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International Journal of Human-Computer Interaction, Volume 36
Volume 36, Number 1, 2020
- Dongseok Yang, Kanghee Lee, Younggeun Choi:
TapSix: A Palm-Worn Glove with a Low-Cost Camera Sensor that Turns a Tactile Surface into a Six-Key Chorded Keyboard by Detection Finger Taps. 1-14 - Youngchan Jeong, Hyelan Jung, Joongseek Lee:
Cyberslacking or Smart Work: Smartphone Usage Log-Analysis Focused on App-Switching Behavior in Work and Leisure Conditions. 15-30 - Christian A. Clermont, Linda Duffett-Leger, Blayne A. Hettinga, Reed Ferber:
Runners' Perspectives on 'Smart' Wearable Technology and Its Use for Preventing Injury. 31-40 - Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen:
Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices. 41-54 - Saisai Zhong, Yadong Liu, Yang Yu, Jingsheng Tang, Zongtan Zhou, Dewen Hu:
A Dynamic User Interface Based BCI Environmental Control System. 55-66 - Guiying Du, Christian Kray, Auriol Degbelo:
Interactive Immersive Public Displays as Facilitators for Deeper Participation in Urban Planning. 67-81 - Le Zhang, Qing-Xing Qu, Wen-Yu Chao, Vincent G. Duffy:
Investigating the Combination of Adaptive UIs and Adaptable UIs for Improving Usability and User Performance of Complex UIs. 82-94 - Allison J. Lazard, Andy J. King:
Objective Design to Subjective Evaluations: Connecting Visual Complexity to Aesthetic and Usability Assessments of eHealth. 95-104
Volume 36, Number 2, 2020
- Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review. 105-142
- Dongbo Zhou, Kotaro Tadano:
Relationship between System Parameters and Operator's Haptic Sensation in Bilateral Controlled Master-Slave System. 143-155 - Chang-Hyun Jin:
Predicting the Use of Brand Application Based on a TRAM. 156-171 - Jinkyu Jang, Jinwoo Kim:
Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion. 172-189 - Linda K. Kaye, Sally Quinn:
Psychosocial Outcomes Associated with Engagement with Online Chat Systems. 190-198 - Sangwon Lee, Young June Sah:
Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability. 199-209
Volume 36, Number 3, 2020
- Jie Yang, Brian Yecies, Peter Yong Zhong:
Characteristics of Chinese Online Movie Reviews and Opinion Leadership Identification. 211-226 - Ying Wang, Ebru Genc, Gang Peng:
Aiming the Mobile Targets in a Cross-Cultural Context: Effects of Trust, Privacy Concerns, and Attitude. 227-238 - Timothy Jung, M. Claudia tom Dieck, Hyunae Lee, Namho Chung:
Moderating Role of Long-Term Orientation on Augmented Reality Adoption. 239-250 - Veljko Pejovic, Artemis Skarlatidou:
Understanding Interaction Design Challenges in Mobile Extreme Citizen Science. 251-270 - Young Anna Argyris, Aziz Muqaddam, Yuyang Liang:
The Role of Flow in Dissemination of Recommendations for Hedonic Products in User-Generated Review Websites. 271-284 - Xi Lyu, Zhizhong Li:
Correlations between Human Performance in Information Seeking, Information Integration, and Overall Process in Diagnostic Tasks. 285-294 - Feng Zhou, X. Jessie Yang, Xin Zhang:
Takeover Transition in Autonomous Vehicles: A YouTube Study. 295-306
Volume 36, Number 4, 2020
- Eunjoo Jin, Jeeyun Oh:
The Effects of Interactivity on the Attitudes and Intentions about Second-hand Smoke: Comparison of Two Mechanisms. 307-315 - Theodore Jensen, Mohammad Maifi Hasan Khan, Yusuf Albayram, Md Abdullah Al Fahim, Ross Buck, Emil Coman:
Anticipated Emotions in Initial Trust Evaluations of a Drone System Based on Performance and Process Information. 316-325 - Yee Mei Lim, Aladdin Ayesh, Martin Stacey:
Continuous Stress Monitoring under Varied Demands Using Unobtrusive Devices. 326-340 - Jason M. Bindewald, Michael E. Miller, Gilbert L. Peterson:
Creating Effective Automation to Maintain Explicit User Engagement. 341-354 - Carla Barreiros, Viktoria Pammer-Schindler, Eduardo E. Veas:
Planting the Seed of Positive Human-IoT Interaction. 355-372 - Quincy Conley, Yvonne Earnshaw, Grayley McWatters:
Examining Course Layouts in Blackboard: Using Eye-Tracking to Evaluate Usability in a Learning Management System. 373-385 - James A. Roberts, Meredith E. David:
The Social Media Party: Fear of Missing Out (FoMO), Social Media Intensity, Connection, and Well-Being. 386-392 - Yong-Ming Huang:
Students' Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects. 393-402
Volume 36, Number 5, 2020
- Ha Youn Kim, Yuri Lee:
The Effect of Online Customization on Consumers' Happiness and Purchase Intention and the Mediating Roles of Autonomy, Competence, and Pride of Authorship. 403-413
- Alex Ivanov, Peter Zelchenko:
Designing an Electronic Brainstorming Environment for Engaging East-Asian Teams. 414-428 - Sangwon Kim, Jennifer Jah Eun Chang, Hyun Ho Park, Seon Uk Song, Chang Bae Cha, Ji Won Kim, Namwoo Kang:
Autonomous Taxi Service Design and User Experience. 429-448 - Sarbottam Bhagat, Eui Jun Jeong, Dan J. Kim:
The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction. 449-463 - Gabriela Czarnek, Pawel Strojny, Agnieszka Strojny, Michael Richter:
Assessing Engagement during Rescue Operation Simulated in Virtual Reality: A Psychophysiological Study. 464-476 - Chao Wang, Jacques M. B. Terken, Jun Hu, Matthias Rauterberg:
Enhancing Social Closeness between Drivers by Digital Augmentation. 477-494
Volume 36, Number 6, 2020
- Ben Shneiderman:
Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy. 495-504 - Bojan Kerous, Richard Bartecek, Robert Roman, Petr Sojka, Ondrej Becev, Fotis Liarokapis:
Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation. 505-515 - Chenjun Ling, Ben Steichen, Silvia Figueira:
Multilingual News-An Investigation of Consumption, Querying, and Search Result Selection Behaviors. 516-535 - Zheng Huang, Jun Kong:
A Toolkit for Prototyping Tabletop-Centric Cross-Device Interaction. 536-552 - Aekaterini Mavri, Andri Ioannou, Fernando Loizides:
A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education. 553-567 - Joni Salminen, Soon-Gyo Jung, João M. Santos, Bernard J. Jansen:
Does a Smile Matter if the Person Is Not Real?: The Effect of a Smile and Stock Photos on Persona Perceptions. 568-590
- Yi Mou, Changqian Shi, Tianyu Shen, Kun Xu:
A Systematic Review of the Personality of Robot: Mapping Its Conceptualization, Operationalization, Contextualization and Effects. 591-605
- Correction. I
Volume 36, Number 7, 2020
- Ling Chen, Miaomiao Dong, Liwen Wang, Gencai Chen:
Investigating the Willingness of Sharing Real-Time Daily Activities among Friends. 607-620 - Keith S. Jones, Trevor J. McIntyre, Dennis J. Harris:
Leap Motion- and Mouse-Based Target Selection: Productivity, Perceived Comfort and Fatigue, User Preference, and Perceived Usability. 621-630 - Younghoon Lee, Sungzoon Cho:
Abnormal Usage Sequence Detection for Identification of User Needs via Recurrent Neural Network Semantic Variational Autoencoder. 631-640 - Chun-Lung Huang, Peter Haried:
An Evaluation of Uncertainty and Anticipatory Anxiety Impacts on Technology Use. 641-649 - Svyatoslav Guznov, Joseph B. Lyons, Marc Pfahler, A. Heironimus, Montana Woolley, Jeremy Friedman, A. Neimeier:
Robot Transparency and Team Orientation Effects on Human-Robot Teaming. 650-660 - Nicola S. Schutte:
The Impact of Virtual Reality on Curiosity and Other Positive Characteristics. 661-668 - Hui-Yu Yang:
Effects of Progressive Visuospatial Cues on EFL Learners' Processing of Animated Visualizations Through Mobile Device. 669-684 - Mingyu Kim, Jinmo Kim, Kisung Jeong, Changhun Kim:
Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality. 685-698
Volume 36, Number 8, 2020
- Younghoon Lee, Sungzoon Cho:
Design of Semantic-Based Colorization of Graphical User Interface Through Conditional Generative Adversarial Nets. 699-708 - Julie Christine S. Hvidt, Lone Fisker Christensen, Christian Sibbersen, Stig Helweg-Jørgensen, Jens Peter Hansen, Mia Beck Lichtenstein:
Translation and Validation of the System Usability Scale in a Danish Mental Health Setting Using Digital Technologies in Treatment Interventions. 709-716 - Ghazi Rekik, Yosra Belkhir, Maha Mnif, Liwa Masmoudi, Mohamed Jarraya:
Decreasing the Presentation Speed of Animated Soccer Scenes Does Not Always Lead to Better Learning Outcomes in Young Players. 717-724 - Linsen Su, Shih-Chih Chen:
Exploring the Typology and Impacts of Audience Gratifications Gained from TV-Smartphone Multitasking. 725-735 - Yanmei Dong, Yunde Jia, Weichao Shen, Yuwei Wu:
Can You Easily Perceive the Local Environment? A User Interface with One Stitched Live Video for Mobile Robotic Telepresence Systems. 736-747 - Benjamin Weyers, Barbara Frank, Annette Kluge:
A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems. 748-776 - Rifat Biswas, Brian Veitch, Sarah D. Power:
Investigation of an EEG-based Indicator of Skill Acquisition as Novice Participants Practice a Lifeboat Maneuvering Task in a Simulator. 777-787 - Joni Salminen, João M. Santos, Soon-Gyo Jung, Motahhare Eslami, Bernard J. Jansen:
Persona Transparency: Analyzing the Impact of Explanations on Perceptions of Data-Driven Personas. 788-800
Volume 36, Number 9, 2020
- Fu Guo, Fengxiang Li, Wei Lv, Li Liu, Vincent G. Duffy:
Bibliometric Analysis of Affective Computing Researches during 1999~2018. 801-814 - Seungyeon Lee, Hyejin Ryu, Byungho Park, Myung Hwan Yun:
Using Physiological Recordings for Studying User Experience: Case of Conversational Agent-Equipped TV. 815-827 - Peng Liu, Jinting Liu:
Combined Effect of Multiple Performance Shaping Factors on Human Reliability: Multiplicative or Additive? 828-838 - Shi Qiu, Jun Hu, Ting Han, Hirotaka Osawa, Matthias Rauterberg:
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication. 839-855 - Vincent Frémont, Minh Tien Phan, Indira Thouvenin:
Adaptive Visual Assistance System for Enhancing the Driver Awareness of Pedestrians. 856-869 - Fu Guo, Xue-shuang Wang, Hao Shao, Xiao-Rong Wang, Weilin Liu:
How User's First Impression Forms on Mobile user Interface?: An ERPs Study. 870-880
- Silke ter Stal, Monique Tabak, Harm op den Akker, Tessa Beinema, Hermie Hermens:
Who Do You Prefer? The Effect of Age, Gender and Role on Users' First Impressions of Embodied Conversational Agents in eHealth. 881-892
Volume 36, Number 10, 2020
- Yong Min Kim, Ilsun Rhiu, Myung Hwan Yun:
A Systematic Review of a Virtual Reality System from the Perspective of User Experience. 893-910 - Pinyan Tang, Xu Sun, Effie Lai-Chong Law, Qingfeng Wang, Sue Cobb, Xiaosong Zhou:
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application. 911-929 - Sangwon Lee, Naeun Lee, Young June Sah:
Perceiving a Mind in a Chatbot: Effect of Mind Perception and Social Cues on Co-presence, Closeness, and Intention to Use. 930-940 - Derya Orhan Göksün:
Predictors of Perceived Learning in a Distance Learning Environment from the Perspective of SIPS Model. 941-952 - Yuhui Wang, Tian Lei, Xinxiong Liu:
Chinese System Usability Scale: Translation, Revision, Psychological Measurement. 953-963 - Man Wu, Qin Gao:
Using Live Video Streaming in Online Tutoring: Exploring Factors Affecting Social Interaction. 964-977 - Huiyue Wu, Liuqingqing Yang:
User-Defined Gestures for Dual-Screen Mobile Interaction. 978-992
Volume 36, Number 11, 2020
- Camille Sagnier, Emilie Loup-Escande, Domitile Lourdeaux, Indira Thouvenin, Gérard Valléry:
User Acceptance of Virtual Reality: An Extended Technology Acceptance Model. 993-1007 - Yi Ding, Yaqin Cao, Qing-Xing Qu, Vincent G. Duffy:
An Exploratory Study Using Electroencephalography (EEG) to Measure the Smartphone User Experience in the Short Term. 1008-1021 - Tahir Abbas, Vassilis-Javed Khan, Panos Markopoulos:
Investigating the Crowd's Creativity for Creating On-Demand IoT Scenarios. 1022-1049 - Khalid Suliman Al-Tahat:
An Arabic Adaptation of the Usability Metric for User Experience (UMUX). 1050-1055 - Aekaterini Mavri, Andri Ioannou, Fernando Loizides:
The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study. 1056-1069 - Yuhui Wang, Tian Lei, Xinxiong Liu:
Reliability of Perceived Usability Assessment via Crowdsourcing Platform: Retrospective Analysis and Novel Feedback Quality Inspection Method. 1070-1084 - Xiaogang Chen, Libo Su, Darrell Carpenter:
Impacts of Situational Factors on Consumers' Adoption of Mobile Payment Services: A Decision-Biases Perspective. 1085-1093
Volume 36, Number 12, 2020
- Heng Xie, Gayle Prybutok, Xianghui Peng, Victor R. Prybutok:
Determinants of Trust in Health Information Technology: An Empirical Investigation in the Context of an Online Clinic Appointment System. 1095-1109 - Ying Li, Fangzhou You, Ming Ji, Xuqun You:
The Influence of Smartphone Text Input Method, Posture, and Environment on User Experience. 1110-1121 - Jomara Sandbulte, Jordan Beck, Eun Kyoung Choe, John M. Carroll:
Inciting Incidents: How Can We Motivate Family Conversations about Health? 1122-1135 - Su-Mae Tan, Tze Wei Liew:
Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence. 1136-1149 - Zhen Yang, Jinlei Shi, Bohan Wu, Shu Ma, Chunyan Kang, Wei Zhang, Hongting Li, Changxu Wu:
Effect of Warning Graphics Location on Driving Performance: An Eye Movement Study. 1150-1160 - Christopher Curry, Ruixuan Li, Nicolette Peterson, Thomas A. Stoffregen:
Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control. 1161-1167
- Xiaohui Wang, Dion Hoe-Lian Goh, Ee-Peng Lim:
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation. 1168-1177 - Chi-Wen Chen, Marios Koufaris:
Multi-Device Use: Understanding the Motivations behind Switching between Multiple Devices during a Task. 1178-1193
- Correction. I
Volume 36, Number 13, 2020
- Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, Rafael A. Calvo:
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment. 1195-1204 - Mohsinul Kabir, Quazi Fahim Faisal Dhruba, Hasan Mahmud, Md. Kamrul Hasan, Ahsan Rejwan Zaman:
Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form. 1205-1215 - Urska Lah, James R. Lewis, Bostjan Sumak:
Perceived Usability and the Modified Technology Acceptance Model. 1216-1230 - Dan Pan, Lu Yang, Manrong She, Xuansheng Ding, Zhizhong Li:
Effects of Cognitive Style and Information Acquisition Method on Diagnosis Task Performance. 1231-1241 - Peng Wang, Xiaoliang Bai, Mark Billinghurst, Shusheng Zhang, Dechuan Han, Mengmeng Sun, Zhuo Wang, Hao Lv, Shu Han:
Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction. 1242-1257 - Yuan Liu, Yuan Lyu, Kai Böttcher, Matthias Rötting:
External Interface-based Autonomous Vehicle-to-Pedestrian Communication in Urban Traffic: Communication Needs and Design Considerations. 1258-1272
- Roberto E. Lopez-Herrejon, Oishi Poddar, Gerardo Herrera, Javier Sevilla:
Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study. 1273-1290
- Acknowledgement to reviewers for reviews completed between January - December 2019. 1291-1293
Volume 36, Number 14, 2020
- Sayuri Suwa, Mayuko Tsujimura, Hiroo Ide, Naonori Kodate, Mina Ishimaru, Atsuko Shimamura, Wenwei Yu:
Home-care Professionals' Ethical Perceptions of the Development and Use of Home-care Robots for Older Adults in Japan. 1295-1303 - Se Hun Lim, Dan J. Kim:
Does Emotional Intelligence of Online Shoppers Affect Their Shopping Behavior? From a Cognitive-Affective-Conative Framework Perspective. 1304-1313 - Quan Long, Alec C. Tefertiller:
China's New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services. 1314-1324 - Khushnood Z. Naqshbandi, Chunfeng Liu, Silas Taylor, Renee Lim, Naseem Ahmadpour, Rafael A. Calvo:
"I Am Most Grateful." Using Gratitude to Improve the Sense of Relatedness and Motivation for Online Volunteerism. 1325-1341 - Mostafa Kamalpour, Jason Watson, Laurie Buys:
How Can Online Communities Support Resilience Factors among Older Adults. 1342-1353 - Seungwan Ha, Jusub Kim:
Designing a Scalable, Accessible, and Effective Mobile App Based Solution for Common Mental Health Problems. 1354-1367 - Yu-Chu Yeh, Ngoc Phung Sai, Chia-Hua Chuang:
Differentiating between the "Need" for and the "Experience" of Self-determination Regarding Their Influence on Pupils' Learning of Creativity through Story-based Digital Games. 1368-1378 - Kaihang Wu, Chunfeng Liu, Rafael A. Calvo:
Automatic Nonverbal Mimicry Detection and Analysis in Medical Video Consultations. 1379-1392
Volume 36, Number 15, 2020
- Hari Prasath Palani, Paul D. S. Fink, Nicholas A. Giudice:
Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices. 1393-1414 - Hendrik Engelbrecht, Stephan G. Lukosch:
Dangerous or Desirable: Utilizing Augmented Content for Field Policing. 1415-1425 - Adeel Luqman, Ayesha Masood, Fakhar Shahzad, Muhammad Imran Rasheed, Qingxiong (Derek) Weng:
Enterprise Social Media and Cyber-slacking: An Integrated Perspective. 1426-1436 - Md Rasel Al Mamun, William D. Senn, Daniel A. Peak, Victor R. Prybutok, Russell A. Torres:
Emotional Satisfaction and IS Continuance Behavior: Reshaping the Expectation-Confirmation Model. 1437-1446 - Stéphanie Giraud, Nic Volanschi, Charles Consel:
Empowering Caregivers to Customizing the Assistive Computing Support of Older Adults - an End-User Domain-Specific Approach. 1447-1459 - Tiziana Catarci, Andrea Marrella, Giuseppe Santucci, Mahmoud Sharf, Andrea Vitaletti, Loredana Di Lucchio, Lorenzo Imbesi, Viktor Malakuczi:
From Consensus to Innovation. Evolving Towards Crowd-based User-Centered Design. 1460-1475 - Kyosuke Watanabe, Makoto Oka, Hirohiko Mori:
Feedback Control to a Static Target Angle in the Middle Finger Metacarpophalangeal Joint Using Functional Electrical Stimulation. 1476-1486
- Correction. I
Volume 36, Number 16, 2020
- Xiaolan Peng, Hui Chen, Lan Wang, Feng Tian, Hongan Wang:
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance. 1487-1502 - Lina Eklund:
A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications. 1503-1513 - Sharon Lynn Chu, Sarah Anne Brown, Hannah Park, Brittnie Spornhauer:
Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies. 1514-1526 - Zeynep Yücel, Serina Koyama, Akito Monden, Mariko Sasakura:
Estimating Level of Engagement from Ocular Landmarks. 1527-1539 - Joseph Hosanna Raj Isaac, Madhan Kumar Vasudevan, Manivannan Muniyandi:
Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict. 1540-1550 - Hyung Nam Kim, Boubacar Oumarou:
User Requirement Analysis for Smart Voice Technology for Older Adults with Visual Impairments. 1551-1557
- Julie Ducasse, Matjaz Kljun, Klen Copic Pucihar:
Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok. 1558-1584
Volume 36, Number 17, 2020
- Guillaume Faddoul, Samir Chatterjee:
A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator. 1585-1604 - André Rodrigues, Hugo Nicolau, Kyle Montague, João Guerreiro, Tiago João Vieira Guerreiro:
Open Challenges of Blind People Using Smartphones. 1605-1622 - Diogenis Alexandrakis, Konstantinos Chorianopoulos, Nikolaos K. Tselios:
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective. 1623-1635 - Daniel B. Shank, Alexander Gott:
Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content. 1636-1645 - Jeewon Choi, Minyong Park:
System Dialog Message and Its Effect on Task Switching by Age. 1646-1657
- Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo:
Virtual Reality Sickness: A Review of Causes and Measurements. 1658-1682
Volume 36, Number 18, 2020
- Aelee Kim, Min Woo Kim, Hayoung Bae, Kyoungmin Lee:
Exploring the Relative Effects of Body Position and Spatial Cognition on Presence When Playing Virtual Reality Games. 1683-1698 - Francisco R. Ortega, Adam S. Williams, Katherine Tarre, Armando B. Barreto, Naphtali Rishe:
3D Travel Comparison Study between Multi-Touch and GamePad. 1699-1713 - Güzin Sen, Bahar Sener:
Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR. 1714-1733 - Giuseppe Caggianese, Nicola Capece, Ugo Erra, Luigi Gallo, Michele Rinaldi:
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation. 1734-1755 - Meen Jong Kim, Hwan Hwangbo, Yong Gu Ji:
Comparing Flat and Edge-Screen Smartphones Operated on a One-Hand-Only Basis: A Video Observation in Laboratory Settings. 1756-1767 - Joo-Wha Hong:
Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings. 1768-1774 - Ceren Günsoy, Irmak Olcaysoy Okten, Susan E. Cross, S. Adil Saribay:
Cultural Differences in Self-Expression on Facebook: A Comparison of Facebook Status Updates in Turkey and the U.S.A. 1775-1782
Volume 36, Number 19, 2020
- Kay M. Stanney, Ben D. Lawson, Bas Rokers, Mark Dennison, Cali M. Fidopiastis, Thomas A. Stoffregen, Séamas Weech, Jacqueline M. Fulvio:
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda. 1783-1803 - Alexis Lambert, Nahal Norouzi, Gerd Bruder, Gregory F. Welch:
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots. 1804-1817
- Peng Zhang, Tun Lu, Baoxi Liu, Hansu Gu, Ning Gu:
Understanding Social Interaction across Social Network Sites. 1818-1833 - Eric Durnell, Karynna Okabe-Miyamoto, Ryan T. Howell, Martin Zizi:
Online Privacy Breaches, Offline Consequences: Construction and Validation of the Concerns with the Protection of Informational Privacy Scale. 1834-1848 - Beata Bajcar, Anna Borkowska, Katarzyna Jach:
Asymmetry in Usability Evaluation of the Assistive Technology among Users With and Without Disabilities. 1849-1866 - Samuel Navas Medrano, Max Pfeiffer, Christian Kray:
Remote Deictic Communication: Simulating Deictic Pointing Gestures across Distances Using Electro Muscle Stimulation. 1867-1882
Volume 36, Number 20, 2020
- Meiyuzi Gao, Philip T. Kortum, Frederick L. Oswald:
Multi-Language Toolkit for the System Usability Scale. 1883-1901 - Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow:
My Teacher Is a Machine: Understanding Students' Perceptions of AI Teaching Assistants in Online Education. 1902-1911 - Xiaosong Qian, Wendy Ju, David Michael Sirkin:
Aladdin's magic carpet: Navigation by in-air static hand gesture in autonomous vehicles. 1912-1927 - Joo-Wha Hong, Sukyoung Choi, Dmitri Williams:
Sexist AI: An Experiment Integrating CASA and ELM. 1928-1941 - Song-Hyae Ju, Erin Cho:
Motivation and Evaluation Criteria Influencing Consumer Experience of One-Person Media. 1942-1952 - Hend Alabdullatif, J. Ángel Velázquez-Iturbide:
Personality Traits and Intention to Continue Using Massive Open Online Courses (ICM) in Spain: The Mediating Role of Motivations. 1953-1967 - Denise A. Baker, Devin Burns, Clair Reynolds Kueny:
Just Sit Back and Watch: Large Disparities between Video and Face-to-face Interview Observers in Applicant Ratings. 1968-1979
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