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Nahomi Maki
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2020 – today
- 2024
- [c15]Nahomi Maki:
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques. SIGGRAPH Educator's Forum 2024: 19
2010 – 2019
- 2019
- [c14]Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka:
3D aerial display with micro mirror array plate and reversed depth integral photography. SIGGRAPH Posters 2019: 32:1-32:2 - 2017
- [c13]Ryosuke Saga, Naoaki Ohkusa, Takafumi Yamashita, Nahomi Maki:
Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market. VISIGRAPP (3: IVAPP) 2017: 317-321 - [c12]Tsubasa Kato, Nahomi Maki:
Attention Value of Motion Graphics on Digital Signages. HCI (29) 2017: 324-329 - [c11]Nahomi Maki, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka:
Creation of 3DCG animation using a four-plane depth-fused display. SIGGRAPH Posters 2017: 39:1-39:2 - [c10]Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka:
Real-time integral photography using a game engine. SIGGRAPH Posters 2017: 46:1-46:2 - 2016
- [c9]Kenichi Sera, Takashi Kitada, Nahomi Maki:
Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System. HCI (4) 2016: 556-562 - [c8]Nahomi Maki, Kazuhisa Yanaka:
Natural user interface for integral photography of dispersion-rendered diamond. I3D 2016: 197-198 - 2015
- [c7]Nahomi Maki, Kazuhisa Yanaka:
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography. HCI (5) 2015: 447-456 - [c6]Nahomi Maki, Kazuhisa Yanaka:
Display of diamond dispersion using wavelength-division rendering and integral photography. SIGGRAPH Posters 2015: 68:1 - [c5]Nahomi Maki, Kazuhisa Yanaka:
Underwater integral photography. VR 2015: 343-344 - 2014
- [c4]Nahomi Maki, Kazuhisa Yanaka:
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images. HCI (13) 2014: 546-554 - [c3]Nahomi Maki, Kazuhisa Yanaka:
Simple wavelength division rendering method for transparent objects using common 3DCG software. SIGGRAPH ASIA Posters 2014: 47 - [c2]Nahomi Maki, Akihiko Shirai, Kazuhisa Yanaka:
3DCG art expression on a tablet device using integral photography. VRIC 2014: 20:1-20:4 - 2011
- [c1]Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai:
Skeleton-based diverse creature design tool for mass production. SIGGRAPH Asia Posters 2011: 11:1
Coauthor Index
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