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7th STAG 2020: Virtual Event, Italy
- Silvia Biasotti, Ruggero Pintus, Stefano Berretti:
Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020. Eurographics Association 2020, ISBN 978-3-03868-124-3
Meshes and Curves
- Marco Livesu:
A Mesh Generation Perspective on Robust Mappings. 1-7 - Gerben J. Hettinga, Jirí Kosinka:
Multisided B-spline Patches Over Extraordinary Regions. 9-17 - Luigi Claudio Viagrande, Dario Allegra, Filippo Stanco:
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development. 19-25 - Chiara Romanengo, Erika Brunetto, Silvia Biasotti, Chiara Eva Catalano, Bianca Falcidieno:
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves. 27-35
Tools
- Martin Kolár, Michal Hradis, Pavel Zemcík:
Capturing Fonts in the Wild. 37-44 - Mattia Angelini, Vito Ferrulli, Francesco Banterle, Massimiliano Corsini, Maria Antonietta Pascali, Paolo Cignoni, Daniela Giorgi:
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models. 45-55 - Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, Lucio Davide Spano:
Working with Volumetric Meshes in a Game Engine: a Unity Prototype. 57-62 - Markus Weninger, Lukas Makor, Hanspeter Mössenböck:
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations. 63-75
Acquisition and Modelling
- Jules Morel, Alexandra Bac, Takashi Kanai:
Digital Terrain Model From UAV Photogrammetric Data. 77-87 - Mario Costa Sousa, Julio Daniel Machado Silva, Clarissa Coda Marques Machado Silva, Felipe Moura de Carvalho, Sicilia Judice, Fazilatur Rahman, Carl Jacquemyn, Margaret E. H. Pataki, Gary J. Hampson, Matthew David Jackson, Dmytro Petrovskyy, Sebastian Geiger:
Smart Modelling of Geologic Stratigraphy Concepts using Sketches. 89-100 - Marco Lombardi, Mattia Savardi, Alberto Signoroni:
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison. 101-112 - Claudio Tortorici, Naoufel Werghi, Stefano Berretti:
Extracting Ordered Iso-Geodesic Points on the Mesh. 113-117
Virtual Reality and Visualization
- Andreas Scalas, Yuanju Zhu, Franca Giannini, Ruding Lou, Katia Lupinetti, Marina Monti, Michela Mortara, Michela Spagnuolo:
A First Step Towards Cage-based Deformation in Virtual Reality. 119-130 - Ramtin Naraghi-Taghi-Off, Robin Horst, Ralf Dörner:
Gamification Mechanics for Playful Virtual Reality Authoring. 131-141 - Luigi Claudio Viagrande, Dario Allegra, Filippo Stanco:
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage. 143-147 - Martina Paccini, Giuseppe Patanè, Michela Spagnuolo:
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases. 149-152
Sampling and Rendering
- Pascal Bormann, Michel Krämer:
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism. 153-162 - Magdalena Martinek, Philip Thiemann, Marc Stamminger:
Path-Traced Motion Blur using Motion Trees. 163-170 - Simone Cammarasana, Giuseppe Patanè:
Kernel-Based Sampling of Arbitrary Data. 171-180
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