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HCI 2023: Copenhagen, Denmark - Volume 36
- Xiaowen Fang:
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14046, Springer 2023, ISBN 978-3-031-35929-3
Game Design and Development
- Saeed Abooleet, Fan Zhao, Xiaowen Fang:
Stocks Investment Decision-Making: A Theoretical Model. 3-18 - Natalia Arsenopoulou, Anna Poupou, Charalampos Rizopoulos:
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling. 19-38 - Souad Ahmad Baowidan:
A Survey on Application of Game Design Element in Edutainment. 39-50 - Michael Brandse:
Level Flow Patterns in Game Design. 51-65 - Scott DeJong:
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games. 66-80 - Doga Demirel, Jason Smith, Sinan Kockara, Tansel Halic:
GPU Based Position Based Dynamics for Surgical Simulators. 81-88 - Xintong Gao, Wei Yu:
Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games. 89-99 - Gang Guo:
Visual Guidance in Game Level Design. 100-113 - Mohamad Hassan Hijab, Dena Al-Thani, Joselia Neves, Nahwan Al Aswadi, Shaza Khatab:
Toward a Toolkit for Co-designing Collaborative Play Tool with and for Autistic Children. 114-132 - George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, Ioannis Chatzakis, Eirini Sykianaki, Ioannis Markopoulos, Constantine Stephanidis:
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends. 133-153 - Caglar Yildirim, Sercan Sengün, Pakinam Amer, JJ Hawke, D. Fox Harrell:
Toward Computationally-Supported Roleplaying for Perspective-Taking. 154-171 - Stephanie Zhao, Lauren Fang, Gene Hoyt, Fan Zhao:
Critical Success Factors to Evaluate Startup Success. 172-186 - Yubin Zhong, Jing Luo:
A More Reasonable Mecha Design Approach in AI - Mecha Characters with Tang Dynasty Elements as an Example. 187-201
Gamification and Serious Games
- Hassan Alsaggaf:
Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification. 205-221 - Sawsen Ayari, Olivier Gavarry, Alexandre Abellard:
"Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment. 222-236 - Erik Berglund, Izabella Jedel, Aseel Berglund:
Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle. 237-251 - Stephen Bezzina, Alexiei Dingli:
Rethinking Gamification Through Artificial Intelligence. 252-263 - Shin-Mei Chen, Meng-Dar Shieh, Shun-Yuan Cheng:
Serious Game Design for High-Risk Training - The Case of Offshore Wind Turbine Maintenance Personnel Training. 264-282 - María Dalponte Ayastuy, Alejandro Fernández, Diego Torres:
Fits Like a Game: A Multi-criteria Adaptive Gamification for Collaborative Location-Based Collecting Systems. 283-298 - Jan Fillies, Raimi Solorzano Niederhausen, Silvio Peikert, Adrian Paschke:
Student's View on Hate Speech: Gamified Annotation for Educational Use. 299-312 - Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi:
Verification of Repetition of Playing a Game for Activity Selection in a Group. 313-323 - Keyi Gu, Zhifeng Jin, Xinghui Chen, Jingyu Zhou, Jialin Ma, Zhejun Liu:
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues. 324-342 - Takahiro Kitamura, Yasuyuki Sumi:
Using Gamification to Activate University Library Use. 343-359 - David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker:
Orpheus' Journey. 360-369 - Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang:
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App. 370-385 - Chi-Chi Shih, Teng-Wen Chang, Shih-Ting Tsai, Hsiang-Ting Chien, Cheng-Chun Hong, Pei-Yun Wu:
Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation. 386-396 - Qin Yang, Hong Chen, Xiaoran Zhao:
Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis. 397-411 - Siyu Yue, Yongyan Guo:
Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior. 412-431
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