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Wookhee Min
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2020 – today
- 2024
- [j3]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. Int. J. Artif. Intell. Educ. 34(3): 1138-1165 (2024) - [c62]Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Bradford W. Mott:
Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. AAAI 2024: 23285-23293 - [c61]Dan Carpenter, Wookhee Min, Seung Y. Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester:
Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. BEA 2024: 403-413 - [c60]Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Dual Process Masking for Dialogue Act Recognition. EMNLP (Findings) 2024: 15270-15283 - [c59]Danielle Boulden, Jessica Vandenberg, Alex Goslen, Veronica Cateté, Wookhee Min, Bradford W. Mott:
Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. SIGCSE Virtual (2) 2024 - [c58]Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Bradford W. Mott:
Engaging Students from Rural Communities in AI Education with Game-Based Learning. SIGCSE (2) 2024: 1660-1661 - [c57]Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Judith Uchidiuno, Bradford W. Mott:
Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. SIGCSE (2) 2024: 1718-1719 - 2023
- [j2]Andrew P. J. Emerson, Wookhee Min, Roger Azevedo, James C. Lester:
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions. Br. J. Educ. Technol. 54(1): 40-57 (2023) - [c56]Andy Smith, Randall Spain, Wookhee Min, Benjamin S. Goldberg, James C. Lester:
Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training. AI-GEL@AIED 2023: 40-47 - [c55]Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. AIED 2023: 304-315 - [c54]Jay Pande, Wookhee Min, Randall D. Spain, Jason D. Saville, James C. Lester:
Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. AIED 2023: 639-650 - [c53]Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. FDG 2023: 53:1-53:4 - [c52]Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Toward AI-infused Game Design Activities for Rural Middle Grades Students. ITiCSE (2) 2023: 644 - [c51]Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. LAK 2023: 333-344 - [c50]Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Promoting AI Education for Rural Middle Grades Students with Digital Game Design. SIGCSE (2) 2023: 1388 - 2022
- [c49]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. AIIDE 2022: 37-44 - [c48]Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. EDM 2022 - [c47]Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. SIGDIAL 2022: 490-499 - 2021
- [c46]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c45]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. MAIED@AIED 2021: 93-102 - [c44]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c43]Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester:
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. AIED (1) 2021: 293-305 - [c42]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c41]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - [c40]Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. LAK 2021: 405-415 - 2020
- [j1]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c39]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c38]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c37]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c36]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c35]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c34]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c33]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c32]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c31]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143 - [c30]Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328
2010 – 2019
- 2019
- [c29]Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester:
Toward Computational Models of Team Effectiveness with Natural Language Processing. TTW@AIED 2019: 30-39 - [c28]Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c27]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c26]Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c25]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c24]Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. EDM (Workshops) 2019: 51-59 - [c23]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. SIGCSE 2019: 1269 - 2018
- [c22]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. AIIDE 2018: 243-249 - [c21]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. EDM 2018 - [c20]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. MA3HMI@ICMI 2018: 6-14 - [c19]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
High-Fidelity Simulated Players for Interactive Narrative Planning. IJCAI 2018: 3884-3890 - 2017
- [c18]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. AAAI Workshops 2017 - [c17]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Inducing Stealth Assessors from Game Interaction Data. AIED 2017: 212-223 - [c16]Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. AIED 2017: 299-310 - [c15]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - [c14]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. AIIDE 2017: 255-261 - [c13]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Interactive Narrative Personalization with Deep Reinforcement Learning. IJCAI 2017: 3852-3858 - 2016
- [c12]Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester:
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. AIIDE 2016: 197-203 - [c11]Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester:
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. EDM 2016: 454-459 - [c10]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester:
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. IJCAI 2016: 2590-2596 - [c9]Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. ITS 2016: 165-175 - 2015
- [c8]Wookhee Min, Bradford W. Mott:
NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization. NUT@IJCNLP 2015: 111-119 - [c7]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. AIED 2015: 277-286 - [c6]Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martínez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodríguez, Eric N. Wiebe:
ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. SIGCSE 2015: 440 - [c5]Andy Smith, Wookhee Min, Bradford W. Mott, James C. Lester:
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. UMAP 2015: 216-227 - 2014
- [c4]Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Deep Learning-Based Goal Recognition in Open-Ended Digital Games. AIIDE 2014 - [c3]Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester:
FLARE: An open source toolkit for creating expressive user interfaces for serious games. FDG 2014 - [c2]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. Intelligent Tutoring Systems 2014: 664-665 - 2013
- [c1]Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. AIED 2013: 369-378
Coauthor Index
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last updated on 2024-12-04 20:16 CET by the dblp team
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