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12th ICIDS 2019: Little Cottonwood Canyon, UT, USA
- Rogelio Enrique Cardona-Rivera, Anne Sullivan, R. Michael Young:
Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings. Lecture Notes in Computer Science 11869, Springer 2019, ISBN 978-3-030-33893-0
Creating the Discipline: Interactive Digital Narrative Studies
- Saylee Bhide, Elizabeth Goins, Joe Geigel:
Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality. 3-7 - Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr:
A Model for Analyzing Diegesis in Digital Narrative Games. 8-21 - Hartmut Koenitz, Teun Dubbelman, Christian Roth:
An Educational Program in Interactive Narrative Design. 22-25 - Hartmut Koenitz, Mirjam Palosaari Eladhari:
Challenges of IDN Research and Teaching. 26-39 - Chanjun Mu:
Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling. 40-44
Impacting Culture and Society
- Rebecca Rouse:
Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage. 47-60
Interactive Digital Narrative Practices and Applications
- Joshua A. Fisher, Melissa Foulger, Jennifer Edwards:
Practical Insights for XR Devised Performances. 63-67 - Kenton Taylor Howard, Rachel Donley:
Using Ink and Interactive Fiction to Teach Interactive Design. 68-72 - Lobke Kolhoff, Frank Nack:
How Relevant Is Your Choice? - User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms. 73-85 - Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. 86-100 - Christian Roth:
The 'Angstfabriek' Experience: Factoring Fear into Transformative Interactive Narrative Design. 101-114 - Sylvia Rothe, Heinrich Hussmann:
Spaceline: A Concept for Interaction in Cinematic Virtual Reality. 115-119 - Zev Battad, Andrew C. White, Mei Si:
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytelling. 120-127 - Harrison Jesse Smith, Brian K. Riley, Lena Reed, Vrindavan Harrison, Marilyn A. Walker, Michael Neff:
The Impact of Multi-character Story Distribution and Gesture on Children's Engagement. 128-143 - Maurice Suckling:
Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress. 144-147 - Kenneth Tan, Alex Mitchell:
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames. 148-157 - Renske van Enschot, Iris Boogaard, Hartmut Koenitz, Christian Roth:
The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive. 158-169
Theoretical Foundations
- Kara Cassell, R. Michael Young:
Leveraging Machinima to Characterize Comprehension of Character Motivation. 173-177 - Bjørn Anker Gjøl, Niels Valentin Jørgensen, Luis Emilio Bruni:
Narrative Urgency: Motivating Action in Interactive Digital Media. 178-182 - Ryan House:
"What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. 183-189 - Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog:
The Story We Cannot See: On How a Retelling Relates to Its Afterstory. 190-203 - Bjarke Alexander Larsen, Henrik Schoenau-Fog:
"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. 204-213 - Alina Striner, Sasha Azad, Chris Martens:
A Spectrum of Audience Interactivity for Entertainment Domains. 214-232 - Nic Velissaris, Jessica Rivera-Villicana:
Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance. 233-238
Technologies
- Barbara De Kegel, Mads Haahr:
Towards Procedural Generation of Narrative Puzzles for Adventure Games. 241-249 - Mubbasir Kapadia, Carlos Manuel Muñiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross:
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. 250-266 - Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin:
Felt: A Simple Story Sifter. 267-281 - Vincenzo Lombardo, Rossana Damiano, Antonio Pizzo:
Toolkit for the Creation of a Drama Dataset. 282-289 - Chris Martens, Owais Iqbal:
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. 290-303 - Md Sultan Al Nahian, Tasmia Tasrin, Sagar Gandhi, Ryan Gaines, Brent Harrison:
A Hierarchical Approach for Visual Storytelling Using Image Description. 304-317 - Rushit Sanghrajka, R. Michael Young:
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot. 318-322 - Rushit Sanghrajka, R. Michael Young, Brian Salisbury, Eric W. Lang:
ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments. 323-327 - Torbjörn Svensson:
Using VR to Simulate Interactable AR Storytelling. 328-332 - Brandon R. Thorne, David R. Winer, Camille Barot, R. Michael Young:
Firebolt: A System for Automated Low-Level Cinematic Narrative Realization. 333-342 - Jon Womack, William Freeman:
Interactive Narrative Generation Using Location and Genre Specific Context. 343-347 - Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae:
Emotion-Based Story Event Clustering. 348-353
Human Factors
- Sarah Anne Brown, Sharon Lynn Chu, Trystan Loustau:
Embodying Cognitive Processes in Storytelling Interfaces for Children. 357-363 - Sarah Anne Brown, Sharon Lynn Chu, Francis K. H. Quek, Pomaikai Canaday, Qing Li, Trystan Loustau, Sindy Wu, Lina Zhang:
Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling. 364-373 - Sergio Estupiñán, Nicolas Szilas:
When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital Narratives. 374-378 - Liudmyla Gapiuk, Sergio Estupiñán, Nicolas Szilas:
Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study. 379-388 - Asim Hameed, Shafaq Irshad, Andrew Perkis:
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach. 389-394 - Nanjie Rao, Sharon Lynn Chu, Randi Weitzen Faris, Daniel Ospina:
The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study. 395-404 - Seiki Tokunaga, Katie Seaborn, Kazuhiro Tamura, Mihoko Otake-Matsuura:
Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System. 405-409
Doctoral Consortium
- Alice Bowman:
Companionship Games: A Framework for Emotionally Engaging and Empathetic Interactive Characters. 413-417 - Kenneth Chen:
Towards Design Principles for Fashion in Interactive Emergent Narrative. 418-421 - Kenton Taylor Howard:
A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay. 422-426
Demonstrations
- John Austin:
The Book of Endless History: Authorial Use of GPT2 for Interactive Storytelling. 429-432
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