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Ludwig Sidenmark
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2020 – today
- 2024
- [j6]Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Hans Gellersen:
GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing. Proc. ACM Hum. Comput. Interact. 8(ETRA): 1-20 (2024) - [j5]Francesco Chiossi, Yassmine El Khaoudi, Changkun Ou, Ludwig Sidenmark, Abdelrahman Zaky, Tiare Feuchtner, Sven Mayer:
Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features. Proc. ACM Hum. Comput. Interact. 8(ISS): 377-406 (2024) - [j4]Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen:
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Trans. Vis. Comput. Graph. 30(11): 7234-7244 (2024) - [c19]Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen:
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. CHI 2024: 373:1-373:16 - [c18]Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen:
Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. CHI 2024: 375:1-375:14 - [c17]Fengyuan Zhu, Maurício Sousa, Ludwig Sidenmark, Tovi Grossman:
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality. CHI 2024: 639:1-639:16 - [c16]Ludwig Sidenmark, Tianyu Zhang, Leen Al Lababidi, Jiannan Li, Tovi Grossman:
Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration. UIST 2024: 44:1-44:15 - [c15]Ludwig Sidenmark, Zibo Sun, Hans Gellersen:
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. VR Workshops 2024: 642-649 - [c14]Jason Orlosky, Chang Liu, Kenya Sakamoto, Ludwig Sidenmark, Adam Mansour:
EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction. VR 2024: 681-689 - [e1]Mohamed Khamis, Yusuke Sugano, Ludwig Sidenmark:
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, ETRA 2024, Glasgow, United Kingdom, June 4-7, 2024. ACM 2024 [contents] - [i2]Ludwig Sidenmark, Tianyu Zhang, Leen Al Lababidi, Jiannan Li, Tovi Grossman:
Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration. CoRR abs/2408.04062 (2024) - 2023
- [j3]Ludwig Sidenmark, Franziska Prummer, Joshua Newn, Hans Gellersen:
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 29(11): 4740-4750 (2023) - [c13]Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn, Hans Gellersen, Enrico Costanza, Thomas Heinis:
Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. CHI 2023: 162:1-162:18 - [c12]Baosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan, Per Bækgaard, Hans Gellersen:
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. CHI 2023: 253:1-253:14 - [c11]Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbæk, Ken Pfeuffer, Hans Gellersen:
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. CHI 2023: 257:1-257:15 - [c10]Ludwig Sidenmark, Mathias N. Lystbæk, Hans Gellersen:
GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. ETRA 2023: 8:1-8:6 - [c9]Fengyuan Zhu, Ludwig Sidenmark, Maurício Sousa, Tovi Grossman:
PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality. ISMAR 2023: 1221-1230 - [c8]Ken Pfeuffer, Jan Obernolte, Felix Dietz, Ville Mäkelä, Ludwig Sidenmark, Pavel Manakhov, Minna Pakanen, Florian Alt:
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality. SUI 2023: 10:1-10:12 - [i1]Ken Pfeuffer, Jan Obernolte, Felix Dietz, Ville Mäkelä, Ludwig Sidenmark, Pavel Manakhov, Minna Pakanen, Florian Alt:
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality. CoRR abs/2306.12402 (2023) - 2022
- [j2]Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, Joannes Chan, Michael Glueck, Daniel Wigdor, Tovi Grossman, Marcello Giordano:
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Trans. Vis. Comput. Graph. 28(11): 3585-3595 (2022) - [c7]Riccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Hans Gellersen, Enrico Costanza, Thomas Heinis:
Real-time head-based deep-learning model for gaze probability regions in collaborative VR. ETRA 2022: 6:1-6:8 - 2021
- [c6]Ludwig Sidenmark, Dominic Potts, Bill Bapisch, Hans Gellersen:
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. CHI 2021: 740:1-740:11 - [c5]Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen:
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. ETRA Full Papers 2021: 10:1-10:12 - 2020
- [j1]Ludwig Sidenmark, Hans Gellersen:
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. ACM Trans. Comput. Hum. Interact. 27(1): 4:1-4:40 (2020) - [c4]Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen:
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. CHI 2020: 1-13 - [c3]Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen:
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. ETRA 2020: 8:1-8:9
2010 – 2019
- 2019
- [c2]Ludwig Sidenmark, Anders Lundström:
Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration. ETRA 2019: 6:1-6:9 - [c1]Ludwig Sidenmark, Hans Gellersen:
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. UIST 2019: 1161-1174
Coauthor Index
aka: Hans Gellersen
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