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"Trains, games, and complexity: 0/1/2-player motion planning through ..."
Joshua Ani et al. (2023)
- Joshua Ani, Erik D. Demaine, Dylan H. Hendrickson, Jayson Lynch:
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets. Theor. Comput. Sci. 969: 113945 (2023)
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