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Journal of Game Development, Volume 2
Volume 2, Number 1, 2006
- Martin Brynskov:
Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney MobileTM. J. Game Dev. 2(1): 11-30 (2006) - Darla V. Lindberg, Carla K. Miller:
Effective Use of Asymmetrical Information in Game Design for Education and Research. J. Game Dev. 2(1) (2006) - Frank J. Lee, Louis Kratz, William B. Morgan:
Explorations in Gameplay: Bimanual Input. J. Game Dev. 2(1) (2006)
Volume 2, Number 2, 2007
- Jessica D. Bayliss:
The Effects of Games in CS1-3. J. Game Dev. 2(2): 1-18 (2007) - Ursula Wolz, Christopher Ault, Teresa Marrin Nakra:
Teaching game design through cross-disciplinary content and individualized student deliverables. J. Game Dev. 2(2): 19-32 (2007) - G. Michael Youngblood:
Engaging Students in Advanced Computer Science Education Using Game Segments. J. Game Dev. 2(2): 33-40 (2007) - Vero Vanden Abeele, Jelle Husson, Luc Vandeurzen, Stef Desmet:
A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens. J. Game Dev. 2(2): 41-62 (2007)
Volume 2, Number 3, 2007
- Matthias Rehm, Elisabeth André:
The Virtual Human in the Loop-Engaging in Social Games Using Tangible Interaction Devices. J. Game Dev. 2(3): 5-23 (2007) - Brian Magerko:
Evaluating Preemptive Story Direction in the Interactive Drama Architecture. J. Game Dev. 2(3): 25-52 (2007) - Erik Henry Vick:
Designing Intentional, Emotional Characters Personality and Personality Dynamics in Video Games. J. Game Dev. 2(3): 53- (2007)
Volume 2, Number 4, 2007
- Alexander Wong, William D. Bishop:
Practical Perceptually Adaptive Color Texture Map Compression for 3D Video Games. J. Game Dev. 2(4): 5-23 (2007) - Don Libes, Theresa A. O'Connell:
Serious Games in Intelligence Analysis. J. Game Dev. 2(4): 25- (2007)
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