default search action
12th ICEC 2013: São Paulo, Brazil
- Júnia Coutinho Anacleto, Esteban Walter Gonzalez Clua, Flávio Soares Corrêa da Silva, Sidney S. Fels, Hyun Seung Yang:
Entertainment Computing - ICEC 2013 - 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings. Lecture Notes in Computer Science 8215, Springer 2013, ISBN 978-3-642-41105-2
Full Papers
- Azlan Iqbal:
A New Chess Variant for Gaming AI. 9-16 - Marcos Silvano Orita Almeida, Flávio Soares Corrêa da Silva:
A Systematic Review of Game Design Methods and Tools. 17-29 - Serge Offermans, Jun Hu:
Augmented Home - Integrating a Virtual World Game in a Physical Environment. 30-35 - Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner:
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment. 36-47 - Mads Møller Jensen, Majken Kirkegaard Rasmussen, Kaj Grønbæk:
Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games. 48-60 - Azlan Iqbal:
Investigating the Role of Composition Conventions in Three-Move Mate Problems. 61-68 - Rafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada:
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D. 69-74 - Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua, Eduardo Soluri:
MobileWars: A Mobile GPGPU Game. 75-86 - Alberto Gruarin, Michel A. Westenberg, Emilia I. Barakova:
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism. 87-92 - Elham Saadatian, Hooman Samani, Arash Toudeshki, Ryohei Nakatsu:
Technologically Mediated Intimate Communication: An Overview and Future Directions. 93-104
Short Papers
- Zlatogor Minchev:
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study. 107-113 - Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka:
Exercise My Game: Turning Off-The-Shelf Games into Exergames. 126-131 - Xuan Wang, Ryohei Nakatsu:
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application. 132-137 - Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino:
Life-Like Animation System of Virtual Firefly Based on Animacy Perception. 138-144
Posters
- Marija Nakevska, Jasen Markovski, Matthias Rauterberg:
A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments. 147-150 - Gil Barros, Leandro Velloso, Luis Carli:
A Technique to Improve Freehand Sketches of Multi-touch Interactions. 151-155 - Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes:
An Artificial Emotional Agent-Based Architecture for Games Simulation. 156-159 - Michail N. Giannakos, Letizia Jaccheri:
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. 160-163 - Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues:
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research. 164-167 - Charles Butler:
Motivation-Based Game Design: A Framework for Evaluating Engagement Potential. 176-179 - Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka:
Suspended Walking: A Physical Locomotion Interface for Virtual Reality. 185-188 - André Luiz Satoshi Kawamoto, Valéria Farinazzo Martins Salvador, Flávio Soares Corrêa da Silva:
Usability Evaluation of an Application Designed for the Older Adults. 189-192
Demonstrations
- Kjetil Raaen, Andreas Petlund, Håkon Kvale Stensland:
Demonstrating Hundreds of AIs in One Scene. 195-199
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.