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23rd MindTrek 2020: Tampere, Finland
- Markku Turunen:
Proceedings of the 23rd Academic Mindtrek Conference, Mindtrek 2020, Tampere, Finland, January 29-30, 2020. ACM 2020, ISBN 978-1-4503-7774-4 - Aparajita Chowdhury, Aino Ahtinen, Kirsikka Kaipainen:
"The superhero of the university": experience-driven design and field study of the university guidance robot. 1-9 - Nasim Beheshtian, Kirsikka Kaipainen, Kalle Kähkönen, Aino Ahtinen:
Color game: a collaborative social robotic game for icebreaking; towards the design of robotic ambiences as part of smart building services. 10-19 - J. Tuomas Harviainen, Ari Haasio, Lasse Hämäläinen:
Drug traders on a local dark web marketplace. 20-26 - Atte Jääskeläinen, Elli Taimela, Tomas Heiskanen:
Predicting the success of news: Using an ML-based language model in predicting the performance of news articles before publishing. 27-36 - Olli Korhonen, Vasiliki Mylonopoulou, Guido Giunti:
Emerging personalization elements in health service delivery: a case study in the finnish primary healthcare. 37-44 - Niina Arvila, Heike Winschiers-Theophilus, Pietari Keskinen, Roosa Laurikainen, Marko Nieminen:
Enabling successful crowdfunding for entrepreneurs in marginalized communities. 45-54 - Janne Paavilainen:
Defining playability of games: functionality, usability, and gameplay. 55-64 - Xiaozhou Li, Boyang Zhang:
A preliminary network analysis on steam game tags: another way of understanding game genres. 65-73 - Henry Korkeila, Jonna Koivisto, Juho Hamari:
Demographic differences in accumulated types of capital in massively multiplayer online role-playing games. 74-82 - Valerio Perna, Gabriele Ferri:
In and out domains: Playful principles to in-form urban solutions; a dialogue between architects and game scholars. 83-91 - Lauri Komulainen, Olli Sotamaa:
IGDA finland hubs and their role in local game development. 92-99 - Sanni Siltanen, Hanna Heinonen:
Scalable and responsive information for industrial maintenance work: developing XR support on smart glasses for maintenance technicians. 100-109 - Jeongeun Lee, Kirsikka Kaipainen, Kaisa Väänänen:
Local foodie: experience design of a mobile augmented reality application for tourists to encourage local food consumption. 110-119 - Mila Bujic, Juho Hamari:
Satisfaction and willingness to consume immersive journalism: experiment of differences between VR, 360 video, and article. 120-125 - Poika Isokoski, Katri Salminen, Philipp Müller, Jussi Rantala, Ville Nieminen, Markus Karjalainen, Jari Väliaho, Anton Kontunen, Mariaana Savia, Joni Leivo, Anca A. Telembeci, Jukka Lekkala, Pasi Kallio, Veikko Surakka:
Transferring scents over a communication network. 126-133 - Jukka Holm, Kaisa Väänänen, Anas Battah:
User experience of stereo and spatial audio in 360° live music videos. 134-141 - Tero Avellan, Sumita Sharma, Markku Turunen:
AI for all: defining the what, why, and how of inclusive AI. 142-144 - Sini Jokiniemi, Jussi Myllärniemi, Timo Poranen, Marika Vuorenmaa:
Innovation challenges as a novel multidisciplinary learning platform. 145-148 - Olga Yarygina:
Learning analytics of CS0 students programming errors: the case of data science minor. 149-152 - Ivan A. Nikolov:
Testing VR headset cameras for capturing written content. 153-156 - Nataliya Shevchuk, Harri Oinas-Kukkonen:
VR or non-VR?: investigating influence of the virtual environment medium on persuasive gamification outcomes. 157-160 - Antti Sand, Vera Remizova, I. Scott MacKenzie, Oleg Spakov, Katariina Nieminen, Ismo Rakkolainen, Anneli Kylliäinen, Veikko Surakka, Julia Kuosmanen:
Tactile feedback on mid-air gestural interaction with a large fogscreen. 161-164 - Annakaisa Kultima, Christina Lassheikki, Solip Park:
Playable (research) concepts workshop: translating your topics into tiny games. 165-167 - Marketta Niemelä, Aino Ahtinen, Markku Turunen:
Social human-robot interaction in the wild: a workshop proposal for academic mindtrek 2020. 168-169
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