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Brian A. Smith 0001
Person information
- affiliation: Columbia University, New York City, NY, USA
Other persons with the same name
- Brian A. Smith 0002 — Orthopedic Surgery in the Department of Orthopedic Surgery and Rehabilitation, UTMB, Galveston, TX, USA
- Brian A. Smith 0003 — University of Georgia, Athens, GA, USA
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2020 – today
- 2024
- [c20]Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang, Brian A. Smith:
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players. CHI 2024: 10:1-10:15 - [c19]Yuanyang Teng, Connor Courtien, David Angel Rios, Yves M. Tseng, Jacqueline Gibson, Maryam Aziz, Avery Reyna, Rajan Vaish, Brian A. Smith:
Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers. CHI 2024: 40:1-40:24 - [c18]Gaurav Jain, Basel Hindi, Zihao Zhang, Koushik Srinivasula, Mingyu Xie, Mahshid Ghasemi, Daniel Weiner, Sophie Ana Paris, Xin Yi Therese Xu, Michael C. Malcolm, Mehmet Kerem Türkcan, Javad Ghaderi, Zoran Kostic, Gil Zussman, Brian A. Smith:
StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians. UIST 2024: 139:1-139:21 - [i14]Yuanyang Teng, Connor Courtien, David Angel Rios, Yves M. Tseng, Jacqueline Gibson, Maryam Aziz, Avery Reyna, Rajan Vaish, Brian A. Smith:
Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers. CoRR abs/2403.08221 (2024) - [i13]Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang, Brian A. Smith:
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players. CoRR abs/2403.10512 (2024) - 2023
- [j5]Gaurav Jain, Yuanyang Teng, Dong Heon Cho, Yunhao Xing, Maryam Aziz, Brian A. Smith:
"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments. Proc. ACM Hum. Comput. Interact. 7(CSCW1): 1-28 (2023) - [j4]Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto, Yu Jiang Tham, Andrés Monroy-Hernández, Fannie Liu, Brian A. Smith, Rajan Vaish:
Exploring Immersive Interpersonal Communication via AR. Proc. ACM Hum. Comput. Interact. 7(CSCW1): 1-25 (2023) - [j3]Joanne Leong, Yuanyang Teng, Xingyu Bruce Liu, Hanseul Jun, Sven Kratz, Yu Jiang Tham, Andrés Monroy-Hernández, Brian A. Smith, Rajan Vaish:
Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections. Proc. ACM Hum. Comput. Interact. 7(CSCW2): 1-29 (2023) - [c17]Gaurav Jain, Basel Hindi, Mingyu Xie, Zihao Zhang, Koushik Srinivasula, Mahshid Ghasemi, Daniel Weiner, Xin Yi Therese Xu, Sophie Ana Paris, Chloe Tedjo, Josh Bassin, Michael C. Malcolm, Mehmet Kerem Türkcan, Javad Ghaderi, Zoran Kostic, Gil Zussman, Brian A. Smith:
Towards Street Camera-based Outdoor Navigation for Blind Pedestrians. ASSETS 2023: 77:1-77:6 - [c16]Arnavi Chheda-Kothary, David A. Rios, Kynnedy Simone Smith, Avery Reyna, Cecilia Zhang, Brian A. Smith:
Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers. ASSETS 2023: 83:1-83:5 - [c15]Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith:
ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users. CHI 2023: 76:1-76:17 - [c14]Yimeng Liu, Jacob Ritchie, Sven Kratz, Misha Sra, Brian A. Smith, Andrés Monroy-Hernández, Rajan Vaish:
Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality. CHI Extended Abstracts 2023: 205:1-205:9 - [c13]Gaurav Jain, Basel Hindi, Connor Courtien, Conrad Wyrick, Xin Yi Therese Xu, Michael C. Malcolm, Brian A. Smith:
Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers. CHI Extended Abstracts 2023: 287:1-287:7 - [c12]Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández, Brian A. Smith, Fannie Liu:
Towards Inclusive Avatars: Disability Representation in Avatar Platforms. CHI 2023: 607:1-607:13 - [c11]Samantha Reig, Erica Principe Cruz, Melissa M. Powers, Jennifer He, Timothy Chong, Yu Jiang Tham, Sven Kratz, Ava Robinson, Brian A. Smith, Rajan Vaish, Andrés Monroy-Hernández:
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality. CHI 2023: 788:1-788:15 - [c10]Gaurav Jain, Basel Hindi, Connor Courtien, Xin Yi Therese Xu, Conrad Wyrick, Michael C. Malcolm, Brian A. Smith:
Front Row: Automatically Generating Immersive Audio Representations of Tennis Broadcasts for Blind Viewers. UIST 2023: 39:1-39:17 - [i12]Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández, Brian A. Smith, Fannie Liu:
Towards Inclusive Avatars: Disability Representation in Avatar Platforms. CoRR abs/2302.01880 (2023) - [i11]Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith:
ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users. CoRR abs/2302.09124 (2023) - [i10]Samantha Reig, Erica Principe Cruz, Melissa M. Powers, Jennifer He, Timothy Chong, Yu Jiang Tham, Sven Kratz, Ava Robinson, Brian A. Smith, Rajan Vaish, Andrés Monroy-Hernández:
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality. CoRR abs/2303.10546 (2023) - [i9]Joanne Leong, Yuanyang Teng, Xingyu Bruce Liu, Hanseul Jun, Sven Kratz, Yu Jiang Tham, Andrés Monroy-Hernández, Brian A. Smith, Rajan Vaish:
Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections. CoRR abs/2305.09252 (2023) - [i8]Gaurav Jain, Basel Hindi, Zihao Zhang, Koushik Srinivasula, Mingyu Xie, Mahshid Ghasemi, Daniel Weiner, Sophie Ana Paris, Xin Yi Therese Xu, Michael C. Malcolm, Mehmet Kerem Türkcan, Javad Ghaderi, Zoran Kostic, Gil Zussman, Brian A. Smith:
StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians. CoRR abs/2310.00491 (2023) - 2022
- [j2]Molly Jane Nicholas, Brian A. Smith, Rajan Vaish:
Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera. Proc. ACM Hum. Comput. Interact. 6(CSCW1): 56:1-56:25 (2022) - [j1]Szu-Yu (Cyn) Liu, Brian A. Smith, Rajan Vaish, Andrés Monroy-Hernández:
Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. Proc. ACM Hum. Comput. Interact. 6(CSCW1): 131:1-131:26 (2022) - [c9]Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith:
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. ASSETS 2022: 6:1-6:16 - [c8]Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith, Rajan Vaish:
ARcall: Real-Time AR Communication using Smartphones and Smartglasses. AHs 2022: 46-57 - [i7]Szu-Yu (Cyn) Liu, Brian A. Smith, Rajan Vaish, Andrés Monroy-Hernández:
Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. CoRR abs/2202.01698 (2022) - [i6]Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith, Rajan Vaish:
ARcall: Real-Time AR Communication using Smartphones and Smartglasses. CoRR abs/2203.04358 (2022) - [i5]Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith:
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. CoRR abs/2208.14573 (2022) - [i4]Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto, Yu Jiang Tham, Andrés Monroy-Hernández, Fannie Liu, Brian A. Smith, Rajan Vaish:
Exploring Immersive Interpersonal Communication via AR. CoRR abs/2211.15084 (2022) - [i3]Gaurav Jain, Yuanyang Teng, Dong Heon Cho, Yunhao Xing, Maryam Aziz, Brian A. Smith:
"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments. CoRR abs/2211.16465 (2022) - 2021
- [c7]Vishnu Nair, Shao-en Ma, Hannah Huddleston, Karen Lin, Mason Hayes, Matthew Donnelly, Ricardo E. Gonzalez, Yicheng He, Brian A. Smith:
Towards a Generalized Acoustic Minimap for Visually Impaired Gamers. UIST (Adjunct Volume) 2021: 89-91 - [c6]Vishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra, Hollis Lehv, Faizan Jamil, Brian A. Smith:
NavStick: Making Video Games Blind-Accessible via the Ability to Look Around. UIST 2021: 538-551 - [i2]Vishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra, Hollis Lehv, Faizan Jamil, Brian A. Smith:
NavStick: Making Video Games Blind-Accessible via the Ability to Look Around. CoRR abs/2109.01202 (2021) - [i1]Molly Jane Nicholas, Brian A. Smith, Rajan Vaish:
Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera. CoRR abs/2112.08460 (2021) - 2020
- [c5]Vishnu Nair, Brian A. Smith:
Toward Self-Directed Navigation for People with Visual Impairments. UIST (Adjunct Volume) 2020: 139-141
2010 – 2019
- 2018
- [b1]Brian A. Smith:
Unmediated Interaction: Communicating with Computers and Embedded Devices as If They Are Not There. Columbia University, USA, 2018 - [c4]Brian A. Smith, Shree K. Nayar:
The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind. CHI 2018: 516 - 2016
- [c3]Brian A. Smith, Shree K. Nayar:
Mining Controller Inputs to Understand Gameplay. UIST 2016: 157-168 - 2015
- [c2]Brian A. Smith, Xiaojun Bi, Shumin Zhai:
Optimizing Touchscreen Keyboards for Gesture Typing. CHI 2015: 3365-3374 - 2013
- [c1]Brian A. Smith, Qi Yin, Steven K. Feiner, Shree K. Nayar:
Gaze locking: passive eye contact detection for human-object interaction. UIST 2013: 271-280
Coauthor Index
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