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5th AIVR 2022: Virtual Conference
- IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2022, Virtual Conference, December 12-14, 2022. IEEE 2022, ISBN 978-1-6654-5725-5
- Alexander Arntz, Agostino Di Dia, Tim Riebner, Carolin Straßmann, Stefanie Völker, Sabrina C. Eimler:
VIPER: A Virtual Platform to Experience Robots. i-iii - Victor Parque, Tomoyuki Miyashita:
Exploring Resource Distribution Networks in Virtual Environments. i-iv - Kai-Cheng Chang, Yi-Ping Hung, Chu-Song Chen:
An End-to-end Learning-based Approach to 3D Novel View Style Transfer. 1-10 - Christian Schell, Andreas Hotho, Marc Erich Latoschik:
Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences. 11-19 - Jun-Hua Ko, Homer H. Chen:
Efficient and Iterative Training for High-Performance Light Field Synthesis. 20-25 - Hossain Samar Qorbani, Maryam Abdinejad, Ali Arya, Chris Joslin:
Improving Accessibility of Elevation Control in an Immersive Virtual Environment. 26-35 - Kumar Shubham, Laxmi Narayen Nagarajan Venkatesan, Dinesh Babu Jayagopi, Raj Tumuluri:
Multimodal Embodied Conversational Agents: A discussion of architectures, frameworks and modules for commercial applications. 36-45 - Srishti Lodha, Harsh Malani:
A Unique Approach to Efficient Fraudulent Signature Detection Using Deep Convolutional Neural Network, Xception, and EfficientNet. 46-54 - Itzik Wilf, Nati Daniel, Manqing Lin, Shama Firas, Omri Asraf, Wensen Feng, Ofer Kruzel:
Cumulative Evidence for Scene Change Detection and Local Map Updates. 55-63 - Jean-Baptiste Bordier, Anthony Mirabile, Robin Courant, Marc Christie:
Smart Motion Trails for Animating in VR. 64-72 - Kim Kroes, Isabella Saccardi, Judith Masthoff:
Empathizing with virtual agents: the effect of personification and general empathic tendencies. 73-81 - Vuthea Chheang, Florian Heinrich, Fabian Joeres, Patrick Saalfeld, Roghayeh Barmaki, Bernhard Preim, Christian Hansen:
WiM-Based Group Navigation for Collaborative Virtual Reality. 82-92 - Nadisha-Marie Aliman, Leon Kester:
VR, Deepfakes and Epistemic Security. 93-98 - Marcel Tiator, Calvin Huhn, Christian Geiger, Paul Grimm:
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest. 99-103 - Irene M. Gironacci:
XR Management Training Simulator supported by Content-Based scenario recommendation. 104-108 - Achref Doula, Lennart Schmidt, Max Mühlhäuser, Alejandro Sánchez Guinea:
Visualization of Machine Learning Uncertainty in AR-Based See-Through Applications. 109-113 - Stefanie Onsori-Wechtitsch, Werner Bailer:
Multi-head Instance Segmentation of Indoor Scenes for AR/DR Applications. 114-118 - Weilai Xu, Ismail Alarab, Charlie Lloyd-Buckingham, Steve Bowden, Benjamin Noer, Fred Charles, Simant Prakoonwit, Andrew J. Callaway, Shelly Ellis, Chris Jones:
Re-enacting Football Matches in VR using Virtual Agents' Realistic Behaviours. 119-123 - Rowland Goddy-Worlu, Martha Dais Ferreira, Matthew Peachey, James Forren, Claire Nicholas, Derek Reilly:
Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network. 124-129 - Eytan Mann, Jonathan Dortheimer, Aaron Sprecher:
Toward a Generative Pipeline for an AR Tour of Contested Heritage Sites. 130-134 - Samad Roohi, Richard Skarbez:
The Design and Development of a Goal-Oriented Framework for Emotional Virtual Humans. 135-139 - Florian Spiess, Philipp Weber, Heiko Schuldt:
Direct Interaction Word-Gesture Text Input in Virtual Reality. 140-143 - Liang Jinwei, Makio Ishihara:
Comparative experiment of attention prompting methods using VR driving simulator. 144-148 - Muhammad Raza, Derek Reilly, Joseph W. Malloch:
Active Visualization of Visual Cues on Hand for Better User Interface Design Generalization in Mixed Reality. 149-152 - Nektarios Deligiannakis, Maria Evangelia G. Pavlopoulou, Vassilis Papataxiarxis, Stathes Hadjiefthymiades:
Mixed Reality with Hardware Acceleration: implementing the multimodal user interface vision. 153-156 - Po-Kai Yang, Oscar Luis Alvarado Rodriguez, Francisco Gutiérrez, Katrien Verbert:
Touching the Explanations: Explaining Movie Recommendation Scores in Mobile Augmented Reality. 157-162 - Jay Bhanushali, Achsah Steffi John, Manivannan Muniyandi:
Attention Score: Objective Measure of Attentiveness in Immersive Omnidirectional Videos. 163-170 - André Helgert, Anna Groeneveld, Sabrina C. Eimler:
A Qualitative Analysis of Interaction Techniques in a Virtual Reality Instruction Environment: Experiences From a Case Study. 171-175 - Haoxi Sun, Stefanie Zollmann:
Towards Casually Captured 6DoF VR Videos. 176-179 - Vanessa Schmuecker, Florian Grensing, Anne Sophie Hildebrand, Rebekka Jakob, Tanja Joan Eiler, Maria Maleshkova, Tim Klucken, Rainer Brück:
Behavioral Avoidance Test: Comparison between in vivo and virtual reality using questionnaires and psychophysiology. 180-185 - Ilya Pivavaruk, Jorge Ramón Fonseca Cacho:
OCR Enhanced Augmented Reality Indoor Navigation. 186-192 - En-Chen Chen, Tsai-Yen Li:
Comparing Meditation and Immersive Virtual Environment for Relaxation. 193-198 - Anthony Dickson, Jeremy Shanks, Jonathan Ventura, Alistair Knott, Stefanie Zollmann:
VRVideos: A flexible pipeline for Virtual Reality Video Creation. 199-202 - Caglar Yildirim, D. Fox Harrell:
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality. 207-209 - Caspar Jacob, Fabio Espinosa, Andreas Luxenburger, Dieter Merkel, Jonas Mohr, Tim Schwartz, Nishant Gajjar, Khansa Rekik:
Digital Twins for Distributed Collaborative Work in Shared Production. 210-212 - Matthias Jost, Andreas Luxenburger, Sönke Knoch, Jonas Mohr, Moritz Wolf, Jan Alexandersson, Rudolf Jost, Klaus Posselt:
Augmented Reality-based Worker Assistance for People with Cognitive Disabilities. 216-218 - Sönke Knoch, Marco Hüster, Matthias Jost, Jonas Mohr, Dieter Merkel, Andreas Luxenburger, Tim Schwartz, Jeong-Jung Kim, Doo-Yeol Koh, Jinseong Park:
WALL-ET: Assistance in Supermarkets and Warehouses through Social Cognitive Robots. 219-220 - Nobuyuki Umezu, Satoshi Iijima:
Tangible User Interface to Learn about Voronoi Diagrams. 221-224 - Tycho Zaal, Alkim Almila Akdag Salah, Wolfgang Hürst:
Toward inclusivity: Virtual reality museums for the visually impaired. 225-233 - Peiheng Zhao, Alexis Morris:
Representing Cross-Cultural Links of Artifacts in Museums with Augmented Reality. 234-236 - Agata Marta Soccini, Anna Maria Marras, Gelsomina Spione, Valentina Bruno, Francesca Garbarini:
Bringing Museums to Juvenile Prison Inmates through Virtual Reality. 237-241 - Yu-Ling Chen, Yan-Xuan Cheng, I-Yun Hung, Shih-Wei Sun:
Ant-Man Vision in the Museum with Interactive and Immersive Surreal Experience Based on Machine Learning. 242-244 - Androniki Agelada, Giorgos Rizopoulos, Isidoros Flamos, Vlasios Kasapakis:
Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality. 245-247 - Yasuyuki Saito, Jun Okuzumi, Norihiko Suzuki:
Comparison of GPS Data Acquisition for Open Air Museums by Two APIs. 248-251 - Nobuyuki Umezu, Souta Akiyama:
Visualizing Difference between Bodily Movements of Athletes and Users Learning to Play Baseball. 252-254 - Yu-Pei Wang, Yi-Ping Chao:
To evaluate the learning attention and effectiveness in three remote learning approaches using EEG, eyetracking and traditional exam. 255-259 - Bo Sichterman, Max Verstappen, Anouchka Bonnes, Daniëlle Ter Haar, Stan van Ginkel:
Fostering students' engineering competence by adopting augmented reality: a proposed randomized controlled trial study. 260-265 - Jonas Blattgerste, Jannik Franssen, Michaela Arztmann, Thies Pfeiffer:
Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning. 266-274 - Calvin Ku, Jian-Jia Weng, Yu-Hsin Wang, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Te-Cheng Wu, Hung-Kuo Chu, Min-Chun Hu:
Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study. 275-282
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