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3. GRAPHITE 2005: Dunedin, New Zealand
- Stephen N. Spencer:
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005. ACM 2005, ISBN 1-59593-201-1
Invited talk
- Andrew S. Glassner:
Be here now together: extended abstract. 11-12
Rendering pipeline
- Kurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers:
Selective component-based rendering. 13-22 - Ralf Sondershaus, Wolfgang Straßer:
View-dependent tetrahedral meshing and rendering. 23-30 - Erwin de Groot, Brian Wyvill:
Rayskip: faster ray tracing of implicit surface animations. 31-36 - Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich:
Level of detail based occlusion culling for dynamic scenes. 37-45
Sketch interfaces
- John P. Lewis, Nickson Fong, Xuexiang Xie, Seah Hock Soon, Feng Tian:
More optimal strokes for NPR sketching. 47-50 - Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson:
Sketching with a low-latency electronic ink drawing tablet. 51-60 - James Arvo, Kevin Novins:
Appearance-preserving manipulation of hand-drawn graphs. 61-68 - H. L. Zou, Y. T. Lee:
Skewed mirror symmetry detection from a 2D sketch of a 3D model. 69-76
Natural objects
- Musawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik:
Real-time rendering of realistic-looking grass. 77-82 - Napaporn Metaaphanon, Pizzanu Kanongchaiyos:
Real-time cloth simulation for garment CAD. 83-89 - Yuta Okabe, Suguru Saito, Masayuki Nakajima:
Paintbrush rendering of lines using HMMs. 91-98 - Zhuming Lam, Scott A. King:
Simulating tree growth based on internal and environmental factors. 99-107
Animation and simulation
- Diego Gutierrez, Ignacio Armenteros, Bernard D. Frischer:
Predictive crowd simulations for Cultural Heritage applications. 109-112 - Isaac Rudomín, Erik Millán:
Probabilistic, layered and hierarchical animated agents using XML. 113-116 - Takayuki Kanaya, Yuji Teshima, Ken-ichi Kobori, Koji Nishio:
A topology-preserving polygonal simplification using vertex clustering. 117-120 - Lakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova:
Iris synthesis: a reverse subdivision application. 121-125
Reconstruction and rendering
- Francisco Albert, José María Gomis, Margarita Valor:
Analysis and reconstruction of the tiling of Alcazar in Seville using computer vision tools. 127-130 - Ryan Barnard, Saim Ural:
Rendering translucency with Perlin noise. 131-134 - Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster:
Efficient light scattering through thin semi-transparent objects. 135-138 - Fermin Gomez, Francisco J. Serón, Justiniano Aporta, Diego Gutierrez:
Predictive sunlight simulation for the remodeling of the Real Madrid stadium. 139-142
Interactive visualisation
- Nicolas Férey, Pierre-Emmanuel Gros, Joan Hérisson, Rachid Gherbi:
Visual data mining of genomic databases by immersive graph-based exploration. 143-146 - Jérémie Dequidt, Laurent Grisoni, Christophe Chaillou:
Collaborative interactive physical simulation. 147-150 - Marissa Díaz Pier, Isaac Rudomín Goldberg, Daniel Rivera:
Events, actors and interaction of hybrid entities in virtual reality. 151-154 - Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, Frédéric Bosseur, Christophe Gouinaud:
A VR platform for field-scale phenomena: an application to fire spread experiments. 155-158
Invited talk
- Paul E. Debevec:
Re-envisioning reality: reflectance field acquisition of actors, objects, and environments. 159
Model definition
- Cindy Grimm:
Spherical manifolds for adaptive resolution surface modeling. 161-168 - Kieren Lord, Ross Brown:
Using genetic algorithms to optimise triangle strips. 169-176 - Tamy Boubekeur, Patrick Reuter, Christophe Schlick:
Surfel Stripping. 177-186 - Ryan M. Schmidt, Brian Wyvill:
Generalized sweep templates for implicit modeling. 187-196
Rendering effects
- Antoine Boudet, Paul Pitot, David Pratmarty, Mathias Paulin:
Photon Splatting for participating media. 197-204 - Chris Wyman:
Interactive image-space refraction of nearby geometry. 205-211 - Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. 213-220 - Patrick Coleman, Karan Singh, Leon Barrett, Nisha Sudarsanam, Cindy Grimm:
3D screen-space widgets for non-linear projection. 221-228
Textures
- Stephen J. Rymill, Neil A. Dodgson:
Psychologically-based vision and attention for the simulation of human behaviour. 229-236 - Danijela Markovic, Margrit Gelautz:
Drawing the real. 237-243 - William Van Haevre, Fabian Di Fiore, Frank Van Reeth:
Uniting cartoon textures with computer assisted animation. 245-253 - Peiyi Shen, Philip Willis:
Texture for volume character animation. 255-264
Textures
- Kevin Sookocheff, David Mould:
One-click lattice extraction from near-regular texture. 265-268 - Mohammad Ali Akbari, Masayuki Nakajima:
A novel color region homogenization and its application in improving skin detection accuracy. 269-272 - Yueh-Yi Lai, Wen-Kai Tai, Chin-Chen Chang, Chen-Duo Liu:
Synthesizing transition textures on succession patterns. 273-276 - Stephen Brooks, Neil A. Dodgson:
Integrating procedural textures with replicated image editing. 277-280
Systems
- Paul David Bourke:
Spherical mirror: a new approach to hemispherical dome projection. 281-284 - Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang:
A flexible 3D slicer for voxelization using graphics hardware. 285-288 - Xiaobin Shen, Andrew Vande Moere, Peter Eades:
An intrusive evaluation of peripheral display. 289-292 - Antoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien:
Cluster-based solution for virtual and augmented reality applications. 293-296
Invited talk
- Ernest A. Edmonds:
On creative engagement with interactive art. 297
Systems
- Joachim Pouderoux, Jean-Eudes Marvie:
Adaptive streaming and rendering of large terrains using strip masks. 299-306 - Rosane Minghim, Haim Levkowitz, Luis Gustavo Nonato, Lionis Watanabe, Veridiana Christie Lucas Salvador, Hélio Lopes, Sinésio Pesco, Geovan Tavares:
Spider Cursor: a simple versatile interaction tool for data visualization and exploration. 307-313 - Grégory Lecot, Bruno Lévy, Laurent Alonso, Jean-Claude Paul:
Master-element vector irradiance for large tessellated models. 315-322 - Stephen Brooks, Jacqueline L. Whalley:
A 2D/3D hybrid geographical information system. 323-330
Metamorphosis/morphing
- Khalid Djado, Richard Egli, François Deschênes:
Extraction of a representative tile from a near-periodic texture. 331-337 - Qi Liu, Alexei Sourin:
Function-defined shape metamorphoses in VRML. 339-346 - Youngha Chang, Suguru Saito, Masayuki Nakajima:
Example-based color transformation for image and video. 347-353 - Benjamin Schmitt, Alexander A. Pasko, Pierre-Alain Fayolle:
Local metamorphosis of functionally defined shapes. 355-361
Interfaces, sound
- Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko:
Auditory bias of visual attention for perceptually-guided selective rendering of animations. 363-369 - Michael Haller, Florian Landerl, Mark Billinghurst:
A loose and sketchy approach in a mediated reality environment. 371-379 - Holger Regenbrecht, Jörg Hauber, Ralph Schönfelder, Andreas Maegerlein:
Virtual reality aided assembly with directional vibro-tactile feedback. 381-387 - Pavel Kolcárek, Jiri Sochor:
Velocity driven haptic rendering. 389-394
Meshes and surfaces
- Julien Lenoir, Laurent Grisoni, Christophe Chaillou, Philippe Meseure:
Adaptive resolution of 1D mechanical B-spline. 395-403 - Jianmin Zheng, Yimin Wang, Hock Soon Seah:
Adaptive T-spline surface fitting to z-map models. 405-411 - Takashi Kanai:
Parametric curves on meshes. 413-416 - Zhi Zheng, Tony K. Y. Chan:
View-dependent progressive mesh using non-redundant DAG hierarchy. 417-420
Modeling
- Soh-Khim Ong, M. L. Yuan, Andrew Y. C. Nee:
Tracking points using projective reconstruction for augmented reality. 421-424 - Carl J. Granberg, Ling Li:
Hierarchical clustering of large volumetric datasets. 425-428 - Monica Bordegoni, Umberto Cugini:
Create free-form digital shapes with hands. 429-432 - Mohamad Ivan Fanany, Itsuo Kumazawa, Kiichi Kobayashi:
A neural network scheme for transparent surface modelling. 433-437
Terrains
- Anders Brodersen:
Real-time visualization of large textured terrains. 439-442 - Haleh Hagh-Shenas, Victoria Interrante:
Compositing color with texture for multi-variate visualization. 443-446 - Farès Belhadj, Pierre Audibert:
Modeling landscapes with ridges and rivers: bottom up approach. 447-450
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