B. Andrade, João P. S. Pereira, Reynaldo S. G. Pinto, Jonathan H. Silva:
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play. 1-6 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games. 1-6 - Artur O. R. Franco, Wellington Franco, José G. R. Maia, Miguel Franklin de Castro:
Generating Rooms using Generative Grammars and Genetic Algorithms. 1-6 - Hyuan P. Farrapo, Rômulo F. F. Filho, José G. R. Maia, Paulo Bruno de Sousa Serafim:
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents. 1-6 - Cristian M. Weber, Edison Pignaton de Freitas, Luís Alvaro de Lima Silva:
Safe and Topographic Path Planning with Deep Neural Networks. 1-6 - Rodrigo Dias Moreira, Flávio R. S. Coutinho, Luiz Chaimowicz:
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art. 1-6 - Fabrizio Leal Freitas, Carina F. Dorneles:
A data-driven approach to identify factors correlated to online games performance. 1-6 - Adriano Aragão dos Santos, Edson Tavares de Camargo, Roberto Milton Scheffel, Renato Merli, Eduardo Pezutti, Phyllipe Lima, Heloisa Silva:
L2T: An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations. 1-6 - Flávio R. S. Coutinho, Luiz Chaimowicz:
Generating Pixel Art Character Sprites using GANs. 1-6 - Geraldo Xexéo, Leonardo Oliveira Santos:
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft. 1-6
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