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Ben Samuel
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2020 – today
- 2024
- [c30]Mike Treanor, Ben Samuel, Mark J. Nelson:
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. FDG 2024: 56 - [e1]Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen:
Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. ACM 2024 [contents] - 2023
- [c29]Ben Samuel, Adam Summerville:
Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories. EXAG@AIIDE 2023 - 2021
- [c28]Ben Samuel, Mike Treanor, Joshua McCoy:
Design Considerations for Creating AI-based Gameplay. AIIDE Workshops 2021 - [c27]Adam Summerville, Ben Samuel, James Owen Ryan, Liz England:
Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers. AIIDE Workshops 2021 - [c26]Daniel DeKerlegand, Ben Samuel, Mike Treanor:
Pedagogical Challenges in Social Physics Authoring. ICIDS 2021: 34-47 - [c25]Ben Samuel, Adam Summerville, James Owen Ryan, Liz England:
A Quantified Analysis of Bad News for Story Sifting Interfaces. ICIDS 2021: 142-156 - 2020
- [c24]Daniel DeKerlegand, Ben Samuel, Jeffrey Leichman:
Encoding Socio-Historical Exegesis as Social Physics Predicates. FDG 2020: 106:1-106:9
2010 – 2019
- 2019
- [c23]Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. AIIDE 2019: 45-51 - [c22]Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
StoryAssembler: an engine for generating dynamic choice-driven narratives. FDG 2019: 24:1-24:10 - 2018
- [c21]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - [c20]Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward T. Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton:
Playable Experiences at AIIDE 2018. AIIDE 2018: 275-281 - 2017
- [c19]Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas:
Towards General RPG Playing. AIIDE Workshops 2017 - 2016
- [c18]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - [c17]James Owen Ryan, Adam J. Summerville, Ben Samuel:
Bad News: A Game of Death and Communication. CHI Extended Abstracts 2016: 160-163 - [c16]Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin:
Bad News: An Experiment in Computationally Assisted Performance. ICIDS 2016: 108-120 - [c15]Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. ICIDS 2016: 388-396 - 2015
- [c14]Joseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Playspecs: Regular Expressions for Game Play Traces. AIIDE 2015: 170-176 - [c13]Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin:
The Scored Rule Engine: Next-Generation Social Physics. FDG 2015 - 2014
- [j1]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. IEEE Trans. Comput. Intell. AI Games 6(2): 97-112 (2014) - [c12]Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. AIIDE 2014 - [c11]Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. FDG 2014 - 2013
- [c10]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - [c9]Daniel G. Shapiro, Joshua McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas:
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. AIIDE 2013 - [c8]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: Designing past the game/story dilemma. FDG 2013: 94-101 - 2012
- [c7]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Prom week. FDG 2012: 235-237 - 2011
- [c6]Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
Comme il Faut: A System for Authoring Playable Social Models. AIIDE 2011 - [c5]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. AIIDE 2011 - [c4]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
SpyFeet: an exercise RPG. FDG 2011: 310-312 - [c3]Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: social physics as gameplay. FDG 2011: 319-321 - 2010
- [c2]Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 - [c1]Josh McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
Comme il Faut 2: a fully realized model for socially-oriented gameplay. FDG 2010: 10:1-10:8
Coauthor Index
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last updated on 2024-07-20 20:30 CEST by the dblp team
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