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VRST 2009: Kyoto, Japan
- Stephen N. Spencer, Yoshifumi Kitamura, Haruo Takemura, Kiyoshi Kiyokawa, Benjamin Lok, Daniel Thalmann:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2009, Kyoto, Japan, November 18-20, 2009. ACM 2009, ISBN 978-1-60558-869-8
Keynote abstracts
- Markus Gross:
Light control and 3D video: building blocks for telepresence of the future. 8 - Shigeo Morishima:
Dive into the movie: an instant casting and immersive experience in the story. 9 - Paul Milgram:
A taxonomy of (real and virtual world) display and control interactions. 10
Devices
- Kazuaki Kondo, Yasuhiro Mukaigawa, Yasushi Yagi:
Wearable imaging system for capturing omnidirectional movies from a first-person perspective. 11-18 - Erika Sumiya, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura:
A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror. 19-22 - Shin'ichiro Eitoku, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Study on design of controllable particle display using water drops suitable for light environment. 23-26 - Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino:
Tearable: haptic display that presents a sense of tearing real paper. 27-30 - Minghadi Suryajaya, Tim Lambert, Chris Fowler:
Camera-based OBDP locomotion system. 31-34
Performance analysis
- Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Scott Kuhl, Markus Lappe, Pete Willemsen:
Judgment of natural perspective projections in head-mounted display environments. 35-42 - Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments. 43-50 - Manuel Veit, Antonio Capobianco, Dominique Bechmann:
Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments. 51-58 - Brian Ries, Victoria Interrante, Michael Kaeding, Lane Phillips:
Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments. 59-66
Haptics & multi-modality
- Pablo A. Figueroa, Mauricio Coral, Pierre Boulanger, Juan Borda, Eduardo Londoño, Felipe Vega, Flavio Prieto, Diego Restrepo:
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota. 67-74 - Ugo Bonanni, Petr Kmoch, Nadia Magnenat-Thalmann:
Haptic interaction with one-dimensional structures. 75-78 - Vijay Pawar, Anthony Steed:
Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures. 79-82 - Yuichi Kurita, Atsutoshi Ikeda, Takeshi Tamaki, Tsukasa Ogasawara, Kazuyuki Nagata:
Haptic augmented reality interface using the real force response of an object. 83-86 - Gabjong Han, Seokhee Jeon, Seungmoon Choi:
Improving perceived hardness of haptic rendering via stiffness shifting: an initial study. 87-90 - Kimin Kim, Jinah Park:
Virtual bone drilling for dental implant surgery training. 91-94
Rendering
- Masataka Imura, Osamu Oshiro, Masahiko Saeki, Yoshitsugu Manabe, Kunihiro Chihara, Yoshihiro Yasumuro:
A generic real-time rendering approach for structural colors. 95-102 - Jonathan Marbach:
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications. 103-110 - Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu:
A particle-based method for viscoelastic fluids animation. 111-117 - Eva Monclús, José Díaz, Isabel Navazo, Pere-Pau Vázquez:
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection. 119-122 - Mustafa Kasap, Nadia Magnenat-Thalmann:
Sizing avatars from skin weights. 123-126
Augmented reality
- Sehwan Kim, Christopher Coffin, Tobias Höllerer:
Relocalization using virtual keyframes for online environment map construction. 127-134 - Anuraag Sridhar, Arcot Sowmya:
SparseSPOT: using a priori 3-D tracking for real-time multi-person voxel reconstruction. 135-138 - João Paulo Silva do Monte Lima, Veronica Teichrieb, Judith Kelner, Robert W. Lindeman:
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality. 139-142 - Gun A. Lee, Ungyeon Yang, Yongwan Kim, Dongsik Jo, Ki-Hong Kim, Jae Ha Kim, Jin Sung Choi:
Freeze-Set-Go interaction method for handheld mobile augmented reality environments. 143-146 - Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Robustness enhancement of a localization system using interior decoration with coded pattern. 147-150 - Jonathan Ventura, Marcus Jang, Tyler Crain, Tobias Höllerer, Doug A. Bowman:
Evaluating the effects of tracker reliability and field of view on a target following task in augmented reality. 151-154
Interaction
- Gabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer:
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. 155-162 - Ferran Argelaguet, Carlos Andújar:
Visual feedback techniques for virtual pointing on stereoscopic displays. 163-170 - Luca Chittaro, Roberto Ranon, Lucio Ieronutti:
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view. 171-178 - Vincent Meyrueis, Alexis Paljic, Philippe Fuchs:
D3: an immersive aided design deformation method. 179-182 - André Kunert, Alexander Kulik, Christopher Lux, Bernd Fröhlich:
Facilitating system control in ray-based interaction tasks. 183-186 - Robert W. Lindeman, Steffi Beckhaus:
Crafting memorable VR experiences using experiential fidelity. 187-190
Cyberspace & virtual human
- Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shihong Xia, Zhaoqi Wang:
A semantic environment model for crowd simulation in multilayered complex environment. 191-198 - Oyewole Oyekoya, William Steptoe, Anthony Steed:
A saliency-based method of simulating visual attention in virtual scenes. 199-206 - Shuangyuan Wu, Zhaoqi Wang, Shihong Xia:
Indexing and retrieval of human motion data by a hierarchical tree. 207-214 - Gabor Papp, Chris GauthierDickey:
A location aware P2P voice communication protocol for networked virtual environments. 215-222 - Joshua Eno, Susan Gauch, Craig W. Thompson:
Searching for the metaverse. 223-226
Poster abstracts
- Anthony Martinet, Géry Casiez, Laurent Grisoni:
3D positioning techniques for multi-touch displays. 227-228 - Kangying Cai, Yu Jin, Wencheng Wang, Quqing Chen, Zhibo Chen, Jun Teng:
Compression of massive models by efficiently exploiting repeated patterns. 229-230 - Robert Codd-Downey, Michael Jenkin:
Crime scene robot and sensor simulation. 231-232 - Peter Brinkmann, Michael Gogins:
Doppler effects without equations. 233-234 - Andrei Sherstyuk, Anton Treskunov:
Dynamic light amplification for head mounted displays. 235-236 - Hiromu Miyashita, Ryo Segawa, Ken-ichi Okada:
Estimation of thinking states in cyberspace using multiple physiological parameters. 237-238 - Junichi Toyama, Jun Ando, Michiteru Kitazaki:
Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulator. 239-240 - Kenji Funahashi, Masahisa Ichino, Mototoshi Teshigahara:
Experiments for developing touchable online shopping system. 241-242 - Caroline Essert-Villard, Antonio Capobianco:
HardBorders: a new haptic approach for selection tasks in 3D menus. 243-244 - Alexis Paljic, Caroline de Bossoreille, Philippe Fuchs, Gabriel Soubies:
High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries. 245-246 - Erick Méndez, Dieter Schmalstieg:
Importance masks for revealing occluded objects in augmented reality. 247-248 - Mathieu Gautier, Jean Sreng, Claude Andriot:
Influence of event-based haptic on the manipulation of rigid objects in degraded virtual environments. 249-250 - Josselin Petit, Roland Brémond:
Interactive high dynamic range rendering for virtual reality applications. 251-252 - Yongwan Kim, Jinseong Choi, Jinah Park:
Physically based grasping and manipulation method using pre-contact grasping quality measure. 253-254 - Jun-Hyung Park, Hyun Suk Lee, Ju Seok Jeong, Tae-Jeong Jang:
Realization of a vibro-tactile glove type mouse. 255-256 - Seung-Hyun Ji, Tae-Jin Yoon, Hwan-Gue Cho:
Reconstructing chat history for avatar agents using spatio-temporal features of virtual space. 257-258 - Arturo S. García, José Pascual Molina, Pascual González, Diego Martínez, Jonatan Martínez:
A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds. 259-260 - Yuichi Tamura, Hiroaki Nakamura:
Thermal display for scientific haptization of numerical simulations. 261-262 - Irene Tedjo-Palczynski, Bernd Hentschel, Marc Wolter, Thomas Beer, Torsten W. Kuhlen:
Toolkit-independent interaction specification for VR-based visualization. 263-264 - Christine Mégard, Florian Gosselin, Sylvain Bouchigny, Fabien Ferlay, Farid Taha:
User-centered design of a maxillo-facial surgery training platform. 265-266 - Masahito Shiba, Asako Soga, Jonah Salz:
A virtual performance system and its application on a Noh stage. 267-268 - Dongsik Jo, Yongwan Kim, Ungyeon Yang, Gun A. Lee, Jin Sung Choi:
Visualization of virtual weld beads. 269-270 - Shaohui Jiao, Gang Yang, Enhua Wu:
Weathering fur simulation. 271-272
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