default search action
CoG 2024X: Boston, MA, USA
- IEEE Conference on Games, CoG 2024, Milan, Italy, August 5-8, 2024. IEEE 2024, ISBN 979-8-3503-5067-8
- Dominik Jeurissen, Diego Perez Liebana, Jeremy Gow, Duygu Çakmak, James Kwan:
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents. 1-8 - Stefano Montanelli, Francesco Saverio Mula, Martin Ruskov:
Canvas Conversation Tales: A Web Application for Collaboratively Writing Imaginary Dialogues. 1-2 - Erin J. K. Truesdell, Marianna Madera:
Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play. 1-8 - Pedro Rodrigues, Cláudia Quaresma, Maria Fonseca:
From Participation to Play: Exploring the Role of Participatory Design in Post-Stroke Upper Limb Virtual Reality Telerehabilitation. 1-4 - James Goodman, Diego Perez Liebana, Simon M. Lucas:
Skill Depth in Tabletop Board Games. 1-8 - Ryotaro Arai, Tomokazu Ishikawa:
A Research on High Performance Factors in Shooting Tasks of FPS Games. 1-4 - Qingquan Zhang, Yuchen Li, Yuhang Lin, Handing Wang, Jialin Liu:
Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generation. 1-2 - James Goodman, Diego Perez Liebana, Simon M. Lucas:
Measuring Randomness in Tabletop Games. 1-8 - Hampus Fink Gärdström, Henrik Schwarz, Marco Scirea:
Adaptive Agents in 1v1 Snake Game with Dynamic Environment. 1-4 - Jorge Leandro, Sudha Rao, Michael Xu, Weijia Xu, Nebojsa Jojic, Chris Brockett, Bill Dolan:
GENEVA: GENErating and Visualizing branching narratives using LLMs. 1-5 - Mehmet Kayra Oguz, Alexander Dockhorn:
Markov Senior - Learning Markov Junior Grammars to Generate User-specified Content. 1-8 - Jeff Cutsinger, Tim Wylie:
Row Shifting as a Puzzle Mechanic in Generalized Connect Four. 1-4 - Marjorie Ann M. Cuerdo, Derusha Baskaran, Tsunghan Yang, Edward F. Melcer:
(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences. 1-8 - Jakub Kowalski, Radoslaw Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik:
Introducing Tales of Tribute AI Competition. 1-8 - Linjie Xu, Diego Perez Liebana, Alexander Dockhorn:
Strategy Game-Playing with Size-Constrained State Abstraction. 1-8 - Shuwei Wang, Vadim Bulitko, William Yeoh:
Explaining Synthesized Pathfinding Heuristics via Iterative Visualization and Modification. 1-4 - Lloyd, Camille Dickson-Deane, William Raffe, Aurora Roar Murphy, Jaime Andres Garcia:
Gaming for Equity: The Power of Diversity within Gender and Race in Gamers. 1-8 - Alexander R. Farhang, Brendan Mulcahy, Daniel Holden, Iain Matthews, Yisong Yue:
Humanlike Behavior in a Third-Person Shooter with Imitation Learning. 1-4 - Saulo Soares de Oliveira, Carlos Henrique Rorato Souza, Sérgio T. Carvalho:
A Multiplayer Cloud Gaming Architecture for Scalable Physics. 1-8 - Pittawat Taveekitworachai, Kantinan Plupattanakit, Ruck Thawonmas:
Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story Generation. 1-4 - Wateen A. Aliady, Massimo Poesio:
Master the Linguistic Landscape: Puzzle Integration in a 3D NLP Game. 1-8 - Costas Michaelides, Boris Bellalta:
Responsive and Timely Virtual Reality Gaming: Which Frame Rate Should One Choose? 1-4 - Michael Holly, Lisa Habich, Maria Seiser, Florian Glawogger, Kevin Innerebner, Sandra Kupsa, Philipp Einwallner, Johanna Pirker:
FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. 1-8 - Caroline Rendenbach, Daniel Dyrda:
Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures. 1-4 - Linjie Xu, Zichuan Liu, Alexander Dockhorn, Diego Perez Liebana, Jinyu Wang, Lei Song, Jiang Bian:
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning. 1-8 - Xueqing Yang, Xiaofei Liu, Wenbin Lin:
Multi-DMC: Deep Monte-Carlo with Multi-Stage Learning in the Card Game UNO. 1-8 - Steph Buongiorno, Corey Clark:
Leveraging Gaming to Enhance Knowledge Graphs for Explainable Generative AI Applications. 1-4 - Christopher Archibald, Diego Blaylock:
Noisy Communication Modeling for Improved Cooperation in Codenames. 1-8 - Matthew Sidji, Matthew Stephenson:
Prompt Engineering ChatGPT for Codenames. 1-4 - Shiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu:
3D Building Generation in Minecraft via Large Language Models. 1-4 - Jan Steinhauser, Steffen Fritz, Johanna Pirker:
Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games. 1-4 - Shi Johnson-Bey, Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer:
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training. 1-2 - David J. Gagnon, Luke Swanson, Erik Harpstead:
Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data. 1-8 - Paolo Burelli, Laurits Dixen:
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. 1-8 - Spyridon Samothrakis, Dennis J. N. J. Soemers, Damian Machlanski:
Games of Knightian Uncertainty as AGI testbeds. 1-4 - Filipe Pinto, Filipe Costa Luz:
The Invisible Wall: A Critical Examination of Fourth Wall Breaks in Video Games. 1-4 - Linus Eisele, Giovanni Apruzzese:
"Hey Players, there is a problem...": On Attribute Inference Attacks against Videogamers. 1-8 - Chengpeng Hu, Yunlong Zhao, Jialin Liu:
Game Generation via Large Language Models. 1-4 - Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. 1-8 - Juho Kim:
Recording and Describing Poker Hands. 1-8 - Hayato Iwai, Kenya Sato, Onur Alparslan:
Comparison of Game Playing AI Algorithms in Puyo Puyo Tetris. 1-2 - Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave:
Perfect Information Monte Carlo with Postponing Reasoning. 1-8 - Julian Geheeb, Daniel Dyrda, Sebastian Geheeb:
PaceMaker: A Practical Tool for Pacing Video Games. 1-8 - Anne Vetter, Mounsif Chetitah, Daniel Eckmann, Tobias Lengfeld, Keram Pfeifer, Sebastian von Mammen:
BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education. 1-4 - Mónica Pereira, Simão Reis, Luís Paulo Reis, Eliana Silva:
Co-Design of a Serious Game to Promote Emotion Regulation Strategies in Parents. 1-4 - Christian Poglitsch, Johanna Pirker:
A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder. 1-4 - Alessandro Marincioni, Myriana Miltiadous, Katerina Zacharia, Rick Heemskerk, Georgios Doukeris, Mike Preuss, Giulio Barbero:
The Effect of LLM-Based NPC Emotional States on Player Emotions: An Analysis of Interactive Game Play. 1-6 - Mustafa Can Gursesli, Federico Calà, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Mirko Duradoni, Ruck Thawonmas, Antonio Lanatà:
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game. 1-6 - Kiminori Matsuzaki, Shunsuke Terauchi:
Yet More Optimistic Temporal Difference Learning for Game Mini2048. 1-8 - Chenliang Zhou:
XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi. 1-6 - Georg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina Hopfe, Gerald Schweiger, Johanna Pirker:
Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations. 1-8 - Shengjie Xu:
PrepPipe: Prototyping Compiler for Attainable Visual Novel Development. 1-4 - Pittawat Taveekitworachai, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas:
Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCG. 1-4 - Timo Haumann, Frank Höppner:
Adaptivity of Card Recommendation Systems for Legends of Code and Magic. 1-8 - Lasse Henrich, Falko Kötter:
Generating Race Tracks With Repulsive Curves. 1-8 - Korben Diarchangel, Sushil J. Louis:
A Serious Game for Target Angle Recognition. 1-4 - Emily Chen, Alexander J. Bisberg, Emilio Ferrara:
"Can You Play Anything Else?" Understanding Play Style Flexibility in League of Legends. 1-4 - Tobias Brandner, Marc Mußmann, Sebastian von Mammen:
Analysis and Generation of Flow in 3D Jump'n'Run Games. 1-4 - Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Consistent Game Content Creation via Function Calling for Large Language Models. 1-4 - Aritra Kundu, Ragnhild Eg, Mark Claypool:
The Interplay Between Delay and Device in a Moving Target Selection Game. 1-8 - Yangyang He, Xiaoyi Xue, Jingjing Zhang, Xiongju Sun:
MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious Game. 1-8 - Georg Arbesser-Rastburg, Thomas Olip, Johanna Pirker:
Investigating Trading Mechanisms as a Driver for User Experience in Racing Games. 1-4 - Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. 1-8 - Sam L. Polk, Eric J. Pabon Cancel, Rohan R. Paleja, Kimberlee Chestnut Chang, Reed Jensen, Mabel D. Ramirez:
Unsupervised Behavior Inference From Human Action Sequences. 1-8 - Alexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham:
Assessing Type Agreeability in the Unified Model of Personality and Play Styles. 1-8 - Takumi Yokosaka, Kohei Miura, Yuko Isogaya, Tomoko Ohtani, Kazushi Maruya:
Factors of player experience in describing the relationship between remade and original works. 1-4 - Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
LLMaker: A Game Level Design Interface Using (Only) Natural Language. 1-2 - Malio Li, Elia Piccoli, Vincenzo Lomonaco, Davide Bacciu:
I Know How: Combining Prior Policies to Solve New Tasks. 1-4 - Nico Elbert, Christoph M. Flath:
Process Mining for Game Analytics. 1-4 - Xiangyu Peng, Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, Bill Dolan:
Player-Driven Emergence in LLM-Driven Game Narrative. 1-8 - Chad Mourning, Bradey Lounsbury:
A Turing Test for Beatmap-Generation. 1-6 - Andrew Zhang, Steve Zhang:
Influence of Perspectives on Human Player Decisions in Board Games Online. 1-8 - Rita Olla, Emily Hand, Sushil J. Louis, Ramona Houmanfar, Shamik Sengupta:
A Cybersecurity Game to Probe Human-AI Teaming. 1-5 - Andrea Franceschini, Antonio Rodà:
Learn to Play: Lessons Learned Developing Video Games for Entertainment and Education. 1-4 - Adi Botea, Vadim Bulitko:
Extended Seeds in Optimization Crosswords. 1-8 - Francesco Martinelli, Susanna Brambilla, Laura Anna Ripamonti, Marco Rusciano:
FAC.EX: FACial EXpressions for Video Game Characters. 1-8 - In-Chang Baek, TaeHwa Park, Jinha Noh, Cheong-mok Bae, Kyung-Joong Kim:
ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation. 1-4 - Brian David Guerrero:
Collaborative Practices in Massively Multiplayer Online Roleplaying Groups: Online Learning in Informal Groups. 1-8 - Deborah Carlander, Kiyoshiro Okada, Henrik Engström, Shuichi Kurabayashi:
Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. 1-4 - Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. 1-8 - Lennart Haase, Nicolas Fischöder, Igor Vatolkin:
Observation Encoding for Reinforcement Learning Agents in 3D Game Environments. 1-8 - Kayleize Govender, Branden Ingram, Pravesh Ranchod:
Analysing the effect of latent space mutation strategies for PCGML. 1-8 - Daniel Dyrda, Claudio Belloni:
Space Foundation System: An Approach to Spatial Problems in Games. 1-8 - Pratheep Kumar Paranthaman, Ged Fuller, Nikesh Bajaj:
Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform. 1-4 - Md. Abu Sayed, Korben Diarchangel, Mayamin Hamid Raha, Parvaneh Aliniya, Monica N. Nicolescu, Mircea Nicolescu, Sushil J. Louis:
NavySim: A Multi-Vessel Simulation and Analysis Engine for Naval Domains. 1-8 - Arthur van der Staaij, Mike Preuss, Christoph Salge:
Terrain-adaptive PCGML in Minecraft. 1-8 - Julian Runge, Anders Drachen, William Grosso:
Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile Game. 1-8 - Leonie Kallabis, Bruno Baruque Zanon, Heinrich Klocke, Ana María Lara Palma, Boris Naujoks:
Investigating the Effect of Color Stimuli on Player Emotions in Games. 1-4 - Florian Rupp, Kai Eckert:
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning. 1-8 - Ronja Fuchs, Robin Gieseke, Alexander Dockhorn:
Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. 1-2 - Francisco Rosa, Samuel Gomes, Carlos Martinho:
Exploring the Impact of Player Personality on Cooperative Game Reward Sharing. 1-8 - Jackson Froehlich, Britton Horn:
Physically Prototyping Physics for Play: Possibilities and Practicality. 1-8 - Thomas Rist:
Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative Experiences. 1-8 - Samuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. 1-8 - Dennis J. N. J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladic, Stefan Stefanov, Kurt Driessens, Mark H. M. Winands:
Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games. 1-4 - Bernardo Ferreira, Simão Reis, Luís Paulo Reis, Marta Pereira, Eliana Silva:
Co-Development of a Serious Game for Social Skills Training for patients with Acquired Brain Injury. 1-4 - Leonardo Marini, Linus Gisslén, Alessandro Sestini:
Leveraging Large Language Models for Efficient Failure Analysis in Game Development. 1-8 - Scott Goodfriend:
A Competition Winning Deep Reinforcement Learning Agent in microRTS. 1-8 - Chen Zhang, Huan Hu, Yuan Zhou, Qiyang Cao, Ruochen Liu, Wenya Wei, Elvis S. Liu:
Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning. 1-8 - Sebastian Heuchler, Christian Plessl:
Reproduction and Extension of Playing Strength Models in Computer Go. 1-4 - Daniel Eckmann, Kai Schiesser, Sebastian von Mammen:
The Royal Crush: Analysis of Match-3 Mechanics. 1-4 - Rehman Qureshi, Robert Gleason, Akhil Rao, Samuel A. Mulder, Daniel R. Tauritz, Davide Guzzetti:
A Tabletop Game to Study Business Wargaming in the P-LEO SATCOM Marketplace. 1-8 - Fandi Meng, Simon M. Lucas:
Deduction Game Framework and Information Set Entropy Search. 1-4 - Ray Ito, Junichiro Takahashi:
Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM and Behavior Branch. 1-2 - Jan Kirk, Marco Scirea:
Towards Diverse Non-Player Character behaviour discovery in multi-agent environments. 1-4 - Pete Gordon, William Kavanagh, Thomas Howson, David LaVallee:
Assessing player performance in tactical FPS games: A proposal for an xGoals-inspired model. 1-4 - Florian Rupp, Alessandro Puddu, Christian Becker-Asano, Kai Eckert:
It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing. 1-4 - Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
CrawLLM: Theming Games with Large Language Models. 1-2 - Graham Todd, Tim Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. 1-8 - Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi, Rafael Bidarra:
Sonifying motor skills with Pizzicato, a game for motor behavior research. 1-8 - Thorsten Busch, Florence Chee, Tanja Sihvonen:
Sustainability Challenges in the Games Industry. 1-2 - John Licato, Logan Fields, Stephen Steinle, Brayden Hollis:
Shot Selection to Determine Legality of Actions in a Rule-Heavy Environment. 1-8 - Mahsuum Daiiani, Penny Sweetser:
Eco-Game Design Lessons for Climate Communication: Augmenting Players' Environmentalism. 1-8 - Tiger Shan, Kay Michel:
Generative AI with GOAP for Fast-Paced Dynamic Decision-Making in Game Environments. 1-5 - Joshua D. A. Jung, Jesse Hoey:
Heuristic Knowledge Transfer for General Game Playing. 1-8 - Seungwon Oh, Insik Chung, Kyung-Joong Kim:
LangBirds: An Agent for Angry Birds using a Large Language Model. 1-8 - Takuya Ogami, Katsutoshi Amano, Yoshimasa Tsuruoka:
MJ-DLVAT: A Deep Learning Value Assessment Technique for Mahjong. 1-8 - Sam Earle, Zehua Jiang, Julian Togelius:
Scaling, Control and Generalization in Reinforcement Learning Level Generators. 1-8 - Daeun Hwang, Edward F. Melcer:
Exploring Engagement in Idle Game Design. 1-8 - Haruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi, Shin Ishii:
A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI. 1-4 - Carlo Nübel, Alexander Dockhorn, Sanaz Mostaghim:
Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies. 1-4 - Mohit Jiwatode, Leon Schlecht, Alexander Dockhorn:
Online Optimization of Curriculum Learning Schedules using Evolutionary Optimization. 1-8 - Johannes Pfau:
The Real MVP: Quantifying Individual Performances in Multiplayer Online Games. 1-8 - Timo Bertram, Johannes Fürnkranz, Martin Müller:
Learning With Generalised Card Representations for "Magic: The Gathering". 1-8 - Farhan Aslam, Richard Zhao:
Voice-Augmented Virtual Reality Interface for Serious Games. 1-8 - Tatsuya Ono, Tomokazu Ishikawa:
A Research on the Evaluation of the XR System for Soccer Game. 1-4 - Edward Su, William L. Raffe, Luke Mathieson, YuKai Wang:
Better Understanding of Humans for Cooperative AI through Clustering. 1-8 - Federico Malato, Ville Hautamäki:
Online Adaptation for Enhancing Imitation Learning Policies. 1-8 - Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov:
A Benchmark Environment for Offline Reinforcement Learning in Racing Games. 1-4 - Eliana Silva, Pedro França, Luís Paulo Reis:
GamEmotion: A Serious Game for Emotion Regulation in Young Adolescents. 1-4 - Daijin Yang, Erica Kleinman, Casper Harteveld:
GPT for Games: A Scoping Review (2020-2023). 1-8 - Hélio Martins, Hugo Marques, Carlos Martinho:
A Serious Game Platform to Train Teachers on Cyberbullying Prevention and Response. 1-4 - Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown:
Towards Interactive Evolutionary Camouflage Design. 1-4 - Rema Padman, Jeong-Hin Chin, Abhishek Gupta, Rahul Ladhania:
Examining Gameplay Patterns and their Association with Nutritional Knowledge. 1-4 - Giovanni Paolini, Lorenzo Moreschini, Francesco Veneziano, Alessandro Iraci:
Learning to Play 7 Wonders Duel Without Human Supervision. 1-4 - Paul Saunders, Vadim Bulitko, Simona Ondrcková, Roman Barták:
Formula- and Memory-based Heuristics In Video-game Pathfinding. 1-4 - Aline Hufschmitt, Stéphane Cardon, Jules Borel, Florian Wolf, Maël Addoum:
Adaptive Audio to Player Actions and Gameplay: a New Video Game. 1-2 - Carlos Celemin:
Bayesian Optimization-based Search for Agent Control in Automated Game Testing. 1-4 - Yi Wang, Jieliang Luo, Adam Gaier, Evan Atherton, Hilmar Koch:
PlotMap: Automated Layout Design for Building Game Worlds. 1-8 - Quentin Massonnat, Clark Verbrugge:
Efficient Octree-based 3D Pathfinding. 1-8 - Tom Pepels, Mark H. M. Winands:
Ancestor-Based α-β Bounds for Monte-Carlo Tree Search. 1-4 - Jr-Chang Chen, Jun-Ping Chen, Yu-Yen Wang, Tsan-sheng Hsu:
Improvements in Evaluation Functions Based on Endgame Databases of Chinese Dark Chess. 1-8 - Dien Nguyen, Joshua Kritz, Raluca D. Gaina, Diego Perez Liebana:
Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis. 1-4 - Joakim Bergdahl, Alessandro Sestini, Linus Gisslén:
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games. 1-8
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.