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21. SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006: Vienna, Austria
- Michael C. Doggett, Michael Wimmer:
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, Vienna, Austria, September 3-4, 2006. The Eurographics Association 2006, ISBN 3-905673-37-1
Hardware architecture
- Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware. 9-16 - Weidong Shi, Hsien-Hsin S. Lee, Richard M. Yoo, Alexandra Boldyreva:
A Digital Rights Enabled Graphics Processing System. 17-26 - Kurt Akeley, Jonathan Su:
Minimum Triangle Separation for Correct Z-Buffer Occlusion. 27-30 - Adam Moerschell, John D. Owens:
Distributed Texture Memory in a Multi-GPU Environment. 31-38
Realistic rendering on GPUs
- Vincent Forest, Loïc Barthe, Mathias Paulin:
Realistic Soft Shadows by Penumbra-Wedges Blending. 39-47 - Markus Hadwiger, Andrea Kratz, Christian Sigg, Katja Bühler:
GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering. 49-52 - Benjamin Segovia, Jean-Claude Iehl, Richard Mitanchey, Bernard Péroche:
Non-interleaved Deferred Shading of Interleaved Sample Patterns. 53-60 - Marc F. A. Schroders, Rob van Gulik:
Quadtree Relief Mapping. 61-66
Algorithms in hardware
- Sven Woop, Gerd Marmitt, Philipp Slusallek:
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes. 67-77 - Bo Han, Bingfeng Zhou:
Efficient Video Decoding on GPUs by Point Based Rendering. 79-86 - Myles Sussman, William Crutchfield, Matthew Papakipos:
Pseudorandom Number Generation on the GPU. 87-94
Compression
- Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström:
High Quality Normal Map Compression. 95-101 - Jon Hasselgren, Tomas Akenine-Möller:
Efficient Depth Buffer Compression. 103-110 - Tetsugo Inada, Michael D. McCool:
Compressed Lossless Texture Representation and Caching. 111-120
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