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Kelvin Sung
Person information
- affiliation: University of Washington, Bothell, WA, USA
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2020 – today
- 2024
- [c25]Parker Ford, Kelvin Sung:
Real-Time Atmospheric Cloud Rendering System. SIBGRAPI 2024: 1-6 - 2023
- [j17]Antonio Bucchiarone, Kendra M. L. Cooper, Dayi Lin, Edward F. Melcer, Kelvin Sung:
Games and Software Engineering: Engineering fun, inspiration, and motivation. ACM SIGSOFT Softw. Eng. Notes 48(1): 85-89 (2023) - 2022
- [c24]Jacob Chesnut, Kelvin Sung:
Interac table Topographical Map with Remote Cross Reality Collaboration Support. CIVEMSA 2022: 1-5 - [c23]Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung:
CourseExpo: An Immersive Collaborative Learning Ecosystem. VRST 2022: 48:1-48:2
2010 – 2019
- 2019
- [c22]Gregory Smith, Kelvin Sung:
Teaching Computer Graphics Based on a Commercial Product. Eurographics (Education Papers) 2019: 63-70 - [r3]Aaron Hitchcock, Kelvin Sung:
Game Loop and Typical Implementation. Encyclopedia of Computer Graphics and Games 2019 - [r2]Aaron Hitchcock, Kelvin Sung:
Game Physics Engine, Overview. Encyclopedia of Computer Graphics and Games 2019 - [r1]Aaron Hitchcock, Kelvin Sung:
Interactive Computer Graphics and Model-View-Controller Architecture. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c21]Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung:
Would gamers collaborate given the opportunity? FDG 2018: 47:1-47:4 - [c20]Kelvin Sung, Karen Gourd, Ann McMahon, Kulsoom Mansoor, Riley Gaggero:
A Collaborative Course for Learning How to Teach Summer Java Coding Camps. SIGCSE 2018: 515-520 - [c19]Aaron Hitchcock, Kelvin Sung:
Multi-view augmented reality with a drone. VRST 2018: 108:1-108:2 - [c18]Jeremy Albert, Kelvin Sung:
User-centric classification of virtual reality locomotion. VRST 2018: 127:1-127:2 - 2017
- [c17]Michael Tanaya, KouKeng Yang, Taran Christensen, Shen Li, Michael O'Keefe, James L. Fridley, Kelvin Sung:
A Framework for analyzing AR/VR Collaborations: An initial result. CIVEMSA 2017: 111-116 - 2016
- [c16]Kelvin Sung, Rob Nash, Jason Pace:
Learn CS1/2 by Playing and Building Commercial Grade Casual Games (Abstract Only). SIGCSE 2016: 716 - 2015
- [c15]Brian Chau, Rob Nash, Kelvin Sung, Jason Pace:
Building Casual Games and APIs for Teaching Introductory Programming Concepts. FDG 2015 - 2014
- [j16]Fernando Arnez, Jason Pace, Kelvin Sung:
Learning while Building Games for Teaching. Computer 47(4): 88-91 (2014) - [j15]Brian Chau, Adam Robinson, Jason Pace, Rob Nash, Kelvin Sung:
Corrupted: A Game to Teach Programming Concepts. Computer 47(12): 100-103 (2014) - [c14]Kelvin Sung, Arjmand Samuel:
Mobile application development classes for the mobile era. ITiCSE 2014: 141-146 - 2012
- [j14]Henry Tsai, Kelvin Sung:
Mobile Applications and Museum Visitation. Computer 45(4): 95-98 (2012) - [c13]Hazeline U. Asuncion, Robin Lynn Angotti, Kelvin Sung:
Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses. FIE 2012: 1-6 - 2011
- [j13]Kelvin Sung:
Recent Videogame Console Technologies. Computer 44(2): 91-93 (2011) - [j12]Kelvin Sung, Cinnamon Hillyard, Robin Lynn Angotti, Michael Panitz, David Goldstein, John Nordlinger:
Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context Into Existing Introductory Programming Courses. IEEE Trans. Educ. 54(3): 416-427 (2011) - [c12]Peter Drake, Kelvin Sung:
Teaching introductory programming with popular board games. SIGCSE 2011: 619-624 - 2010
- [c11]Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino:
Game-themed instructional modules: a video case study. FDG 2010: 9-16 - [c10]Cinnamon Hillyard, Robin Lynn Angotti, Michael Panitz, Kelvin Sung, John Nordlinger, David Goldstein:
Game-themed programming assignments for faculty: a case study. SIGCSE 2010: 270-274
2000 – 2009
- 2009
- [j11]Kelvin Sung:
Computer games and traditional CS courses. Commun. ACM 52(12): 74-78 (2009) - [c9]Mark Lewis, Scott T. Leutenegger, Michael Panitz, Kelvin Sung, Scott A. Wallace:
Introductory programming courses and computer games. SIGCSE 2009: 204-205 - 2008
- [j10]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Fast ray tracing and the potential effects on graphics and gaming courses. Comput. Graph. 32(2): 260-267 (2008) - [c8]Kelvin Sung, Rebecca Rosenberg, Michael Panitz, Ruth Anderson:
Assessing game-themed programming assignments for CS1/2 courses. GDCSE 2008: 51-55 - [c7]Kelvin Sung, Michael Panitz, Scott A. Wallace, Ruth Anderson, John Nordlinger:
Game-themed programming assignments: the faculty perspective. SIGCSE 2008: 300-304 - 2007
- [c6]Kelvin Sung, Peter Shirley, Becky Reed Rosenberg:
Experiencing aspects of games programming in an introductory computer graphics class. SIGCSE 2007: 249-253 - [c5]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Rethinking graphics and gaming courses because of fast ray tracing. SIGGRAPH Educators Program 2007: 15 - 2006
- [c4]Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung:
Teaching computer graphics without raster-level algorithms. SIGCSE 2006: 266-267 - 2004
- [j9]Kelvin Sung, Peter Shirley:
A top-down approach to teaching introductory computer graphics. Comput. Graph. 28(3): 383-391 (2004) - 2003
- [c3]Kelvin Sung, Peter Shirley:
A top-down approach to teaching introductory computer graphics. SIGGRAPH Educators Program 2003 - 2002
- [j8]Kelvin Sung, Andrew Pearce, Changyaw Wang:
Spatial-Temporal Antialiasing. IEEE Trans. Vis. Comput. Graph. 8(2): 144-153 (2002)
1990 – 1999
- 1999
- [j7]Changyaw Wang, Kelvin Sung:
Multi-Stage N-rooks Sampling Method. J. Graphics, GPU, & Game Tools 4(1): 39-47 (1999) - 1998
- [c2]Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo:
Design and Implementation of the Maya Renderer. PG 1998: 150- - 1996
- [j6]Kelvin Sung, Jason Loh Jen Shiuan, Akkihebbal L. Ananda:
Ray tracing in a distributed environment. Comput. Graph. 20(1): 41-49 (1996) - [j5]Jason Loh Jen Shiuan, Kelvin Sung, Akkihebbal L. Ananda, Eng-Kiat Koh:
Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism. Comput. Commun. 19(5): 445-455 (1996) - 1995
- [j4]Kelvin Sung, William J. Kubitz:
Tracing rays with the Area Sampling Machine. Vis. Comput. 11(9): 477-496 (1995) - 1992
- [b1]Hsien Ching Kelvin Sung:
The Area Sampling Machine. University of Illinois Urbana-Champaign, USA, 1992 - [j3]Kelvin Sung:
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. Comput. Graph. Forum 11(3): 299-310 (1992) - [p1]Kelvin Sung, Peter Shirley:
Ray Tracing with the BSP Tree. Graphics Gems III 1992: 271-274 - 1991
- [c1]Kelvin Sung:
A DDA Octree Traversal Algorithm for Ray Tracing. Eurographics 1991: 73-86 - 1990
- [j2]Hsien Ching Kelvin Sung, Greg Rogers, William J. Kubitz:
A critical evaluation of PEX. IEEE Computer Graphics and Applications 10(6): 65-75 (1990) - [j1]Greg Rogers, Kelvin Sung, William J. Kubitz:
Combining Graphics and Windowing Standards in the XGKS System. Comput. Graph. Forum 9(3): 229-237 (1990)
Coauthor Index
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