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SBGames 2011: Salvador, Bahia, Brazil
- 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011. IEEE Computer Society 2011, ISBN 978-1-4673-0797-0
- Tiago Mota, Claudio Esperança, Antonio A. F. Oliveira:
2D Shape Deformation Based on Positional Constraints and Layer Manipulation. 1-10 - Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua:
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. 11-16 - Marcelo de Gomensoro Malheiros, Marcelo Walter:
A Hybrid Geometry and Billboard-Based Model for Trees. 17-25 - Daniel Michelon De Carli, Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas:
A Survey of Procedural Content Generation Techniques Suitable to Game Development. 26-35 - Fernando Tsuda, Luiz Ricardo Nakamura:
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing. 36-42 - Marlos C. Machado, Bruno S. L. Rocha, Luiz Chaimowicz:
Agents Behavior and Preferences Characterization in Civilization IV. 43-52 - Flávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz:
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. 53-62 - Gabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, Roberta Vilhena Vieira Lopes:
An Application of Genetic Algorithm to the Game of Checkers. 63-69 - Bruno Moreira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Mauricio Kischinhevsky, C. L. Kuryla:
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. 70-78 - Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. 79-88 - Vinicius M. Muller:
An Open Source Architecture for Building Interactive Dramas. 89-100 - Gustavo N. Nunes, Rodrigo Braga, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó:
Analysis and Implementation of Local Subdivision Algorithms in the GPU. 101-113 - Venyton N. L. Izidoro, Leandro Nunes de Castro, Angelo C. Loula, Charbel N. El-Hani:
CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game. 114-123 - Marlos C. Machado, Luiz Chaimowicz:
Combining Metaheuristics and CSP Algorithms to Solve Sudoku. 124-131 - Charles A. G. Madeira, Vincent Corruble:
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI. 132-140 - Andre R. de Bakker, Bernardo de M. Pacheco, Cláudio D'Ipolitto, Geraldo Xexéo, Jano Moreira de Souza:
Emotions in Business Game: Case Study in Desafio Sebrae. 141-147 - Vitor Barata R. Barroso, Waldemar Celes Filho:
Fluid Animation on Arbitrarily-Shaped Structured Grids. 148-157 - Andre Silva, Fernando Rocha, Artur L. dos Santos, Geber L. Ramalho, Veronica Teichrieb:
GPU Pathfinding Optimization. 158-163 - Jean Felipe Patikowski Cheiran, Luciana Porcher Nedel, Marcelo Soares Pimenta:
Inclusive Games: A Multimodal Experience for Blind Players. 164-172 - Rafael O. Chaves, Walter Avelino da Luz Lobato, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira, Tales C. Miranda, Eloi L. Favero:
Intelligent Behavior Simulation Module for Software Process Elements. 173-181 - Henry Braun, Humberto Souto, Júlio C. S. Jacques Júnior, Leandro Lorenzett Dihl, Adriana Braun, Soraia Raupp Musse, Cláudio Rosito Jung, Marcelo Resende Thielo, Renato Keshet:
Making Them Alive. 182-188 - Angela Lima Peres, Fernando Selleri Silva, Jamilson Batista Antunes, Fernanda Martins, Kellyton dos Santos Brito, Rafael Roballo Wanderley, Felipe Santana Furtado Soares, Vinicius Cardoso Garcia, Silvio Romero de Lemos Meira:
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams. 189-195 - Marcio Ribeiro Justo, João Ricardo Bittencourt:
Minuano: A Fuzzy-Logic-Based Drama Manager. 196-205 - Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. 206-214 - Alex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi, Esteban Walter Gonzalez Clua:
Real Time Pathfinding with Genetic Algorithm. 215-221 - Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
SDM - An Educational Game for Software Engineering. 222-231 - Diego R. Marins, Marcelo de O. D. Justo, Geraldo Xexéo, Bernardo de A. M. Chaves, Cláudio D'Ipolitto:
SmartRabbit: A Mobile Exergame Using Geolocation. 232-240 - Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Supporting Characters in Interactive Storytelling. 241-249 - Alexandre C. Albuquerque, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
The Usage of the Structural-Affect Theory of Stories for Narrative Generation. 250-259 - Erick Baptista Passos, Danilo Medeiros, Pedro de Alcântara dos Santos Neto, Esteban Walter Gonzalez Clua:
Turning Real-World Software Development into a Game. 260-269 - Erivaldo Xavier de Lima Filho, Mateus Bisotto Nunes, João Comba, Luciana Porcher Nedel:
Why Not with the Foot? 270-281
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