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24th ICALT 2024: Nicosia, North Cyprus
- Zehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili:
IEEE International Conference on Advanced Learning Technologies, ICALT 2024, Nicosia, North Cyprus, July 1-4, 2024. IEEE 2024, ISBN 979-8-3503-6205-3 - Salwa Mrayhi, Mohamed Koutheaïr Khribi, Mohamed Jemni:
Enhancing MOOCs through Real-time Learner Engagement and Emotion Detection Using Computer Vision and Machine Learning. 1-2 - Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari:
The Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems. 3-7 - Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corrêa de Lima, Amaury Antônio de Castro:
The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study. 8-9 - Hibiki Ito, Sonsoles López-Pernas, Mohammed Saqr:
A Scoping Review of Idiographic Research in Education: Too Little, But Not Too Late. 10-12 - Ahmed Tlili, Soheil Salha, Huanhuan Wang, Ronghuai Huang, Jurgen Rudolph, Weidong Ren:
Does personalization really help in improving learning achievement? A meta-analysis. 13-17 - Abhishek Kulkarni, Shaina Murphy, Cecelia Albright, Sharon Lynn Chu:
Towards Lesson Planning Interfaces for Integration of Students' Out-of-Classroom Experiences. 18-20 - Chih-Yen Chen, Yu-Sheng Juan, Jen-Hang Wang, Su-Hang Yang, Gwo-Dong Chen:
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes. 21-25 - Niels Seidel, Valerie Meyer, Slavisa Radovic:
Co-Design of an Adaptive Personalized Learner Dashboard. 26-28 - Mohamed Oubibi, Tiezhu Liu, Ahmed Hosny Saleh Metwally:
Designing and Developing Online Learning Activities for Adult Learners through Integration with an Open University Platform. 29-33 - Giacomo Cassano, Nicoletta Di Blas, Marco Riva:
A Student Response System for the Live Class in Higher Education. 34-38 - Talha Enes Ayranci, Mireilla Bikanga Ada, Jonathan Grizou:
Curio: An Affordable Web-Based Educational Platform. 39-40 - Kaiwen Yao, Shuang Wang:
Teach Photosynthesis to Young Students Using Augmented Reality. 41-43 - Wilk Oliveira, Juho Hamari:
Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review. 44-46 - Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar:
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. 47-49 - Matheus Soppa Geremias, Eric Carvalho Da Silveira, Bruno Corrêa Elibio, Bruno Nazario Alves, Lavínia Rafaela De Marco, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini:
Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies. 50-52 - Enrica Gentile, Paola Plantamura, Veronica Rossano:
Coding and environmental education: a game to trigger knowledge acquisition. 53-54 - Mouna Denden, Mourad Abed:
Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environment. 55-59 - Fernando Da Silva Pontes, Luis Carlos Costa Fonseca, Sofiane Labidi:
Enhancing Student Engagement in Distance Learning with Gamified Educational Application. 60-61 - Xiaoran Li:
Exploring the fluctuations of synchronized physiological arousal in group awareness-supported collaborative writing. 62-66 - Niels Seidel, Markus Hermes:
Scripting for synchronous video-based learning. 67-71 - Igor Balaban, Miran Zlatovic, Marko Matus:
Using learning analytics dashboards to monitor student progress: the case of a blended computer science university course. 72-74 - Ryosuke Nakamoto, Brendan Flanagan, Yiling Dai, Kyosuke Takami, Hiroaki Ogata:
An Automated Impasse Detection System Based on the Analysis of Self-Explanations in Mathematics. 75-79 - Ying Que, Yueyuan Zheng, Janet H. Hsiao, Xiao Hu:
Predicting Learners' Meta-cognition Using Eye Movements during Reading with Background Music. 80-82 - Chao Wang, Jeremy Tzi Dong Ng, Nora Patricia Hernández López, Xiao Hu:
Preliminary Evaluation of Learning Analytics Dashboard for College Teachers' Online Professional Learning. 83-85 - Mohammed Saqr, Sonsoles López-Pernas:
Momentary emotions emerge and evolve differently, yet are surprisingly stable within students. 86-90 - Zuo Wang, Jeremy Tzi Dong Ng, Xiao Hu:
Learning Analytics for Collaboration Quality Assessment during Virtual Reality Content Creation. 91-93 - Hamza Ouhaichi, Daniel Spikol, Bahtijar Vogel, Zaibei Li:
Analytics in Glocal Classrooms: Integrating Multimodal Learning Analytics in a Smart Learning Environment. 94-96 - Ka Lok Cheng, Carol Kwai Kuen Chan, Yuanyang Tu, Xiao Hu:
Examining Students' Online Learning and Collaboration Using Analytics-Supported Assessment Tools and Dashboards. 97-99 - Yiming Liu, Jeremy Tzi Dong Ng, Xiao Hu, Zhengyang Ma:
Towards Multimodal Learning Analytics of Game-based Collaborative Problem Solving among Primary School Students. 100-102 - Katsuyuki Umezawa, Makoto Nakazawa, Shigeichi Hirasawa:
Verification of the effectiveness of classes using intermediate content for transitioning from a visual-to a text-based programming language. 103-104 - Nicolas Pope, Henriikka Vartiainen, Juho Kahila, Jari Laru, Matti Tedre:
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps. 105-109 - Nicolas Pope, Juho Kahila, Jari Laru, Henriikka Vartiainen, Teemu Roos, Matti Tedre:
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation. 110-112 - Wenfeng Zhang, Haisi Yang:
Research on the Cultivation of Students' Innovative Ability Based on the Collaboration of Practical Activities. 113-115 - Aneesha Bakharia, Solmaz Abdi:
Shaping Programming and Data Science Education: Insights from GenAI Technical Book Trends. 116-120 - Suprabha Jadhav, Sridhar Iyer, Kavi Arya:
Enhancing Problem-Solving in Robotics Education: Analysis of Scaffolds and Interactions. 121-123 - Anveshna Srivastava, Sahana Murthy, Chandan Dasgupta:
Assessing the impact of an AR tool on middle graders' spatial problem-solving process. 124-125 - Jie Xu, Jie Gao, Xin Gong, Rustam Shadiev, Yan Li:
The impact of using ChatGPT on EFL students' writing. 126-128 - Hsieh-Jun Chen:
Teacher feedback-supported digital storytelling on EFL learners' learning outcomes and emotions. 129-131 - Emirali Evcimen, Olasile Babatunde Adedoyin, Fahriye Altinay, Zehra Altinay, Gökmen Dagli:
Examining the Digital Parenting Awareness Levels of Parents of Children with Special Needs. 132-136 - Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari:
Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome. 137-141 - Adson R. P. Damasceno, Lidiane C. Silva, Eudenia Magalhães Barros, Francisco C. M. B. Oliveira:
DALverse: Assistive Technology for Inclusion of People with Disabilities in Distance Education through a Metaverse-Based Environment. 142-146 - Muhammet Berigel, Ahmet Ayaz, Fahriye Altinay, Zehra Altinay, Gökmen Dagli, Rustam Shadiev:
Exploring the Intersection of Artificial Intelligence and Disability in Education: A Thematic Analysis. 147-149 - Ipek Danju:
Educators' View's of Technology Assisted Instruction with Disabilities. 150-151 - Monnie Parida, Manjira Sinha, Anupam Basu:
Unlocking Access: Can Audio Replace Odia Braille in Rural India's Post-Pandemic Shift to Online Learning? 152-154 - Vincenzo De Marco, Filippo Sciarrone, Marco Temperini:
TutorChat: a Chatbot for the Support to Dyslexic Learner's activity through Generative AI. 155-157 - Anran Meng, Fuwei Dong, Ming Li, Xiaoming Chen:
Enhancing Gesture Perception in Learning for Prosthetic Vision with Emerging Event Cameras. 158-160 - Arlley Dos Santos Costa, Luis Carlos Costa Fonseca, Sofiane Labidi:
Empowering Urban Accessibility: A Prototype System for People with Disability. 161-163 - Ryosuke Nakamoto, Brendan Flanagan, Yiling Dai, Kyosuke Takami, Hiroaki Ogata:
Auto-Scoring of Math Self-Explanations by Combining Visual and Language Analysis. 164-168 - Jiachao Wei, Li Du, Yuchen Gou:
The Current Situation and Enhancement Strategies of Teachers' Core Literacy in Township Secondary School under Smart Learning Environments. 169-170 - Ion George Dinu, Cristian Mihaescu, Traian Rebedea:
Matching Problem Statements to Editorials in Competitive Programming. 171-175 - Alexandru Stefan Stoica, Traian Rebedea, Daniel Babiceanu, Cristian Mihaescu:
Classification of Relevant Comments from Competitive Programming Discussions. 176-178 - Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani:
Internet of Things for Smart Education: A Systematic Literature Review. 179-181 - Yueh-hui Vanessa Chiang, Yu-Chen Lin, Nian-Shing Chen:
Developing a Course-Specific Chatbot Powered by Generative AI for Assisting Students' Learning in a Programming Course. 182-184 - Ishika Ishika, Sahana Murthy:
ChatCLD Framework: Supporting Teachers in Contextualizing Learning Designs using ChatGPT. 185-187 - Alexander Mikroyannidis, Nirwan Sharma, Audrey Ekuban, John Domingue:
Using Generative AI and ChatGPT for improving the production of distance learning materials. 188-192 - Chia-Kai Chang, Lee-Chia-Tung Chien:
Enhancing Academic Performance with Generative AI-Based Quiz Platform. 193-195 - Aadhith Shankamarayanan, Taufiq Syed, Salsabeel Y. Shapsough, Imran Zualkeman:
Once Upon a GPT-4: Enhancing Diversity in Automated Reading Comprehension Story Generation with Classic Tales. 196-200 - Samarth Rai, Salsabeel Y. Shapsough, Imran A. Zualkernan:
Measuring Fluency, Coherency and Logicality of GPT-4 Generated EGRA Comprehension Stories. 201-203 - Lodan Elmugamer, Rana Gharaibeh, Ali Reza Sajun, Imran A. Zualkernan:
Evaluating Edge Devices for Automated Classification of Student Engagement. 204-206 - Wildemarkes de Almeida da Silva, Luis Carlos Costa Fonseca, Sofiane Labidi, José Chrystian Lima Pacheco:
Mitigation of Hallucinations in Language Models in Education: A New Approach of Comparative and Cross-Verification. 207-209 - Ilkka Jormanainen, Henriikka Vartiainen, Juho Kahila, Matti Tedre:
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop. 210-212 - Miriam Mulders, Dominik Evangelou:
The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality. 213-215 - Rong Deng, Feipeng Sun:
Technical Acceptance, Issues, and Recommendations of Novice Chinese Teachers towards 360-degree Videos. 216-218 - Tang Li, Xuewang Geng, Masanori Yamada:
Emotional Evocation in Virtual Reality: Evaluating Japanese Psych-Mimetic Word Learning System. 219-221 - Toluchuri Shalini Shankar Rao, Ajay Shankar Tiwari, Utanko Mitra, Kaushal Kumar Bhagat:
Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students. 222-226 - Ajay Shankar Tiwari, Toluchuri Shalini Shankar Rao, Utanko Mitra, Kaushal Kumar Bhagat:
Acceptance of an augmented reality application in an engineering drawing course. 227-228 - Josef Buchner:
Embodying nature in virtual reality generates different presence levels and learning outcomes. 229-231 - Mohamed-Amine Abrache, Lahcen Oubahssi:
Towards a Virtual Reality Collaborative Platform for Animal Experimentation. 232-236 - Juan Garzón, Jaime Gutiérrez, Georgios Lampropoulos:
Exploring the Educational Potential of Augmented Reality. 237-238 - Oscar Karnalim, Mewati Ayub, Krismanto Kusbiantoro:
Perspective of AI Chatbots in K-12 Education. 239-241 - Elton Rubens Vieira Da Silva, Pedro Beça, Mónica Aresta:
Using podcast as didactic activity in classroom: a literature review. 242-244 - Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar:
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study. 245-249 - Ekaterina Muravevskaia, Bicky Kuriappan, Shashi Kant Shankar, Krishnaveni M, Swathi Lekshmi:
Observing the Gaps from Theory to Practice in Rural Indian Public School Teachers' Pedagogical Competencies in Social-Emotional Learning. 250-254 - Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento:
Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. 255-257 - Felipe de Morais, Patrícia Augustin Jaques:
Evaluating Personality Impact on Engagement and Confusion Detection in Learning Environments. 258-262 - Salim Atay, Cennet Terzi Müftüoglu, Mustafa Tepgeç, Muhittin Sahin, Savas Ceylan:
Determining of Adult Learners' Expectations from the Training in Digital Learning Environments. 263-265 - Geralld Borbón Monárrez, Ricardo Rafael Quintero Meza:
Manul: An organized autograding approach to enhance learning and assessment of Data Science students. 266-268 - Wenxiang Zhou, Xiao Hu, Ying Oue, Wei Wei:
Immersive Interface Design for Cultural Heritage Learning Experience: An Exploration with Multimodal Learning Analytics. 269-271 - Mireilla Bikanga Ada:
Exploring the Potential of ePortfolios to Support Transition among International Students and Second-Year Entrants in Higher Education. 272-273 - Lihi Dery, Matan Lange:
Mitigating Generosity Bias in Peer Assessment: a Tool for Oral Class Presentations. 274-276 - Xiangling Zhang, Ahmed Tlili, Shuiun Hu, Xiaoya Yu, Ronghuai Huang:
Technology Integration in Compulsory education in China: Insights from the latest Chinese National Curriculum Standards. 277-279 - Masanori Yamada, Xuewang Geng, Yoshiko Goda, Stephanie D. Teasley:
Investigating Metacognitive Behaviors with Online Learning Support Tools. 280-284 - Sylvio Rüdian, Clara Schumacher, Michael Hanses, Jakub Kuzilek, Niels Pinkwart:
Rule-based and prediction-based computer-generated Feedback in Online Courses. 285-286 - Sonali Aatrai, Sandhya Gayatri Prabhala, Rajlakshmi Guha:
Learning through the Eyes: Unveiling Oculometrics for Domain-knowledge Identification. 287-291 - Daniela Hau, Robert Reuter, Olga Mariño Drews, Claude Houssemand:
Bridging theory and practice: A comprehensive model for AI acceptance among secondary school teachers. 292-294 - Kaushik Mallibhat:
Student Attention Detection Using Multimodal Data Fusion. 295-297 - Ishika Ishika:
ChatCLD: A Framework for Supporting Teachers in Contextualizing Learning Designs using ChatGPT. 298-300
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